from the link. My benchmark measuring is inconclusive, the numbers are sometimes
very different. At first sight, it looks like string drawing can be up to
double as fast with this change, but sometimes, the numbers are about the same.
Hm.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29965 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Get the actual node type. This seemed to be the main problem with using
ntfs -- paths beyond the root directory could not be resolved.
- Fixed memory leak in case of error.
* Pass node types instead of mode_t's to publish_vnode().
* Automatic white space cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29964 a95241bf-73f2-0310-859d-f6bbb57e9c96
we request the drawing via Invalidate() - this make use of the app-server's
potential double buffering, whenever that is active. This change reduces
flickering in VESA mode considerably.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29962 a95241bf-73f2-0310-859d-f6bbb57e9c96
with large contents:
* when searching for tab characters in DrawLine(), we now limit the search
to the current line, too (not only the end of the style) - this avoids
scanning to the end of large contents repeatedly
* there's no need to refresh from the edit location to the end of the
content in _DoInsertText(), we only need to refresh the part that has
changed
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29960 a95241bf-73f2-0310-859d-f6bbb57e9c96
because I forgot to add these files in my last commit... sorry.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29959 a95241bf-73f2-0310-859d-f6bbb57e9c96
mode. The ClippedLineTest is removed, since that was a dup of RandomLines
anyways.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29953 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed drawing problem when adding a new source, and the draw happened before
a new value came in.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29951 a95241bf-73f2-0310-859d-f6bbb57e9c96
to be interpolated everytime. This class also makes sure that the values are
always from the same offsets, so the flickering is gone.
* Need to use SetMouseEventMask() or else the mouse up will be ignored when
changing the resolution via dragging the mouse.
* Fixed a bug that prevented the DataHistory data interpolation from working
correctly.
* The refresh threads are now working at B_URGENT_DISPLAY_PRIORITY, making the
view updates much more stable with less jitter.
* Removed the draw refresh, and have it always be the same as the value
refresh.
* Added lower refresh intervals (25, and 75 ms).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29950 a95241bf-73f2-0310-859d-f6bbb57e9c96
custom provided one. Incidentally makes #1775 (that i'll reopen in a moment, see r29947) a
lot less likely to happen for most users since it can now only happen with those
customized popups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29949 a95241bf-73f2-0310-859d-f6bbb57e9c96
most importantly input_server, which then closes the drivers for input devices.
This in turn will do some cleanup. The touch pad driver will then be reset to
act as normal PS/2 mouse, so that OS like BeOS can use it again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29948 a95241bf-73f2-0310-859d-f6bbb57e9c96
the popup's window, in this case the window just closed, so we go on with archiving then.
There's still a (rarely occuring) problem with the unlocking though, probably due to some
BMenu funkyness, will investigate, left a TODO.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29947 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Enable the Synaptics driver again.
* After performing the checks for the Synaptics device, issue a reset to avoid
the device being left in a weird state. This fixes at least the weird mouse
in VMWare with enabled Synaptics driver. Please report if there are any other
problems! :-)
Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29944 a95241bf-73f2-0310-859d-f6bbb57e9c96
* I noticed a bit too late that we usually have lower caps folder in our
repository. Well, if someone complains enough... :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29942 a95241bf-73f2-0310-859d-f6bbb57e9c96
already identified files and change the menu item label accordingly so that the 'feature' is
not hidden anymore.
The identification mechanism will probably be automated in the future, forcing
identification would then become the only use of this menu item.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29940 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added 'app' private header path such that ServerProtocolStructs.h
can be found
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29939 a95241bf-73f2-0310-859d-f6bbb57e9c96
the protocoll less prone to errors, reduces possible points of failure and
most importantly, reduces the number of function calls to the link API.
I only know the numbers for StrokeLine(), which I tested via the Benchmark
test app. With this change, drawing random colored and positioned lines
actually doubled in speed. On the BView side, the calls to
ServerLink::Attach() only halfed, while on the app_server side, the number
of calls to ServerLink::Read() is now 1/4th. It will also be worth
investigating why the link stuff is so slow at all. I also optimized
BView::DrawString() a lot in this change, but I don't have any numbers
yet. Some other commands which used multiple Attach()/Read() calls were
also optimized, at least the most important ones. Begin/EndLineArray() was
also pretty bad on the app_server side.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29937 a95241bf-73f2-0310-859d-f6bbb57e9c96
Otherwise when restarting the input server the screen blanker would start
immediately.
* Automatic white space cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29935 a95241bf-73f2-0310-859d-f6bbb57e9c96
the BIOS doesn't remove it's SMIs. When then initializing the controller this
would trigger all sorts of stuff and for example freeze the system. We therefore
always force off the SMIs, even if the handover didn't fail.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29931 a95241bf-73f2-0310-859d-f6bbb57e9c96
as BeOS on the right side (that is, switching control and option key), but
switch control and command there as well.
* As a consequence, the Alt-Gr key will stay where it is when switching the
shortcuts.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29929 a95241bf-73f2-0310-859d-f6bbb57e9c96
* There was one incorrect check in BufferQueue::Get() that happened because
the wrong operator was used due to the uint32 cast operator.
* Consequently, we removed the uint32 cast operator, and changed the code
to deal with this. Fortunately, no other bugs were observed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29928 a95241bf-73f2-0310-859d-f6bbb57e9c96
- fixed transparent pixels in the icon. This could make use of an HVIF one :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29927 a95241bf-73f2-0310-859d-f6bbb57e9c96
OSTYPE is still set to BeOS, I know some scripts check for it... will need to be fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29926 a95241bf-73f2-0310-859d-f6bbb57e9c96
each time you load a new layout).
* Fixed the IBM laptop keyboard layout.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29923 a95241bf-73f2-0310-859d-f6bbb57e9c96
wrong view since I added offscreen drawing.
* Added a description of the keyboard layout language; it's unlikely to
undergo much changes anymore now.
* Added a few comments for stippi :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29921 a95241bf-73f2-0310-859d-f6bbb57e9c96
Will be useful when (input) devices are closed during shutdown. (app_server
and input_server are never quit during shutdown, so the drivers are not closed
either.) Apparently, the touchpad will remain as configured before, on a soft
reset which confuses for example BeOS, when it's booted after Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29920 a95241bf-73f2-0310-859d-f6bbb57e9c96