* Added a ViewHistory class that stores the current values, so they don't have
to be interpolated everytime. This class also makes sure that the values are always from the same offsets, so the flickering is gone. * Need to use SetMouseEventMask() or else the mouse up will be ignored when changing the resolution via dragging the mouse. * Fixed a bug that prevented the DataHistory data interpolation from working correctly. * The refresh threads are now working at B_URGENT_DISPLAY_PRIORITY, making the view updates much more stable with less jitter. * Removed the draw refresh, and have it always be the same as the value refresh. * Added lower refresh intervals (25, and 75 ms). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29950 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
9cfb11a5cf
commit
8e26f38727
@ -9,6 +9,7 @@
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#include <new>
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#include <stdio.h>
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#include <stdlib.h>
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#include <vector.h>
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#ifdef __HAIKU__
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# include <AbstractLayoutItem.h>
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@ -20,6 +21,7 @@
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#include <MenuItem.h>
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#include <MessageRunner.h>
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#include <PopUpMenu.h>
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#include <Shape.h>
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#include <String.h>
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#include "ActivityMonitor.h"
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@ -29,20 +31,90 @@
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#include "SystemInfoHandler.h"
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class Scale {
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template<typename ObjectType>
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class ListAddDeleter {
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public:
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Scale(scale_type type);
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ListAddDeleter(BObjectList<ObjectType>& list, ObjectType* object,
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int32 spot)
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:
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fList(list),
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fObject(object)
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{
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if (fObject != NULL && !fList.AddItem(fObject, spot)) {
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delete fObject;
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fObject = NULL;
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}
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}
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int64 MinimumValue() const { return fMinimumValue; }
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int64 MaximumValue() const { return fMaximumValue; }
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~ListAddDeleter()
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{
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if (fObject != NULL) {
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fList.RemoveItem(fObject);
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delete fObject;
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}
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}
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void Update(int64 value);
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bool Failed() const
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{
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return fObject == NULL;
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}
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void Detach()
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{
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fObject = NULL;
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}
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private:
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scale_type fType;
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int64 fMinimumValue;
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int64 fMaximumValue;
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bool fInitialized;
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BObjectList<ObjectType>& fList;
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ObjectType* fObject;
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};
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/*! This class manages the scale of a history with a dynamic scale.
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Every history value will be input via Update(), and the minimum/maximum
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is computed from that.
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*/
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class Scale {
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public:
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Scale(scale_type type);
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int64 MinimumValue() const { return fMinimumValue; }
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int64 MaximumValue() const { return fMaximumValue; }
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void Update(int64 value);
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private:
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scale_type fType;
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int64 fMinimumValue;
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int64 fMaximumValue;
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bool fInitialized;
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};
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/*! Stores the interpolated on screen view values. This is done so that the
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interpolation is fixed, and does not change when being scrolled.
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We could also just do this by making sure we always ask for the same
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interval only, but this way we also save the interpolation.
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*/
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class ViewHistory {
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public:
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ViewHistory();
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int64 ValueAt(int32 x);
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int32 Start() const
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{ return fValues.Size()
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- fValues.CountItems(); }
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void Update(DataHistory* history, int32 width,
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int32 resolution, bigtime_t toTime,
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bigtime_t step, bigtime_t refresh);
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private:
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CircularBuffer<int64> fValues;
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int32 fResolution;
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bigtime_t fRefresh;
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bigtime_t fLastTime;
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};
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struct data_item {
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@ -127,6 +199,75 @@ Scale::Update(int64 value)
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// #pragma mark -
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ViewHistory::ViewHistory()
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:
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fValues(1),
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fResolution(-1),
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fRefresh(-1),
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fLastTime(0)
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{
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}
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int64
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ViewHistory::ValueAt(int32 x)
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{
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int64* value = fValues.ItemAt(x - Start());
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if (value != NULL)
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return *value;
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return 0;
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}
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void
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ViewHistory::Update(DataHistory* history, int32 width, int32 resolution,
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bigtime_t toTime, bigtime_t step, bigtime_t refresh)
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{
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// Check if we need to invalidate the existing values
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if ((int32)fValues.Size() != width
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|| fResolution != resolution
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|| fRefresh != refresh) {
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fValues.SetSize(width);
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fLastTime = 0;
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fResolution = resolution;
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fRefresh = refresh;
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}
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// Compute how many new values we need to retrieve
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if (fLastTime < history->Start())
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fLastTime = history->Start();
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int32 updateWidth = int32((toTime - fLastTime) / step);
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if (updateWidth < 1)
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return;
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if (updateWidth > (int32)fValues.Size()) {
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updateWidth = fValues.Size();
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fLastTime = toTime - updateWidth * step;
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}
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for (int32 i = 0; i < updateWidth; i++) {
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int64 value = history->ValueAt(fLastTime += step);
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if (step > refresh) {
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uint32 count = 1;
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for (bigtime_t offset = refresh; offset < step; offset += refresh) {
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// TODO: handle int64 overflow correctly!
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value += history->ValueAt(fLastTime + offset);
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count++;
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}
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value /= count;
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}
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fValues.AddItem(value);
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}
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}
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// #pragma mark -
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DataHistory::DataHistory(bigtime_t memorize, bigtime_t interval)
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:
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fBuffer(10000),
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@ -182,7 +323,7 @@ DataHistory::ValueAt(bigtime_t time)
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int64 value = item->value;
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value += int64(double(nextItem->value - value)
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/ (nextItem->time - item->time) * (time - item->time));
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return item->value;
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return value;
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}
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// search in right part
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@ -458,7 +599,6 @@ ActivityView::_Init(const BMessage* settings)
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SetViewColor(B_TRANSPARENT_COLOR);
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fRefreshInterval = kInitialRefreshInterval;
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fDrawInterval = kInitialRefreshInterval * 2;
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fLastRefresh = 0;
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fDrawResolution = 1;
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fZooming = false;
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@ -610,6 +750,7 @@ ActivityView::AddDataSource(const DataSource* source, const BMessage* state)
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BAutolock _(fSourcesLock);
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// Search for the correct insert spot to maintain the order of the sources
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int32 insert = DataSource::IndexOf(source);
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for (int32 i = 0; i < fSources.CountItems() && i < insert; i++) {
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DataSource* before = fSources.ItemAt(i);
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@ -621,6 +762,9 @@ ActivityView::AddDataSource(const DataSource* source, const BMessage* state)
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if (insert > fSources.CountItems())
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insert = fSources.CountItems();
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// Generate DataHistory and ViewHistory objects for the source
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// (one might need one history per CPU)
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uint32 count = 1;
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if (source->PerCPU()) {
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SystemInfo info;
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@ -630,13 +774,14 @@ ActivityView::AddDataSource(const DataSource* source, const BMessage* state)
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for (uint32 i = 0; i < count; i++) {
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DataHistory* values = new(std::nothrow) DataHistory(10 * 60000000LL,
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RefreshInterval());
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if (values == NULL)
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return B_NO_MEMORY;
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ListAddDeleter<DataHistory> valuesDeleter(fValues, values, insert);
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if (!fValues.AddItem(values, insert + i)) {
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delete values;
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ViewHistory* viewValues = new(std::nothrow) ViewHistory;
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ListAddDeleter<ViewHistory> viewValuesDeleter(fViewValues, viewValues,
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insert);
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if (valuesDeleter.Failed() || viewValuesDeleter.Failed())
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return B_NO_MEMORY;
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}
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values->SetScale(_ScaleFor(source->ScaleType()));
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@ -646,6 +791,10 @@ ActivityView::AddDataSource(const DataSource* source, const BMessage* state)
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else
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copy = source->Copy();
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ListAddDeleter<DataSource> sourceDeleter(fSources, copy, insert);
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if (sourceDeleter.Failed())
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return B_NO_MEMORY;
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BString colorName = source->Name();
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colorName << " color";
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if (state != NULL) {
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@ -657,11 +806,9 @@ ActivityView::AddDataSource(const DataSource* source, const BMessage* state)
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copy->SetColor(*color);
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}
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if (!fSources.AddItem(copy, insert + i)) {
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fValues.RemoveItem(values);
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delete values;
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return B_NO_MEMORY;
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}
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valuesDeleter.Detach();
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viewValuesDeleter.Detach();
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sourceDeleter.Detach();
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}
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#ifdef __HAIKU__
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@ -723,7 +870,7 @@ ActivityView::AttachedToWindow()
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fRefreshSem = create_sem(0, "refresh sem");
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fRefreshThread = spawn_thread(&_RefreshThread, "source refresh",
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B_NORMAL_PRIORITY, this);
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B_URGENT_DISPLAY_PRIORITY, this);
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resume_thread(fRefreshThread);
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FrameResized(Bounds().Width(), Bounds().Height());
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@ -808,6 +955,7 @@ ActivityView::MouseDown(BPoint where)
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fZoomPoint = where;
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fOriginalResolution = fDrawResolution;
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fZooming = true;
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SetMouseEventMask(B_POINTER_EVENTS);
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return;
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}
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@ -858,7 +1006,6 @@ ActivityView::MouseDown(BPoint where)
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ConvertToScreen(&where);
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menu->Go(where, true, false, true);
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}
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@ -953,11 +1100,6 @@ ActivityView::MessageReceived(BMessage* message)
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interval = 10000;
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atomic_set64(&fRefreshInterval, interval);
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if (interval > 250000)
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atomic_set64(&fDrawInterval, interval);
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else
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atomic_set64(&fDrawInterval, interval * 2);
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break;
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case kMsgToggleDataSource:
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@ -1182,47 +1324,32 @@ ActivityView::_DrawHistory()
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BAutolock _(fSourcesLock);
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for (uint32 i = fSources.CountItems(); i-- > 0;) {
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ViewHistory* viewValues = fViewValues.ItemAt(i);
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DataSource* source = fSources.ItemAt(i);
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DataHistory* values = fValues.ItemAt(i);
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bigtime_t time = now - steps * timeStep;
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// for now steps pixels per second
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view->BeginLineArray(steps);
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view->SetHighColor(source->Color());
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viewValues->Update(values, steps, fDrawResolution, now, timeStep,
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RefreshInterval());
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float lastY = FLT_MIN;
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uint32 lastX = 0;
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uint32 x = viewValues->Start() * step;
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BShape shape;
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bool first = true;
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for (uint32 x = 0; x < width; x += step, time += timeStep) {
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// TODO: compute starting point instead!
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if (values->Start() > time || values->End() < time)
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continue;
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for (uint32 i = viewValues->Start(); i < steps; x += step, i++) {
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float y = _PositionForValue(source, values,
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viewValues->ValueAt(i));
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int64 value = values->ValueAt(time);
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if (timeStep > RefreshInterval()) {
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// TODO: always start with the same index, so that it always
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// uses the same values for computation (currently it jumps)
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uint32 count = 1;
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for (bigtime_t offset = RefreshInterval(); offset < timeStep;
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offset += RefreshInterval()) {
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// TODO: handle int64 overflow correctly!
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value += values->ValueAt(time + offset);
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count++;
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}
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value /= count;
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}
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float y = _PositionForValue(source, values, value);
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if (lastY != FLT_MIN) {
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view->AddLine(BPoint(lastX, lastY), BPoint(x, y),
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source->Color());
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}
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lastX = x;
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lastY = y;
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if (first) {
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shape.MoveTo(BPoint(x, y));
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first = false;
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} else
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shape.LineTo(BPoint(x, y));
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}
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view->EndLineArray();
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view->SetHighColor(source->Color());
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view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN);
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view->MovePenTo(B_ORIGIN);
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view->StrokeShape(&shape);
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}
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// TODO: add marks when an app started or quit
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@ -1336,11 +1463,7 @@ ActivityView::_Refresh()
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fSourcesLock.Unlock();
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bigtime_t now = info.Time();
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if (fLastRefresh + DrawInterval() <= now) {
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target.SendMessage(B_INVALIDATE);
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fLastRefresh = now;
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}
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target.SendMessage(B_INVALIDATE);
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}
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}
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@ -17,9 +17,9 @@
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class BBitmap;
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class BMessageRunner;
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class DataSource;
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class Scale;
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class SystemInfoHandler;
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class ViewHistory;
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struct data_item;
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@ -76,8 +76,6 @@ public:
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bigtime_t RefreshInterval() const
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{ return atomic_get64((vint64*)&fRefreshInterval); }
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bigtime_t DrawInterval() const
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{ return atomic_get64((vint64*)&fDrawInterval); }
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protected:
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virtual void AttachedToWindow();
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@ -133,11 +131,11 @@ private:
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mutable BLocker fSourcesLock;
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BObjectList<DataSource> fSources;
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BObjectList<DataHistory> fValues;
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BObjectList<ViewHistory> fViewValues;
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thread_id fRefreshThread;
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sem_id fRefreshSem;
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bigtime_t fRefreshInterval;
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bigtime_t fLastRefresh;
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bigtime_t fDrawInterval;
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int32 fDrawResolution;
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bool fShowLegend;
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bool fZooming;
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|
@ -16,10 +16,9 @@ class CircularBuffer {
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public:
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CircularBuffer(size_t size)
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:
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fSize(size)
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fSize(0)
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{
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fBuffer = (Type *)malloc(fSize * sizeof(Type));
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MakeEmpty();
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SetSize(size);
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}
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~CircularBuffer()
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@ -32,6 +31,18 @@ public:
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return fBuffer != NULL ? B_OK : B_NO_MEMORY;
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}
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status_t SetSize(size_t size)
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{
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MakeEmpty();
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if (fSize == size)
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return B_OK;
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fSize = size;
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fBuffer = (Type*)malloc(fSize * sizeof(Type));
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return fBuffer != NULL ? B_OK : B_NO_MEMORY;
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}
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void MakeEmpty()
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{
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fIn = 0;
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@ -67,6 +78,11 @@ public:
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fBuffer[index % fSize] = item;
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}
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size_t Size() const
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{
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return fSize;
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}
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private:
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uint32 fFirst;
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uint32 fIn;
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|
@ -17,7 +17,11 @@
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static const uint32 kMsgUpdateTimeInterval = 'upti';
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static const bigtime_t kUpdateIntervals[] = { 50, 100, 250, 500, 1000, 2000 };
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static const bigtime_t kUpdateIntervals[] = {
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25, 50, 75, 100, 250, 500, 1000, 2000
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};
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static const size_t kNumUpdateIntervals
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= sizeof(kUpdateIntervals) / sizeof(kUpdateIntervals[0]);
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class IntervalSlider : public BSlider {
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@ -42,9 +46,7 @@ public:
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// Find closest index
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int32 bestDiff = LONG_MAX;
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uint32 bestIndex = 0;
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for (uint32 i = 0;
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i < sizeof(kUpdateIntervals) / sizeof(kUpdateIntervals[0]);
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i++) {
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for (uint32 i = 0; i < kNumUpdateIntervals; i++) {
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int32 diff = abs(kUpdateIntervals[i] - interval);
|
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if (diff < bestDiff) {
|
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bestDiff = diff;
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@ -63,7 +65,7 @@ public:
|
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private:
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const char* _TextFor(uint32 level) const
|
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{
|
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if (level >= sizeof(kUpdateIntervals) / sizeof(kUpdateIntervals[0]))
|
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if (level >= kNumUpdateIntervals)
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return NULL;
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bigtime_t interval = kUpdateIntervals[level];
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@ -90,7 +92,7 @@ SettingsWindow::SettingsWindow(ActivityWindow* target)
|
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SetLayout(new BGroupLayout(B_VERTICAL));
|
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fIntervalSlider = new IntervalSlider("Update time interval:",
|
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new BMessage(kMsgUpdateTimeInterval), 6);
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new BMessage(kMsgUpdateTimeInterval), kNumUpdateIntervals);
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fIntervalSlider->SetInterval(target->RefreshInterval());
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// controls pane
|
||||
|
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Reference in New Issue
Block a user