TargetHostInterfaceRoster:
- Implement TargetHostInterface's Listener interface. This allows us
to more cheaply track the total number of running team debuggers,
as well as automatically removing an interface that is destroyed.
Application objects:
- Rework and simplify to take into account that they will no longer be
directly managing the team debugger list. Requests to start a new debugger
are still funnelled through here however, and as such, said requests must
now provide the appropriate target host to start with. Adjust StartTeamWindow
and TeamsWindow accordingly.
- On global init, always create an instance of the local interface.
TargetHostInterface:
- Convert to BLooper and implement TeamDebugger's Listener interface.
TargetHostInterfaces now directly manage their TeamDebugger instances,
and consequently take over the equivalent duties that the main application
previously had.
- Adjust signatures of Attach/CreateTeam to add const. Adjust
LocalTargetHostInterface accordingly.
- Add accessor to determine if a given interface is local or not. Will be
needed for the TeamDebugger's file manager eventually so it knows if it
needs to request remote files if no matching local file is found.
- Add accessor to start a TeamDebugger instance, and corresponding options
structure.
TargetHostInterfaceRoster:
- Minor adjustments to host interface initialization to take into account
needing to start the looper.
- Add accessor for number of running team debuggers, for the main app to
use when deciding to quit.
TeamDebugger:
- Add accessor for SettingsManager. Needed for the case of a restart request,
as the host interfaces do not have direct access to it.
TeamsWindow:
- For now, always grab the local host interface when initializing the window.
Once the remote interface is implemented, this will need to be adjusted, but
the appropriate UI for creating/selecting it is needed first anyways.
With these changes, the main application is fully host-agnostic, and all
management of actual debuggers is delegated to their parent host interfaces.
There still needs to be a listener interface for the host interface and/or
roster though, so that the application can be made aware of when debuggers
quit, as this drives whether it's time to terminate the app or not.
* Intel panel scaling was making native mode blury
* Resolutions < native result in a non-scaled screen for now.
* We should look into using the hardware scaler vs
doing fake scaling.
* Resolves#12716
LocalTargetHostInterface:
- Implement the create and attach functionality. In theory, this completes
everything that's needed in order to adjust the main application to do
all debugger interface creation via the roster.
Also make some new const variables to make some math more opaque
i.e. don't use as many magic constants.
This works great at 12pt font size, decenly at all other sizes. There is a
bit of jitter at 13pt and 24pt for some reason when moving from a default
settings view to another settings view.
...to just DefaultSettingsView
It is just as obvious what it does in context, but shorter.
Rename the function it contains from
BuildDefaultScreenSaverSettingsView to
BuildDefaultSettingsView
Make the square a rectangle with Golden Ratio
Use Set*UIColor() instead of Set*Color(ui_color())
Use B_CONTROL_BORDER_COLOR instead of hardcoding
Sort out copyright -- Haiku, Inc. didn't exist before 2003
Use variable width spacing based on font size from ControlLook
Removed unnecessary #includes
Did a little pixel pushing to make sure that everything is spaced
nicely and to ensure everything lies on integer pixel boundries.
instead of using boring StringItems
ColorItem draws a small colored rectangle left of the string
RainbowItem draws a rainbow colored rectangle left of the string
* The event time is managed through the main node control
loop.
* Make the mix thread to activate only when needed.
* Make the locking more simple and remove a race condition,
this will make the thread to be more silent too.
TargetHostInterfaceRoster:
- Provides a singleton interface to enumerate both the available interface
types, and all currently running instances. This will provide clients like
the TeamsWindow with a way to present the user with all available types,
as well as the necessary information to configure/instantiate them.
TargetHostInterfaceInfo:
- Provides an information object for each available type of interface,
including an optional description of the settings needed to configure it.
Callers can then use this to provide a configuration UI as needed, and
once complete, request a corresponding interface instance for the desired
configuration.
{Local}TargetHostInterface:
- Add Settings parameter to Init(). Adjust LocalTargetHostInterface
accordingly.
LocalTargetHostInterfaceInfo:
- Implementation of TargetHostInterfaceInfo for the local system case.
TargetHostInterface:
- Provide interface for tracking list of TeamDebuggers attached to this
particular interface instance. Will eventually replace the current
mechanism where the Debugger app tracks this directly.
LocalTargetHostInterface:
- Cleanups.