a1afac4dca
Application objects: - Rework and simplify to take into account that they will no longer be directly managing the team debugger list. Requests to start a new debugger are still funnelled through here however, and as such, said requests must now provide the appropriate target host to start with. Adjust StartTeamWindow and TeamsWindow accordingly. - On global init, always create an instance of the local interface. TargetHostInterface: - Convert to BLooper and implement TeamDebugger's Listener interface. TargetHostInterfaces now directly manage their TeamDebugger instances, and consequently take over the equivalent duties that the main application previously had. - Adjust signatures of Attach/CreateTeam to add const. Adjust LocalTargetHostInterface accordingly. - Add accessor to determine if a given interface is local or not. Will be needed for the TeamDebugger's file manager eventually so it knows if it needs to request remote files if no matching local file is found. - Add accessor to start a TeamDebugger instance, and corresponding options structure. TargetHostInterfaceRoster: - Minor adjustments to host interface initialization to take into account needing to start the looper. - Add accessor for number of running team debuggers, for the main app to use when deciding to quit. TeamDebugger: - Add accessor for SettingsManager. Needed for the case of a restart request, as the host interfaces do not have direct access to it. TeamsWindow: - For now, always grab the local host interface when initializing the window. Once the remote interface is implemented, this will need to be adjusted, but the appropriate UI for creating/selecting it is needed first anyways. With these changes, the main application is fully host-agnostic, and all management of actual debuggers is delegated to their parent host interfaces. There still needs to be a listener interface for the host interface and/or roster though, so that the application can be made aware of when debuggers quit, as this drives whether it's time to terminate the app or not. |
||
---|---|---|
3rdparty | ||
build | ||
data | ||
docs | ||
headers | ||
src | ||
.gitignore | ||
configure | ||
Jamfile | ||
Jamrules | ||
LICENSE | ||
ReadMe.Compiling.md | ||
ReadMe.md |
Haiku
Homepage | Mailing Lists | IRC Channels | Issue Tracker | API docs
Haiku is an open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.
Goals
- Sensible defaults with minimal configuration required.
- Clean, clear, concise code.
- Unified desktop environment.
Trying Haiku
Haiku provides pre-built nightly images and release images. Haiku is compatible with a large variety of hardware, but in case you don't want to "take the plunge" and install Haiku on bare metal, you can install it on a virtual machine (VM) instead. If you've never used a VM before, you can follow one of the "Emulating Haiku" guides.
Compiling Haiku
See ReadMe.Compiling
.
Contributing
Haiku is a meritocratic open source project with a large variety of tasks. Even if you can't write code, you can still help! Haiku needs designers, (technical) writers, translators, testers... Get involved and help out!
Contributing code
If you're submitting a patch to us, please make sure you're following the patch submitting guidelines.
If you're having trouble finding something in the source tree, you can use one of our OpenGrok servers:
- http://xref.plausible.coop/ (provided by Landon Fuller)
- http://code.metager.de/source/xref/haiku (provided by MetaGer)
Contributing documentation
The main piece of documentation that still needs work are the API docs (found
in the tree at docs/user
). Just find an undocumented class, write
documentation for it, and submit a patch.
Contributing translations
See wiki:i18n.
Contributing software ports
See HaikuPorts.