Fixed a typo in method name.
Please forgive me Stephan if I just screw your next commit...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29240 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented writing attributes back to attribute files. Not tested or enabled.
* Fix reading attribute dirs, they need a separate cookie that links attribute
files to the dir index as multiple read-dirs could happen at the same time.
* Fix some obvious bugs in size calculations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29239 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Softer recessed frame for BMenuField to distinguish more from BButton
and make it slightly more similar to BTextControl.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29235 a95241bf-73f2-0310-859d-f6bbb57e9c96
cannot be set in the AF_LINK level.
* It now also checks for this flag, so that the fallback configuration won't
overwrite a manually configured interface anymore.
* When an interface is configured, the IFF_CONFIGURING flag is now cleared as
it should.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29230 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's supposed to be filled with the entry name of the directory and not as in
all the other cases used as a leaf name to be appended to the dir. This would
lead to some errors with operations based on directory fds in the build libroot
and build libbe and in the end make generate_attribute_stores fail on platforms
that don't have an 0 initialized stack (since the supplied name buffer would
contain garbage later attached to the directory path).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29227 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Shape a bit more the skeleton panel for scanning devices
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29223 a95241bf-73f2-0310-859d-f6bbb57e9c96
MPS table CPU entries for the enabled flag.
This caused Haiku to fail to boot under KVM on Linux.
Thanks you, jkeeping.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29222 a95241bf-73f2-0310-859d-f6bbb57e9c96
overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
8.3 times faster than using the AGG pipeline, but about 3 times slower
than drawing a solid color square. It can probably still be improved.
The second version of _MakeGradient() is more powerful than the old one
and should replace it. It handles some corner cases, which the other
one does not.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29220 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed BGradient::color_step to BGradient::ColorStop
as it's called everywhere else. Also renamed BGradient::gradient_type
to just BGradient::Type. Renamed BGradient::Type() to GetType().
* Simplification of method names in Painter.cpp. Some not yet
complete and yet inactive code to accelerate vertical gradients
(bypassing AGG for this special case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29214 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Refactored hard-coded group insets.
* Geve second tab BView the standard gray background.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29213 a95241bf-73f2-0310-859d-f6bbb57e9c96
one pixel border windows. This would influence the window
size constraints for no reason and would for example affect
menu windows (one item menus or empty menus would be forced
to be too tall because of this bug).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29212 a95241bf-73f2-0310-859d-f6bbb57e9c96
Therefore we switch to building a 2.88 floppy image in that case so it's at
least usable to build a bootable CD.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29211 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Now uses an array instead of a doubly linked list to find the endpoint
manager for a domain.
* No longer locks the endpoint managers during TCP processing, which actually
made all TCP input serialized.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29210 a95241bf-73f2-0310-859d-f6bbb57e9c96
what we want.
* Remove some more temporary files/directories after the build.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29209 a95241bf-73f2-0310-859d-f6bbb57e9c96
to get a local connection (the first candidate must be used, not the last).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29208 a95241bf-73f2-0310-859d-f6bbb57e9c96
clean yet. Provides a haiku-cd target and creates a bootable image using mkisofs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29203 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When booting from an iso, mount the boot volume with the overlay layer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29202 a95241bf-73f2-0310-859d-f6bbb57e9c96
additional layer by supplying "-t <actualFileSystem>:overlay" to a mount command.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29201 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Remove the previous method of applying the overlay by flags. In the future the
overlay can just be mounted as a filesystem layer. This is probably how layers
were intended to work in the first place.
* Move the filesystem module info and filesystem name from the fs_mount to the
fs_volume structure. Filesystem layering is done by having multiple layered
volumes and we want to be able to have a different fs per layer.
* Adapt VFS code to this move.
* Implement mounting layered filesystems. Specifying multiple filesystems
separated by a colon on mount will cause the layers to be set up and the
corresponding filesystems to be mounted at that layer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29199 a95241bf-73f2-0310-859d-f6bbb57e9c96
1) We don't need to call FindPose() on every pose as we're freshly adding it,
and a duplicate should never happen in this circumstance (the FindPose() is still there if
Tracker is compiled in debug mode however.
2) Adjust the FSClipboard calls such that the locking is optional. This allows us to lock
once per CreatePoses group rather than once per pose.
Together these changes make for a significant performance improvement when it comes to
populating a large folder.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29198 a95241bf-73f2-0310-859d-f6bbb57e9c96
generate attribute stores for attribute overlay. This can be used to generate
ISO only Haiku CDs with attribute support in the future. Note that while they
are mostly bootable they aren't really usable yet because of the missing query
support.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29194 a95241bf-73f2-0310-859d-f6bbb57e9c96