boot volume. The other (better) methods are now disabled in the boot loader.
This fixes bug #241.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16895 a95241bf-73f2-0310-859d-f6bbb57e9c96
tree only, anyway, as it was dumped before the recognition of any devices).
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information to identify the boot volume - if we want to be able to map all BIOS
drive IDs to the disks in the system, we need to do this always, though.
* Forgot to commit the updated disk_identifier.h in the last commit...
* Removed the unused dumpBlock() function from devices.cpp.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16892 a95241bf-73f2-0310-859d-f6bbb57e9c96
in order to differentiate boot disks. The kernel still ignores this wisdom, though,
bug #241 still remains open.
This currently only works correctly if the boot menu is opened, anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16891 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added TODO regarding the mismatch of shutdown phase names, comments,
and the actually executed actions. The phase names and comments say that
the background apps are terminated before the non-application processes,
while in reality things are done the other way around. I suppose the
latter order is correct though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16890 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adapt other sources where needed (the boot loader's RootFileSystem still
used the old implementation).
* Implemented RootFileSystem::Rewind().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16889 a95241bf-73f2-0310-859d-f6bbb57e9c96
to have the plain directory icon for the trash. You might need to delete the
trash icons in order to see the correct ones (as our BFS is more restrictive
with respect to the attribute type).
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by Vision (shame on you, AnEvilYak ;-)). It doesn't seem to be maintained even
under R5, though, so if Vision turns out to be the only app that it currently
needs, we can as well remove it again, and fix Vision (being open source and
all).
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loader): it now supports holes between segments, and accepts any segment order.
* Renamed elf.c to elf.cpp and fixed warnings.
* Renamed elf_image_info::dynamic_ptr and eheader to dynamic_section and elf_header.
* Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16878 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Now builds under R5, but looks ugly (for testing only).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16877 a95241bf-73f2-0310-859d-f6bbb57e9c96
room for improvements left in our screen preferences application, which ignores
the pixel clock values completely.
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window are on screen in any direction, it will fall back to the default
position (ie. centered on screen).
* Centering the window now takes an eventual screen offset into account.
* Cleanup, added license.
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Only mode switches do work, doesn't yet make sure the mode is valid, though.
At this point, this driver only works on Haiku, the R5 app_server is crashing for some
reason I need to investigate some day (maybe tomorrow :)).
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one that was active when the application was launched (which was lost
on workspace change, anyway).
* Fixed on-screen centering of the AlertWindow.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16866 a95241bf-73f2-0310-859d-f6bbb57e9c96
are supposed to look like.
* Fixed Screen to have the correct signature for Backgrounds (had the
one from Be before).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16865 a95241bf-73f2-0310-859d-f6bbb57e9c96
-> Guido (for which there is source available though) is now
running fine on Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16860 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved Adi Oanca and Matthijs Hollemans to the list of contributors, as they are
no longer active developers.
* Moved Michael Lotz to the list of active developers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16853 a95241bf-73f2-0310-859d-f6bbb57e9c96
* This does not yet close bug #233, but could also be a reason for this crash.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16851 a95241bf-73f2-0310-859d-f6bbb57e9c96
* FillRect() doesn't use the HW acceleration if the rects
are too small (< 100 pixel area, about the sweet spot on
my box) -> the same change should be used for FillRegion as
well. (4x speed up of rendering large amounts of small rects)
* replaced dynamic allocation and freeing of blit_params and
fill_rect_params in the accalerant based HWInterfaces on the
heap with caching to make using the accelerated functions a
little less expensive
* fixed a bug in bypassing Painter for B_OP_OVER when the
pattern was B_SOLID_LOW (nothing should be rendered)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16841 a95241bf-73f2-0310-859d-f6bbb57e9c96