* A test app for it. I added a src/test/kits/shared folder as i found it was the
most logical place for it. Shake it up.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32602 a95241bf-73f2-0310-859d-f6bbb57e9c96
AS_SCREEN_GET_MODE won't work with multi-screen support anymore, and is also
more overhead than needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32559 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Desktop is now including it as well to be able to use the new
B_CURRENT_WORKSPACE_INDEX constant.
* Include order cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32558 a95241bf-73f2-0310-859d-f6bbb57e9c96
* scheduler_enqueue_in_runqueue() now allows the scheduler to return a hint as to whether a reschedule is desirable or not. This is used in a few other places in order to relegate scheduling decisions entirely to the scheduler rather than the priority hacks previously used. There are probably other places in the kernel that could now make use of that information to more intelligently call reschedule() though.
* Switch over the default scheduler to scheduler_affine().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32554 a95241bf-73f2-0310-859d-f6bbb57e9c96
make it work, one would need to use versioning for all libbe symbols. This is
worth an 8k price per file that links against libbe.so, so I didn't want to
commit this as is. An alternative to this solution would be to write a
separate application that is responsible for the app_server's window. Comments
welcome.
* Removed BeOS compatbility of the libbe_test stuff.
* Renamed the libbe_test targets from *haiku* to *test*, ie. libbe_haiku.so is
now called libbe_test.so, haiku_registrar is now test_registrar, etc.
* This also removes BeOS compatibility from tracker/FSUtils.cpp (all BeOS
compatibility should be removed, but I don't want to make Alexandre more work
in his branch, and it's not urgent at all).
* Replaced the former "run" scripts for the test environment with a single
run script (see updated NOTES file).
* Removed the libbe_test target from some applications - this was only to help
developing them under BeOS, and is thus no longer necessary.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32521 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Keep track of the currently running threads.
* Make use of that info to decide if a thread that becomes ready should preempt
the running thread.
* If we should preempt we send the target CPU a reschedule message.
* This preemption strategy makes keeping track of idle CPUs by means of a bitmap
superflous and it is therefore removed.
* Right now only other CPUs are preempted though, not the current one.
* Add missing initialization of the quantum tracking code.
* Do not extend the quantum of the idle thread based quantum tracking as we want
it to not run longer than necessary. Once the preemption works completely
adding a quantum timer for the idle thread will become unnecessary though.
* Fix thread stealing code, it did missed the last thread in the run queue.
* When stealing, try to steal the highest priority thread that is currently
waiting by taking priorities into account when finding the target run queue.
* Simplify stealing code a bit as well.
* Minor cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32503 a95241bf-73f2-0310-859d-f6bbb57e9c96
Revert back start of kernel space to the usual place, no need to differ from other archs here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32401 a95241bf-73f2-0310-859d-f6bbb57e9c96
device is not compatible, after all.
* No longer accept color changes if the mode is not an 8 bit one. I think that
BWindowScreen does that after changing the mode, so that is messes up the
colors, at least that's the theory, will test on real iron now.
* Use VGA as a fallback if setting the palette via VBE failed. This brings back
the colors for ParticlesII in Qemu (but not in VirtualBox, which seems to be
completely broken in this regard).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32359 a95241bf-73f2-0310-859d-f6bbb57e9c96
Start of framebuffer initialization for the Verdex board.
For now it points to the data section as framebuffer for testing and shows an RGB pattern.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32352 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The vesa driver no longer uses VGA programming if the chip does not support
VGA compatibility.
* The VESA driver now tries to set the DAC to 8 bits per color gun.
* In VESA modes, the driver no longer tries to use VGA programming; introduced
the new vesa_set_indexed_colors() that is now used for palette programming.
This should fix wrong colors of 8 bit BWindowScreen users with VESA on real
hardware (emulators usually didn't mind either way).
* Note that the app_server needs to maintain a palette per 8 bit screen, as
right now, the colors are garbled after a workspace switch. Stefano, are you
looking into that already?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96
current client of this AFAIK.) They should have been const to begin with...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32297 a95241bf-73f2-0310-859d-f6bbb57e9c96
- don't clobber the parameter regs in the entry point,
- fix entry point address for netbsd loader emulation,
- added a gUImage global to point to the uimage blob with the tgz,
- added tgz info to platform stage2 args,
- add simple uimage support, just dumps the header and gets the nth blob in the image, (seems we have a bug in the math code, some infos don't print),
- made devices.cpp use them to publish the MemoryDisk,
- add an haiku_loader_nbsd.ub target which puts both the loader and kernel_arm for now (need to replace with the tgz).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32295 a95241bf-73f2-0310-859d-f6bbb57e9c96
tool tip view with this lock, too.
* BTextToolTip::SetText() can now be called in all circumstances safely.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32242 a95241bf-73f2-0310-859d-f6bbb57e9c96
Add an __ARM_ARCH__ macro defined to the arch version to simplify checks for >= some version.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32238 a95241bf-73f2-0310-859d-f6bbb57e9c96
- moved board/ folder around again, it probably belongs only to kernel stuff,
- added board_config.h templates for gumstix boards.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32197 a95241bf-73f2-0310-859d-f6bbb57e9c96
be broken in the app_server now, but I haven't checked yet.
* Fixed typo in vesa.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32141 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fleshed out the Encoder API to support parameter setters/getters and returning
a BView for configuration. (Not yet sure if this is a good idea.)
BMediaTrack:
* Implemented all but one of the unimplemented methods in BMediaTrack. It should
be working as far as that class is concerned, unless I missed some of the
vision. ReplaceFrames() remains a stub, added a comment on why it probably
stays that way.
* Release the Encoder reference in the destructor.
FFmpeg plugin:
* Refactoring to delay opening the AVCodec until encoding the first chunk,
so that we can still adjust parameters.
* Support adjusting parameters via [Set|Get]EncodeParameters(). Currently,
only quality is supported, added TODOs about supporting the bit_rate setup
versus the automatically calculated bit_rate.
* Extended EncoderDescription by a bit_rate scale. The Encoder calculates the
raw bitrate needed by the current media format, and then divides that
number by the specific codec's bit_rate_scale, while taking into account the
desired quality. This seems to work very well already (tested with MPEG4),
although a lot more parameters could be specified for libavcodec, depending
on the desired quality.
* Enabled the ogg muxer in libavformat, although it is currently still disabled
in MuxerTable.cpp, because it rejects unknown codecs. Added TODO to this
effect.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32124 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The BView API can probably be regarded as good enough; the implementation
might need to be improved over time (also, some things as archivability
aren't fully implemented yet). The ToolTip.h header should get public once
finalized.
* Added new B_MOUSE_IDLE message that is sent to a BView after a certain
time has passed (BToolTipManager::ShowDelay()).
* Added small test app (ToolTipTest) that shows what is already working.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32078 a95241bf-73f2-0310-859d-f6bbb57e9c96
- added some multiboot support code:
- dump some of the passed info,
- parse command line (skip the 'kernel' name and pass the rest to stage2_args.arguments),
- added an add_stage2_driver_settings() function which takes stage2_args.arguments and translates it into safe mode driver settings, a bit dumb for now.
This allows using qemu -kernel haiku_loader -append 'debug_screen true' and get debug output without having to enter the menu (once multiboot info is used to determine the boot device too).
The idea is to allow passing driver settings and using them to pass extra stuff (like 'force_keymap fr' and other stuff for demo), and to help automate tests ('run_test /bin/sometest').
This should answer Axel's question :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32076 a95241bf-73f2-0310-859d-f6bbb57e9c96
allow for more parallelism. Also introduce seperate locks for the bins and
for page allocation. This greatly reduces lock contention and reduces the
duration the locks are held due to them overall protecting less code. Now only
allocations of the same size hitting the same allocator or allocating larger
chunks of memory should block. Previously, basically any allocation and also
free would be mutually exclusive, making it scale pretty badely.
* Added memalign_nogrow(). As it uses heap_memalign() anyway, there's no real
reason not to allow for an alignment.
* Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32074 a95241bf-73f2-0310-859d-f6bbb57e9c96
ROUNDUP to use '*' and '/' -- the compiler will optimize that for powers of
two anyway and this implementation works for other numbers as well.
* The thread::fault_handler use in C[++] code was broken with gcc 4. At least
when other functions were invoked. Trying to trick the compiler wasn't a
particularly good idea anyway, since the next compiler version could break
the trick again. So the general policy is to use the fault handlers only in
assembly code where we have full control. Changed that for x86 (save for the
vm86 mode, which has a similar mechanism), but not for the other
architectures.
* Introduced fault_handler, fault_handler_stack_pointer, and fault_jump_buffer
fields in the cpu_ent structure, which must be used instead of
thread::fault_handler in the kernel debugger. Consequently user_memcpy() must
not be used in the kernel debugger either. Introduced a debug_memcpy()
instead.
* Introduced debug_call_with_fault_handler() function which calls a function
in a setjmp() and fault handler context. The architecture specific backend
arch_debug_call_with_fault_handler() has only been implemented for x86 yet.
* Introduced debug_is_kernel_memory_accessible() for use in the kernel
debugger. It determines whether a range of memory can be accessed in the
way specified. The architecture specific back end
arch_vm_translation_map_is_kernel_page_accessible() has only been implemented
for x86 yet.
* Added arch_debug_unset_current_thread() (only implemented for x86) to unset
the current thread pointer in the kernel debugger. When entering the kernel
debugger we do some basic sanity checks of the currently set thread structure
and unset it, if they fail. This allows certain commands (most importantly
the stack trace command) to avoid accessing the thread structure.
* x86: When handling a double fault, we do now install a special handler for
page faults. This allows us to gracefully catch faulting commands, even if
e.g. the thread structure is toast.
We are now in much better shape to deal with double faults. Hopefully avoiding
the triple faults that some people have been experiencing on their hardware
and ideally even allowing to use the kernel debugger normally.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32073 a95241bf-73f2-0310-859d-f6bbb57e9c96
- stubbed out arch_cpu_init_percpu(),
- make atomic ops declarations extern "C",
- move calls to [i]sync inside the asm code that needs it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32067 a95241bf-73f2-0310-859d-f6bbb57e9c96
* SMP:
- Added smp_send_broadcast_ici_interrupts_disabled(), which is basically
equivalent to smp_send_broadcast_ici(), but is only called with interrupts
disabled and gets the CPU index, so it doesn't have to use
smp_get_current_cpu() (which dereferences the current thread).
- Added cpu index parameter to smp_intercpu_int_handler().
* x86:
- arch_int.c -> arch_int.cpp
- Set up an IDT per CPU. We were using a single IDT for all CPUs, but that
can't work, since we need different tasks for the double fault interrupt
vector.
- Set the per CPU double fault task gates correctly.
- Renamed set_intr_gate() to set_interrupt_gate and set_system_gate() to
set_trap_gate() and documented them a bit.
- Renamed double_fault_exception() x86_double_fault_exception() and fixed
it not to use smp_get_current_cpu(). Instead we have the new
x86_double_fault_get_cpu() that deducts the CPU index from the used stack.
- Fixed the double_fault interrupt handler: It no longer calls int_bottom to
avoid accessing the current thread.
* debug.cpp:
- Introduced explicit debug_double_fault() to enter the kernel debugger from
a double fault handler.
- Avoid using smp_get_current_cpu().
- Don't use kprintf() before sDebuggerOnCPU is set. Otherwise
acquire_spinlock() is invoked by arch_debug_serial_puts().
Things look a bit better when the current thread pointer is broken -- we run
into kernel_debugger_loop() and successfully print the "Welcome to KDL"
message -- but we still dereference the thread pointer afterwards, so that we
don't get a usable kernel debugger yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32050 a95241bf-73f2-0310-859d-f6bbb57e9c96
info is not part of the media_format otherwise.
* Finished enough in the AVFormatWriter and AVCodecEncoder that we can now
actually create AVIs and MPGs and encode MPEG1, MPEG2 and MPEG4 video.
But no audio as of yet. Also, there is no bit-rate/quality setup, so it seems
libavformat is using the least possible bit-rate/quality.
* Enable some more muxers and encoders in the FFmpeg libs.
* Uses pixel format conversion from libswsscale, need to read the documentation
again, but I think it makes the plugin GPL.
* Fixed includes in libswscale/swscale.h, this is now an unmodified FFmpeg 0.5
header again (AFAICT).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32043 a95241bf-73f2-0310-859d-f6bbb57e9c96
storage.
* Remove reduntant information from the header (field_count vs. fields_size).
* Remove checksums previously used to validate the message passing by area
mechanism.
* Move variables that are purely used by the instance out of the header and into
the BMessage object.
* Use more sensible types for the different message fields.
* Reduce some field sizes to realistic values.
* Make size_t values into uint32 values so the message format will not change
when later moving to 64 bits.
* Pack the structures used for flat message storage so it doesn't change
because of padding.
* Fix message passing by area. It never worked because the created area was
never actually filled with any data!
* Some more allocation checks with graceful fallbacks (should be all now).
* Some more checks for negative index values (should also be all now).
* Make printing more inline with how the rest of the class works and make some
of the output more consistent.
* Also add the new unsigned types to PrintToStream() output.
* Fix printing of unknown types and invalid BMessages, it would always have
printed only the first entry respectively the same error.
* Added some clarifying comments.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32039 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added x86_double_fault_get_cpu(), a save way to get the CPU index when in
the double fault handler. smp_get_current_cpu() requires at least a somewhat
intact thread structure, so we rather want to avoid it when handling a double
fault. There are a lot more of those dependencies in the KDL entry code.
Working on it...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32028 a95241bf-73f2-0310-859d-f6bbb57e9c96
media_file_format as input, so that the Writer knows what kind of file is
needed.
* Also, since information about the stream format is going to be needed at the
Writer level as well, the AllocateCookie() method gets the stream
media_format.
* Fleshed out some aspects of AVFormatWriter, many TODOs are left.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32025 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Improved Encoder API towards what we need for the get_next_encoder() variants
and the BMediaTrack API.
* Implemented the rest of MediaWriter. Still undecided what to make of
AddTrackInfo(). BMediaEncoder has that as well, which hints that this is
something the Encoder needs to support. But it could also be that this is
only possible to support in Writer.
* Wired a lot of previously unimplemented methods in BMediaFile and BMediaTrack
needed for write support. If I have not overlooked anything, only the
parameter stuff is still unimplemented now.
This is all untested, since the FFMpeg Encoder and Writer are still only stubs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32013 a95241bf-73f2-0310-859d-f6bbb57e9c96