* When switching workspaces, usually the focus switches to the front window.
This no longer happens in case a floating window had focus and is still visible
in the new workspace - in that case, focus is kept with the floating window.
* SetFocusWindow() now chooses the topmost window in case the specified window
has either a modal or there is no front window.
Desktop::RemoveWindow() now makes sure the window is hidden before removing it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15447 a95241bf-73f2-0310-859d-f6bbb57e9c96
* when changing feel, the original flags are now restored.
* added B_SAME_POSITION_IN_ALL_WORKSPACES to valid flags, so that they can be
set by the user.
* fixed masking out invalid flags (actually all but the valid flags were kept...)
* everytime B_SAME_POSITION_IN_ALL_WORKSPACES can be set (either in SetFlags()
or in SetFeel() the position is propagated to all window lists.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15441 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Desktop::SetWindowFeel() is now working, but doesn't respect the window
position yet (ie. floating windows would have to be moved to front).
* WindowLayer::Workspaces() now always reflects exactly the lists it's in
(at least after Desktop::AddWindow() has been called). WindowList::AddWindow()
and RemoveWindow() now update this flag to be correct at all times.
* Fixed Desktop::_ChangeWindowWorkspaces() to not set the current workspace
for windows that are not on the current workspace, and vice versa.
It also would hide windows that were already hidden, and tried to show
windows that actually were hidden (did no other harm than triggering
a rebuild of the global clipping).
* Floating windows now work as expected.
* Desktop::SetFocusWindow() won't give a window focus that has a modal.
* Renamed OnWorkspace() to InWorkspace().
* ServerApp::InWorkspace() now works correctly, added ServerApp::Workspaces()
as well.
* WindowLayer::SubsetWorkspaces() returns the workspaces mask this modal or
floating window should be in.
* New window flag B_SAME_POSITION_IN_ALL_WORKSPACES should work as well.
* Floating and modal windows now have always set this flag.
* Added a WindowList::HasWindow() method.
* Desktop windows (windows with the desktop feel) can now have focus again
(I accidently broke that before).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15434 a95241bf-73f2-0310-859d-f6bbb57e9c96
Desktop::_ChangeWindowWorkspaces() and SetWorkspace() didn't lock the window list,
but should have.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15421 a95241bf-73f2-0310-859d-f6bbb57e9c96
* ShowWindow() and HideWindow() now also work correctly for windows not
on the current workspace.
* Reverted WindowList::RemoveWindow() - if it is used wrongly, it should
better crash the server for now, so that we can iron out the bugs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15420 a95241bf-73f2-0310-859d-f6bbb57e9c96
is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96
* introduced ServerApp::OnWorkspace().
* moved AS_CREATE_[OFFSCREEN_]WINDOW into its own method, ServerApp::_CreateWindow().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15283 a95241bf-73f2-0310-859d-f6bbb57e9c96
* B_{FLOATING|MODAL}_ALL_WINDOW_FEEL now works as expected
* reintroduced the concepts of subsets of modal/floating windows - does only
work correctly for subset "all" window feels.
* RootLayer::_SetFront() now deals correctly with modal windows
* renamed RootLayer *WindowLayer() methods to *Window()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15282 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced methods WindowLayer::IsModal() and IsFloating().
* Invalid flags for the current feel are now filtered out, like B_AVOID_FOCUS for
modal windows.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15280 a95241bf-73f2-0310-859d-f6bbb57e9c96
* also followed Michael's suggestion (more or less) and moved the
look/feel/flags checks into separate methods.
* on construction, invalid look/feel/flags values are now corrected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15269 a95241bf-73f2-0310-859d-f6bbb57e9c96
* renamed some Decorator functions like GetLook() to Look().
* renamed _look to fLook and _flags to fFlags.
* removed the feel from decorators - they don't need to know
or care about the feel.
* the DefaultDecorator didn't allow resizing of modal windows.
* DefaultDecorator::SetTitle() no longer clears the passed
in updateRegion, it just fills it (so that you can call
more than one of these methods after the other, and still
get a correct update region).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15266 a95241bf-73f2-0310-859d-f6bbb57e9c96
has to be udpated anyway.
* some work towards being able to set a window's look/feel/flags on-the-fly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15265 a95241bf-73f2-0310-859d-f6bbb57e9c96
* look/feel are now window_look/window_feel instead of int32.
* removed the level stuff, I don't think this is needed.
* some other minor stuff.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15261 a95241bf-73f2-0310-859d-f6bbb57e9c96
it, as it slows down window moving noticeably.
To provide a good Workspaces window functionality, we should probably let
WindowLayer take care of the updates itself - that would simplify the whole
thing a lot.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15260 a95241bf-73f2-0310-859d-f6bbb57e9c96
up with something better though, when the window titles are drawn as well...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15259 a95241bf-73f2-0310-859d-f6bbb57e9c96
This also allows the workspaces layer for these actions, which is now done as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15258 a95241bf-73f2-0310-859d-f6bbb57e9c96
Workspace class is a simple accessor to this class that takes care about
locking (currently, it's just the desktop lock, maybe it'll stay that way).
* WorkspacesLayer now displays the window thumbs again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15250 a95241bf-73f2-0310-859d-f6bbb57e9c96
just another case of troublesome generic RootLayer locking in ServerWindow
(I'm looking forward to get rid of this).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15249 a95241bf-73f2-0310-859d-f6bbb57e9c96
show any windows, but everything else seems to work fine.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15241 a95241bf-73f2-0310-859d-f6bbb57e9c96
wait_for_thread() always returns B_BAD_ADDRESS when the second argument is NULL
(it works fine under Haiku).
Instead of enqueuing a B_QUIT_REQUESTED message, InputStream now directly quits
when the 'quit' code is read from the port (B_QUIT_REQUESTED was never handled
by the event loop either, it just didn't get noticed because of the wrong
wait_for_thread() usage).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15240 a95241bf-73f2-0310-859d-f6bbb57e9c96
directly under the mouse cursor.
* Added Desktop::ShowWindow() and HideWindow().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15238 a95241bf-73f2-0310-859d-f6bbb57e9c96
* didn't realize that mouse events always go to the view under the mouse, not
only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
just maintains a list of them. You no longer set messengers, you
only set targets.
* customization of the message filters, they no longer inherit from
BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
to query the RootLayer for this - maybe we should rename "focus" to
"active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
(if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
under the cursor, though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96
* workspace switch and subset windows functionality temporarily removed
(away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
and SendWindowBehind() that do all the work - just a little cleaner
and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
to Desktop - so that the all regions lock is only held in case clipping
regions are affected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96
know what's going on, but this appears to fix it. And since we'll get a new glyph
layout backend sooner or later, I don't want to mess with that stuff again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15176 a95241bf-73f2-0310-859d-f6bbb57e9c96