* Makes the shutdown process to rely on the instance that was
running at the time the function is called. While it's unlikely
anyone will see any change from that, this way we will not conflict
in any case with the launch_daemon.
* The reply could have been confused in a remote situation, make
every request to use an it's own object.
* In launch_media_server there was a wrong variable redefinition
too.
* Also fix a possible issue with List::Get, the code returned
after a Get() error. While I doubt if this happens the next
items will be still valid, I prefer to continue until we reach
the end of the items, and in case of a SyncToRoster request we will
at least get the list empty. We might have a blocking call
on the other end, so it's our own duty to at least try to avoid
this in any case. As final result at least we will get the list
empty.
* When the user isn't requesting a custom notification, it will
be a BMediaRoster job to do it.
* Reintroduce BMediaRoster::SyncToServices, this time based on local
message passing rather than a global semaphore.
* SyncToServices is used in launch_media_server to make the process
more launch_daemon safe and faster in the average case.
* It was an error to add notifications in the media_server.
* Fixes#12717.
TargetHostInterfaceRoster:
- Add Listener interface. For now, this simply notifies the listener of
changes to the active debugger count.
- Adjust show new team window command to automatically fall back to the local
interface window if one isn't specified. Fixes the Start New Team menu item
in the TeamWindow. The latter will later be expanded to show the available
interfaces to start a new team on in a submenu.
Debugger:
- Implement roster listener interface in order to know when to attempt
application quit.
With this commit, all necessary work to isolate the application from the target
host is complete, and work on the actual remote interface and protocol can
begin.
TargetHostInterfaceRoster:
- Implement TargetHostInterface's Listener interface. This allows us
to more cheaply track the total number of running team debuggers,
as well as automatically removing an interface that is destroyed.
Application objects:
- Rework and simplify to take into account that they will no longer be
directly managing the team debugger list. Requests to start a new debugger
are still funnelled through here however, and as such, said requests must
now provide the appropriate target host to start with. Adjust StartTeamWindow
and TeamsWindow accordingly.
- On global init, always create an instance of the local interface.
TargetHostInterface:
- Convert to BLooper and implement TeamDebugger's Listener interface.
TargetHostInterfaces now directly manage their TeamDebugger instances,
and consequently take over the equivalent duties that the main application
previously had.
- Adjust signatures of Attach/CreateTeam to add const. Adjust
LocalTargetHostInterface accordingly.
- Add accessor to determine if a given interface is local or not. Will be
needed for the TeamDebugger's file manager eventually so it knows if it
needs to request remote files if no matching local file is found.
- Add accessor to start a TeamDebugger instance, and corresponding options
structure.
TargetHostInterfaceRoster:
- Minor adjustments to host interface initialization to take into account
needing to start the looper.
- Add accessor for number of running team debuggers, for the main app to
use when deciding to quit.
TeamDebugger:
- Add accessor for SettingsManager. Needed for the case of a restart request,
as the host interfaces do not have direct access to it.
TeamsWindow:
- For now, always grab the local host interface when initializing the window.
Once the remote interface is implemented, this will need to be adjusted, but
the appropriate UI for creating/selecting it is needed first anyways.
With these changes, the main application is fully host-agnostic, and all
management of actual debuggers is delegated to their parent host interfaces.
There still needs to be a listener interface for the host interface and/or
roster though, so that the application can be made aware of when debuggers
quit, as this drives whether it's time to terminate the app or not.
* Intel panel scaling was making native mode blury
* Resolutions < native result in a non-scaled screen for now.
* We should look into using the hardware scaler vs
doing fake scaling.
* Resolves#12716
LocalTargetHostInterface:
- Implement the create and attach functionality. In theory, this completes
everything that's needed in order to adjust the main application to do
all debugger interface creation via the roster.
Also make some new const variables to make some math more opaque
i.e. don't use as many magic constants.
This works great at 12pt font size, decenly at all other sizes. There is a
bit of jitter at 13pt and 24pt for some reason when moving from a default
settings view to another settings view.
...to just DefaultSettingsView
It is just as obvious what it does in context, but shorter.
Rename the function it contains from
BuildDefaultScreenSaverSettingsView to
BuildDefaultSettingsView
Make the square a rectangle with Golden Ratio
Use Set*UIColor() instead of Set*Color(ui_color())
Use B_CONTROL_BORDER_COLOR instead of hardcoding
Sort out copyright -- Haiku, Inc. didn't exist before 2003
Use variable width spacing based on font size from ControlLook
Removed unnecessary #includes
Did a little pixel pushing to make sure that everything is spaced
nicely and to ensure everything lies on integer pixel boundries.
instead of using boring StringItems
ColorItem draws a small colored rectangle left of the string
RainbowItem draws a rainbow colored rectangle left of the string
* The event time is managed through the main node control
loop.
* Make the mix thread to activate only when needed.
* Make the locking more simple and remove a race condition,
this will make the thread to be more silent too.
TargetHostInterfaceRoster:
- Provides a singleton interface to enumerate both the available interface
types, and all currently running instances. This will provide clients like
the TeamsWindow with a way to present the user with all available types,
as well as the necessary information to configure/instantiate them.
TargetHostInterfaceInfo:
- Provides an information object for each available type of interface,
including an optional description of the settings needed to configure it.
Callers can then use this to provide a configuration UI as needed, and
once complete, request a corresponding interface instance for the desired
configuration.
{Local}TargetHostInterface:
- Add Settings parameter to Init(). Adjust LocalTargetHostInterface
accordingly.
LocalTargetHostInterfaceInfo:
- Implementation of TargetHostInterfaceInfo for the local system case.
TargetHostInterface:
- Provide interface for tracking list of TeamDebuggers attached to this
particular interface instance. Will eventually replace the current
mechanism where the Debugger app tracks this directly.
LocalTargetHostInterface:
- Cleanups.
* The old debug system was too complex and made
troubleshooring difficult. (it also was unique
like a snowflake... which we don't want)
* Move to the classic TRACE / ERROR a large majority
of the code has changed to.
* I like trace statements, but drop some obvious ones
* Fix style issues along the way
* VESA under Intel GPU's is generally native resolution
* These never worked well pre-rewrite, so lets disable
them for now.
* I'd like testers to enable them slowly and report
problems as enhancements.
* While no removeable media is present, ahci
ports continuously reset.
* hrev49665 made the port resets slightly more
agressive resulting in strange removeable media
behaviour.
* Lots of red herrings made this one take a while
to figure out.
* Resolves#12415
* This simplifies the reset process again while keeping
my original cleanups.
* I think trying a software reset before a hardware
reset is desireable, however lets work on base
functionality first.
* It caused parameters to change with delay, because the
event has been enqueued in the event queue with real time.
* Please don't rely on system_time.
* Fixes#5106.
* Fixes issues with launch_daemon restart.
* Rely on what the actual response from the server is
instead to naively try to kill it.
* Remove snoozing and make the restart process very fast.
* Any app should rely on notifications anyway.
* Due to some reason a few months ago the media_addon_server
locked up very often making the notification service unreliable,
today this issue looks like solved. This made possible the recent
improvements.
TeamsWindow:
- On startup, instantiate a LocalTargetHostInterface, and pass it
to the TeamsListView.
TeamsListView:
- Refactor building and updating the teams list to work via TargetHost
and its respective listener interface rather than the previous combination
of be_roster and manual polling.
- Style fixes.
LocalTargetHostInterface:
- When receiving team creation events, check if the team in question actually
contains a valid app image. The kernel's create notification is sent before
the team is completely initialized, and consequently if our get_team_info()
call gets in quickly enough, the images may not be loaded yet. If this
situation is detected, add the team ID to a wait list.
- If we have waiting teams, listen for new messages with a short timeout. If no
message is received within the timeout, walk our list of waiting teams and
see if they are fully initialized yet, and if so, dispatch the appropriate
event.
* Remove SyncToServices, I will probably readd it in future
but this time using a local synchronization service more than
relying on the media_server to release the semaphore.
* Due to some discussions today in mailing list I decided
to step back and retry the initial way to notify media rosters
about media services status. It is woking by using two different
notifications for reconnecting to the media_server and notifying
the local subscribers.
* This speed up the media services restart.
* Sorry for the noise and very thanks for reviewing my code to
everyone.
* The global synchro semaphore is provided with the purpose of
being used to avoid threads lock up when the media_server is in
an undefined state. There's still room for improvements.
* BMediaRoster::SyncToServices lock up on a semaphore until
the multi_audio correctly connected to the mixer.
- Add new model class TargetHost for host-specific information such as
the running team list.
- Add new interface class TargetHostInterface and implementing subclass
LocalTargetHostInterface. Not yet complete/usable due to some as of yet
unresolved issues with the involved system APIs.
DebuggerInterface:
- Refactor into abstract base class.
- Introduce interface configuration abstract base class.
- Move existing implementation into LocalDebuggerInterface and add
corresponding configuration class.
Debugger:
- Adjust to instantiate LocalDebuggerInterface.
In and of itself no functional change, but paves the way for further
refactoring to make the debugger fully interface-agnostic (this isn't yet
the case for retrieving target system information such as the team listing,
and creating/attaching to teams).
TeamDebugger:
- Rather than instantiating the DebuggerInterface directly, we now
expect it to be given to us externally. This allows TeamDebugger
to be agnostic of where the team actually resides.
Debugger:
- Create and initialize DebuggerInterface before passing it on to
TeamDebugger.
No functional change.
* There's no need to force the streamer plugin to use a
BMediaIO. This class is supplied to accomodate more smart uses,
but in certain cases it makes just things more complex. If a
plugin doesn't need to have an internal caching method, then it
will be simpler to implement a block-consuming BDataIO and let
the internal BMediaIOWrapper to deal with caching.
just noticed this crash...
when fConfigView gets deleted by selecting a translator it
deletes its child fInfoText but we were leaving the pointer
alone.
Afterwords if you changed the panel text color in Appearance
a message gets sent that checks to see if the fInfoView
pointer is NULL, and since it isn't, procedes to dereference
the pointer and *boom* the app crashes.
Fix this by setting the fInfoText pointer to NULL when fConfig
view gets deleted. That way when you change the panel text
color it doesn't attempt to dereference the stale pointer
and everything works as it should.
As you scroll through the list of translators keep the window width
constant by setting a minimum width. A little too narrow at 8pt,
and the window is too wide at 24pt, but at 12pt it is just right.
(at least for 1024x768).
The window width and height were not chosen arbitrarily, 598px
is just about 600px and almost exactly fits the width of our
widest translator (PNG translator). The height is 369px which comes
from the golden ratio of 1.62:1. The width of the translators are
set to exactly match this at 12pt font size. This way you don't get
any unexpected window resizing. At other font sizes the window does
resize, but, the contents still fit (mostly) nicely.
See screenshot for details:
http://insightfactory.tumblr.com/image/141980518317
* When a watched directory contains a mount point, we need to resolve
the actual parent directory of the mount point in the file system to
serve the monitor.
* Added a directory argument for notify_{stat/attribute}_changed().
* This allows to watch only a directory, and get the notifications for
all of its files, not just add/remove entry notifications.
As part of the refactoring that was done for app_server layer support,
the private shape_data struct was updated to derive from BReferenceable.
However, BShape's destructor was never updated to reflect this, and
consequently attempts to use a debug build of libbe would consistently
throw the user into the debugger due to BReferenceable's sanity check
against non-zero deletes that weren't on the stack.
It should be noted though that there are probably a few things that could
be factored out and/or simplified with that class in general, since e.g.
when copying its data from another shape_data instance, it uses C++ array
allocations, while when being manipulated by BShape directly, the latter
uses alloc/realloc/free.
NOTE: This should have no effect on the colors of these labels unless
you have changed the panel text color and control text colors to be
different. Both are black by default.
In the case of the menu field, spinner, check box, radio button,
slider, and text control labels we want to draw these labels using
the panel text color instead of the control text color because they
are drawn on top of the panel color. (the menu field label color was
changed in a previous commit in this push).
In all cases except the menu field the label color is specified by
temporarily unsetting the B_IS_CONTROL flag while drawing the label.
All use control look to draw the label.
The control text color is meant to be used for text INSIDE the control,
not the label text that accompanies the control -- at least that's the
way I understand it.
...instead of menu item text color when the label is unselected.
Menu item text color seems to make sense when the control is unselected
because we use selected menu item text color when the control is
selected, but, this isn't the case. We color the label background using
the menu item color because we are reproducing similar behavior of
BeOS R5. However, when the menu field is unselected the label needs to
draw so that it goes on the panel bg color.
ImageListView:
- Add columns for the respective start and end addresses of the text and data
segments of each image. Correspondingly, adjust the table model to return
the appropriate fields from the image's info. This can come in handy for
quickly determining the approximate location of an otherwise unknown memory
address, among other things.
DwarfImageDebugInfo:
- When resolving the address of a PIC function that a value was
returned by, check if the resulting address actually belongs to
the same image as the caller. If not, find the appropriate image
for the new address. Combined with the previous commits, this fixes
the issue that functions called indirectly by PLT entry that jumped
to another image entirely wouldn't be mapped back to their
corresponding FunctionDebugInfo instance, and thus would be skipped
since we couldn't determine a type to associate the return value with.
ThreadHandler:
- When stepping over a function call, ensure that we actually have a valid
value for the stepped over function address before adding a return value
info entry. While this had no visible adverse effect, it did result in
unnecessary work when creating the list of variables to display later,
since such entries would have no valid function to resolve to, and thus
had to be ignored/thrown away.
DisassemblerX86{64}:
- Fix problematic usage of udis86 that was broken during an update.
Rather than calling the appropriate udis86 function to retrieve the
operand, we were accessing it directly on the ud struct, which was
fully filled in implicitly in previous versions of the library. However,
in the updated version of udis86, the operands are only lazily decoded on
request, and as such this data was invalid, leading to us not resolving
target addresses properly. This primarily affected determining the location
of return values.