Debugger: DebuggerInterface refactor.
DebuggerInterface: - Refactor into abstract base class. - Introduce interface configuration abstract base class. - Move existing implementation into LocalDebuggerInterface and add corresponding configuration class. Debugger: - Adjust to instantiate LocalDebuggerInterface. In and of itself no functional change, but paves the way for further refactoring to make the debugger fully interface-agnostic (this isn't yet the case for retrieving target system information such as the team listing, and creating/attaching to teams).
This commit is contained in:
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6bef41c6a9
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2e7058114c
@ -23,7 +23,7 @@
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#include "debug_utils.h"
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#include "CommandLineUserInterface.h"
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#include "DebuggerInterface.h"
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#include "LocalDebuggerInterface.h"
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#include "GraphicalUserInterface.h"
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#include "ImageDebugLoadingStateHandlerRoster.h"
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#include "MessageCodes.h"
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@ -313,7 +313,7 @@ start_team_debugger(team_id teamID, SettingsManager* settingsManager,
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BReference<DebuggerInterface> interfaceReference;
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DebuggerInterface* debuggerInterface
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= new(std::nothrow) DebuggerInterface(teamID);
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= new(std::nothrow) LocalDebuggerInterface(teamID);
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if (debuggerInterface == NULL)
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return NULL;
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interfaceReference.SetTo(debuggerInterface, true);
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@ -23,6 +23,7 @@ SEARCH_SOURCE += [ FDirName $(SUBDIR) debug_info ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) debug_info loading_state_handlers ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) debug_managers ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) debugger_interface ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) debugger_interface interfaces ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) elf ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) files ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) ids ] ;
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@ -137,6 +138,9 @@ local sources =
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DebugEvent.cpp
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DebuggerInterface.cpp
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# debugger_interface/interfaces
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LocalDebuggerInterface.cpp
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# elf
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ElfFile.cpp
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@ -6,958 +6,9 @@
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#include "DebuggerInterface.h"
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#include <new>
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#include <stdio.h>
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#include <Locker.h>
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#include <AutoLocker.h>
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#include <memory_private.h>
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#include <OS.h>
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#include <system_info.h>
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#include <util/DoublyLinkedList.h>
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#include <util/KMessage.h>
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#include "debug_utils.h"
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#include "ArchitectureX86.h"
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#include "ArchitectureX8664.h"
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#include "AreaInfo.h"
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#include "AutoDeleter.h"
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#include "CpuState.h"
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#include "DebugEvent.h"
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#include "ImageInfo.h"
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#include "SemaphoreInfo.h"
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#include "SymbolInfo.h"
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#include "SystemInfo.h"
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#include "TeamInfo.h"
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#include "ThreadInfo.h"
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// number of debug contexts the pool does initially create
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static const int kInitialDebugContextCount = 3;
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// maximum number of debug contexts in the pool
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static const int kMaxDebugContextCount = 10;
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struct DebuggerInterface::DebugContext : debug_context,
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DoublyLinkedListLinkImpl<DebugContext> {
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DebugContext()
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{
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team = -1;
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nub_port = -1;
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reply_port = -1;
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}
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~DebugContext()
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{
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if (reply_port >= 0)
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destroy_debug_context(this);
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}
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status_t Init(team_id team, port_id nubPort)
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{
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return init_debug_context(this, team, nubPort);
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}
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void Close()
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{
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if (reply_port >= 0) {
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destroy_debug_context(this);
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team = -1;
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nub_port = -1;
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reply_port = -1;
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}
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}
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};
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struct DebuggerInterface::DebugContextPool {
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DebugContextPool(team_id team, port_id nubPort)
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:
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fLock("debug context pool"),
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fTeam(team),
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fNubPort(nubPort),
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fBlockSem(-1),
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fContextCount(0),
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fWaiterCount(0),
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fClosed(false)
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{
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}
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~DebugContextPool()
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{
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AutoLocker<BLocker> locker(fLock);
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while (DebugContext* context = fFreeContexts.RemoveHead())
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delete context;
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if (fBlockSem >= 0)
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delete_sem(fBlockSem);
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}
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status_t Init()
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{
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status_t error = fLock.InitCheck();
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if (error != B_OK)
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return error;
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fBlockSem = create_sem(0, "debug context pool block");
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if (fBlockSem < 0)
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return fBlockSem;
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for (int i = 0; i < kInitialDebugContextCount; i++) {
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DebugContext* context;
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error = _CreateDebugContext(context);
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if (error != B_OK)
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return error;
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fFreeContexts.Add(context);
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}
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return B_OK;
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}
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void Close()
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{
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AutoLocker<BLocker> locker(fLock);
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fClosed = true;
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for (DebugContextList::Iterator it = fFreeContexts.GetIterator();
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DebugContext* context = it.Next();) {
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context->Close();
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}
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for (DebugContextList::Iterator it = fUsedContexts.GetIterator();
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DebugContext* context = it.Next();) {
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context->Close();
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}
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}
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DebugContext* GetContext()
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{
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AutoLocker<BLocker> locker(fLock);
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DebugContext* context = fFreeContexts.RemoveHead();
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if (context == NULL) {
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if (fContextCount >= kMaxDebugContextCount
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|| _CreateDebugContext(context) != B_OK) {
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// wait for a free context
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while (context == NULL) {
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fWaiterCount++;
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locker.Unlock();
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while (acquire_sem(fBlockSem) != B_OK);
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locker.Lock();
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context = fFreeContexts.RemoveHead();
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}
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}
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}
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fUsedContexts.Add(context);
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return context;
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}
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void PutContext(DebugContext* context)
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{
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AutoLocker<BLocker> locker(fLock);
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fUsedContexts.Remove(context);
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fFreeContexts.Add(context);
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if (fWaiterCount > 0)
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release_sem(fBlockSem);
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}
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private:
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typedef DoublyLinkedList<DebugContext> DebugContextList;
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private:
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status_t _CreateDebugContext(DebugContext*& _context)
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{
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DebugContext* context = new(std::nothrow) DebugContext;
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if (context == NULL)
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return B_NO_MEMORY;
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if (!fClosed) {
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status_t error = context->Init(fTeam, fNubPort);
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if (error != B_OK) {
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delete context;
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return error;
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}
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}
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fContextCount++;
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_context = context;
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return B_OK;
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}
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private:
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BLocker fLock;
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team_id fTeam;
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port_id fNubPort;
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sem_id fBlockSem;
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int32 fContextCount;
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int32 fWaiterCount;
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DebugContextList fFreeContexts;
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DebugContextList fUsedContexts;
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bool fClosed;
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};
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struct DebuggerInterface::DebugContextGetter {
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DebugContextGetter(DebugContextPool* pool)
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:
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fPool(pool),
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fContext(pool->GetContext())
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{
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}
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~DebugContextGetter()
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{
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fPool->PutContext(fContext);
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}
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DebugContext* Context() const
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{
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return fContext;
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}
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private:
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DebugContextPool* fPool;
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DebugContext* fContext;
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};
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// #pragma mark - DebuggerInterface
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DebuggerInterface::DebuggerInterface(team_id teamID)
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:
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fTeamID(teamID),
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fDebuggerPort(-1),
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fNubPort(-1),
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fDebugContextPool(NULL),
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fArchitecture(NULL)
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{
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}
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DebuggerInterface::~DebuggerInterface()
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{
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if (fArchitecture != NULL)
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fArchitecture->ReleaseReference();
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Close(false);
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delete fDebugContextPool;
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}
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status_t
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DebuggerInterface::Init()
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{
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// create the architecture
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// TODO: this probably needs to be rethought a bit,
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// since especially when we eventually support remote debugging,
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// the architecture will depend on the target machine, not the host
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#if defined(ARCH_x86)
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fArchitecture = new(std::nothrow) ArchitectureX86(this);
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#elif defined(ARCH_x86_64)
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fArchitecture = new(std::nothrow) ArchitectureX8664(this);
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#else
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return B_UNSUPPORTED;
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#endif
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if (fArchitecture == NULL)
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return B_NO_MEMORY;
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status_t error = fArchitecture->Init();
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if (error != B_OK)
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return error;
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// create debugger port
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char buffer[128];
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snprintf(buffer, sizeof(buffer), "team %" B_PRId32 " debugger", fTeamID);
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fDebuggerPort = create_port(100, buffer);
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if (fDebuggerPort < 0)
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return fDebuggerPort;
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// install as team debugger
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fNubPort = install_team_debugger(fTeamID, fDebuggerPort);
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if (fNubPort < 0)
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return fNubPort;
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error = __start_watching_system(fTeamID, B_WATCH_SYSTEM_THREAD_PROPERTIES,
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fDebuggerPort, 0);
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if (error != B_OK)
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return error;
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// create debug context pool
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fDebugContextPool = new(std::nothrow) DebugContextPool(fTeamID, fNubPort);
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if (fDebugContextPool == NULL)
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return B_NO_MEMORY;
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error = fDebugContextPool->Init();
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if (error != B_OK)
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return error;
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return B_OK;
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}
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void
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DebuggerInterface::Close(bool killTeam)
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{
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if (killTeam)
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kill_team(fTeamID);
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else if (fNubPort >= 0)
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remove_team_debugger(fTeamID);
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if (fDebuggerPort >= 0) {
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__stop_watching_system(fTeamID, B_WATCH_SYSTEM_THREAD_PROPERTIES,
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fDebuggerPort, 0);
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delete_port(fDebuggerPort);
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}
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fNubPort = -1;
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fDebuggerPort = -1;
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}
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status_t
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DebuggerInterface::GetNextDebugEvent(DebugEvent*& _event)
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{
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while (true) {
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char buffer[2048];
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int32 messageCode;
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ssize_t size = read_port(fDebuggerPort, &messageCode, buffer,
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sizeof(buffer));
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if (size < 0) {
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if (size == B_INTERRUPTED)
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continue;
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return size;
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}
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if (messageCode <= B_DEBUGGER_MESSAGE_HANDED_OVER) {
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debug_debugger_message_data message;
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memcpy(&message, buffer, size);
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if (message.origin.team != fTeamID)
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continue;
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bool ignore = false;
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status_t error = _CreateDebugEvent(messageCode, message, ignore,
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_event);
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if (error != B_OK)
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return error;
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if (ignore) {
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if (message.origin.thread >= 0 && message.origin.nub_port >= 0)
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error = continue_thread(message.origin.nub_port,
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message.origin.thread);
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if (error != B_OK)
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return error;
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continue;
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}
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return B_OK;
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}
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KMessage message;
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size = message.SetTo(buffer);
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if (size != B_OK)
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return size;
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return _GetNextSystemWatchEvent(_event, message);
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}
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return B_OK;
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}
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status_t
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DebuggerInterface::SetTeamDebuggingFlags(uint32 flags)
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{
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return set_team_debugging_flags(fNubPort, flags);
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}
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status_t
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DebuggerInterface::ContinueThread(thread_id thread)
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{
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return continue_thread(fNubPort, thread);
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}
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status_t
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DebuggerInterface::StopThread(thread_id thread)
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{
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return debug_thread(thread);
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}
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status_t
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DebuggerInterface::SingleStepThread(thread_id thread)
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{
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debug_nub_continue_thread continueMessage;
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continueMessage.thread = thread;
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continueMessage.handle_event = B_THREAD_DEBUG_HANDLE_EVENT;
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continueMessage.single_step = true;
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return write_port(fNubPort, B_DEBUG_MESSAGE_CONTINUE_THREAD,
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&continueMessage, sizeof(continueMessage));
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}
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status_t
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DebuggerInterface::InstallBreakpoint(target_addr_t address)
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{
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DebugContextGetter contextGetter(fDebugContextPool);
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debug_nub_set_breakpoint message;
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message.reply_port = contextGetter.Context()->reply_port;
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message.address = (void*)(addr_t)address;
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debug_nub_set_breakpoint_reply reply;
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status_t error = send_debug_message(contextGetter.Context(),
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B_DEBUG_MESSAGE_SET_BREAKPOINT, &message, sizeof(message), &reply,
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sizeof(reply));
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return error == B_OK ? reply.error : error;
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}
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status_t
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DebuggerInterface::UninstallBreakpoint(target_addr_t address)
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{
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debug_nub_clear_breakpoint message;
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message.address = (void*)(addr_t)address;
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return write_port(fNubPort, B_DEBUG_MESSAGE_CLEAR_BREAKPOINT,
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&message, sizeof(message));
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}
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status_t
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DebuggerInterface::InstallWatchpoint(target_addr_t address, uint32 type,
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int32 length)
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{
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DebugContextGetter contextGetter(fDebugContextPool);
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debug_nub_set_watchpoint message;
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message.reply_port = contextGetter.Context()->reply_port;
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message.address = (void*)(addr_t)address;
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message.type = type;
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message.length = length;
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debug_nub_set_watchpoint_reply reply;
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status_t error = send_debug_message(contextGetter.Context(),
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B_DEBUG_MESSAGE_SET_WATCHPOINT, &message, sizeof(message), &reply,
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sizeof(reply));
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return error == B_OK ? reply.error : error;
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}
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status_t
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DebuggerInterface::UninstallWatchpoint(target_addr_t address)
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{
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DebugContextGetter contextGetter(fDebugContextPool);
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debug_nub_clear_watchpoint message;
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message.address = (void*)(addr_t)address;
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return write_port(fNubPort, B_DEBUG_MESSAGE_CLEAR_WATCHPOINT,
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&message, sizeof(message));
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}
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status_t
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DebuggerInterface::GetSystemInfo(SystemInfo& info)
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{
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system_info sysInfo;
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status_t result = get_system_info(&sysInfo);
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if (result != B_OK)
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return result;
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utsname name;
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result = uname(&name);
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if (result != B_OK)
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return result;
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info.SetTo(fTeamID, sysInfo, name);
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return B_OK;
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}
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status_t
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DebuggerInterface::GetTeamInfo(TeamInfo& info)
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{
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team_info teamInfo;
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status_t result = get_team_info(fTeamID, &teamInfo);
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if (result != B_OK)
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return result;
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info.SetTo(fTeamID, teamInfo);
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return B_OK;
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}
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status_t
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DebuggerInterface::GetThreadInfos(BObjectList<ThreadInfo>& infos)
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{
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thread_info threadInfo;
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int32 cookie = 0;
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while (get_next_thread_info(fTeamID, &cookie, &threadInfo) == B_OK) {
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ThreadInfo* info = new(std::nothrow) ThreadInfo(threadInfo.team,
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threadInfo.thread, threadInfo.name);
|
||||
if (info == NULL || !infos.AddItem(info)) {
|
||||
delete info;
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::GetImageInfos(BObjectList<ImageInfo>& infos)
|
||||
{
|
||||
// get the team's images
|
||||
image_info imageInfo;
|
||||
int32 cookie = 0;
|
||||
while (get_next_image_info(fTeamID, &cookie, &imageInfo) == B_OK) {
|
||||
ImageInfo* info = new(std::nothrow) ImageInfo(fTeamID, imageInfo.id,
|
||||
imageInfo.name, imageInfo.type, (addr_t)imageInfo.text,
|
||||
imageInfo.text_size, (addr_t)imageInfo.data, imageInfo.data_size);
|
||||
if (info == NULL || !infos.AddItem(info)) {
|
||||
delete info;
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::GetAreaInfos(BObjectList<AreaInfo>& infos)
|
||||
{
|
||||
// get the team's areas
|
||||
area_info areaInfo;
|
||||
ssize_t cookie = 0;
|
||||
while (get_next_area_info(fTeamID, &cookie, &areaInfo) == B_OK) {
|
||||
AreaInfo* info = new(std::nothrow) AreaInfo(fTeamID, areaInfo.area,
|
||||
areaInfo.name, (addr_t)areaInfo.address, areaInfo.size,
|
||||
areaInfo.ram_size, areaInfo.lock, areaInfo.protection);
|
||||
if (info == NULL || !infos.AddItem(info)) {
|
||||
delete info;
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::GetSemaphoreInfos(BObjectList<SemaphoreInfo>& infos)
|
||||
{
|
||||
// get the team's semaphores
|
||||
sem_info semInfo;
|
||||
int32 cookie = 0;
|
||||
while (get_next_sem_info(fTeamID, &cookie, &semInfo) == B_OK) {
|
||||
SemaphoreInfo* info = new(std::nothrow) SemaphoreInfo(fTeamID,
|
||||
semInfo.sem, semInfo.name, semInfo.count, semInfo.latest_holder);
|
||||
if (info == NULL || !infos.AddItem(info)) {
|
||||
delete info;
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::GetSymbolInfos(team_id team, image_id image,
|
||||
BObjectList<SymbolInfo>& infos)
|
||||
{
|
||||
// create a lookup context
|
||||
debug_symbol_lookup_context* lookupContext;
|
||||
status_t error = debug_create_symbol_lookup_context(team, image,
|
||||
&lookupContext);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
// create a symbol iterator
|
||||
debug_symbol_iterator* iterator;
|
||||
error = debug_create_image_symbol_iterator(
|
||||
lookupContext, image, &iterator);
|
||||
if (error != B_OK) {
|
||||
debug_delete_symbol_lookup_context(lookupContext);
|
||||
return error;
|
||||
}
|
||||
|
||||
// get the symbols
|
||||
char name[1024];
|
||||
int32 type;
|
||||
void* address;
|
||||
size_t size;
|
||||
while (debug_next_image_symbol(iterator, name, sizeof(name), &type,
|
||||
&address, &size) == B_OK) {
|
||||
SymbolInfo* info = new(std::nothrow) SymbolInfo(
|
||||
(target_addr_t)(addr_t)address, size, type, name);
|
||||
if (info == NULL)
|
||||
break;
|
||||
if (!infos.AddItem(info)) {
|
||||
delete info;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// delete the symbol iterator and lookup context
|
||||
debug_delete_symbol_iterator(iterator);
|
||||
debug_delete_symbol_lookup_context(lookupContext);
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::GetSymbolInfo(team_id team, image_id image, const char* name,
|
||||
int32 symbolType, SymbolInfo& info)
|
||||
{
|
||||
// create a lookup context
|
||||
debug_symbol_lookup_context* lookupContext;
|
||||
status_t error = debug_create_symbol_lookup_context(team, image,
|
||||
&lookupContext);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
// try to get the symbol
|
||||
void* foundAddress;
|
||||
size_t foundSize;
|
||||
int32 foundType;
|
||||
error = debug_get_symbol(lookupContext, image, name, symbolType,
|
||||
&foundAddress, &foundSize, &foundType);
|
||||
if (error == B_OK) {
|
||||
info.SetTo((target_addr_t)(addr_t)foundAddress, foundSize, foundType,
|
||||
name);
|
||||
}
|
||||
|
||||
// delete the lookup context
|
||||
debug_delete_symbol_lookup_context(lookupContext);
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::GetThreadInfo(thread_id thread, ThreadInfo& info)
|
||||
{
|
||||
thread_info threadInfo;
|
||||
status_t error = get_thread_info(thread, &threadInfo);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
info.SetTo(threadInfo.team, threadInfo.thread, threadInfo.name);
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::GetCpuState(thread_id thread, CpuState*& _state)
|
||||
{
|
||||
debug_cpu_state debugState;
|
||||
status_t error = _GetDebugCpuState(thread, debugState);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
return fArchitecture->CreateCpuState(&debugState, sizeof(debug_cpu_state),
|
||||
_state);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::SetCpuState(thread_id thread, const CpuState* state)
|
||||
{
|
||||
debug_cpu_state debugState;
|
||||
status_t error = _GetDebugCpuState(thread, debugState);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
error = state->UpdateDebugState(&debugState, sizeof(debugState));
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
debug_nub_set_cpu_state message;
|
||||
message.thread = thread;
|
||||
|
||||
memcpy(&message.cpu_state, &debugState, sizeof(debugState));
|
||||
|
||||
return send_debug_message(contextGetter.Context(),
|
||||
B_DEBUG_MESSAGE_SET_CPU_STATE, &message, sizeof(message), NULL,
|
||||
0);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::GetCpuFeatures(uint32& flags)
|
||||
{
|
||||
return fArchitecture->GetCpuFeatures(flags);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::GetMemoryProperties(target_addr_t address,
|
||||
uint32& protection, uint32& locking)
|
||||
{
|
||||
return get_memory_properties(fTeamID, (const void *)address,
|
||||
&protection, &locking);
|
||||
}
|
||||
|
||||
|
||||
ssize_t
|
||||
DebuggerInterface::ReadMemory(target_addr_t address, void* buffer, size_t size)
|
||||
{
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
return debug_read_memory(contextGetter.Context(),
|
||||
(const void*)(addr_t)address, buffer, size);
|
||||
}
|
||||
|
||||
|
||||
ssize_t
|
||||
DebuggerInterface::WriteMemory(target_addr_t address, void* buffer,
|
||||
size_t size)
|
||||
{
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
return debug_write_memory(contextGetter.Context(),
|
||||
(const void*)address, buffer, size);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::_CreateDebugEvent(int32 messageCode,
|
||||
const debug_debugger_message_data& message, bool& _ignore,
|
||||
DebugEvent*& _event)
|
||||
{
|
||||
DebugEvent* event = NULL;
|
||||
|
||||
switch (messageCode) {
|
||||
case B_DEBUGGER_MESSAGE_THREAD_DEBUGGED:
|
||||
event = new(std::nothrow) ThreadDebuggedEvent(message.origin.team,
|
||||
message.origin.thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_DEBUGGER_CALL:
|
||||
event = new(std::nothrow) DebuggerCallEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
(target_addr_t)message.debugger_call.message);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_BREAKPOINT_HIT:
|
||||
{
|
||||
CpuState* state = NULL;
|
||||
status_t error = fArchitecture->CreateCpuState(
|
||||
&message.breakpoint_hit.cpu_state,
|
||||
sizeof(debug_cpu_state), state);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
event = new(std::nothrow) BreakpointHitEvent(message.origin.team,
|
||||
message.origin.thread, state);
|
||||
state->ReleaseReference();
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_WATCHPOINT_HIT:
|
||||
{
|
||||
CpuState* state = NULL;
|
||||
status_t error = fArchitecture->CreateCpuState(
|
||||
&message.watchpoint_hit.cpu_state,
|
||||
sizeof(debug_cpu_state), state);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
event = new(std::nothrow) WatchpointHitEvent(message.origin.team,
|
||||
message.origin.thread, state);
|
||||
state->ReleaseReference();
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_SINGLE_STEP:
|
||||
{
|
||||
CpuState* state = NULL;
|
||||
status_t error = fArchitecture->CreateCpuState(
|
||||
&message.single_step.cpu_state,
|
||||
sizeof(debug_cpu_state), state);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
event = new(std::nothrow) SingleStepEvent(message.origin.team,
|
||||
message.origin.thread, state);
|
||||
state->ReleaseReference();
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED:
|
||||
event = new(std::nothrow) ExceptionOccurredEvent(
|
||||
message.origin.team, message.origin.thread,
|
||||
message.exception_occurred.exception);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_TEAM_DELETED:
|
||||
if (message.origin.team != fTeamID) {
|
||||
_ignore = true;
|
||||
return B_OK;
|
||||
}
|
||||
event = new(std::nothrow) TeamDeletedEvent(message.origin.team,
|
||||
message.origin.thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_TEAM_EXEC:
|
||||
if (message.origin.team != fTeamID) {
|
||||
_ignore = true;
|
||||
return B_OK;
|
||||
}
|
||||
event = new(std::nothrow) TeamExecEvent(message.origin.team,
|
||||
message.origin.thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_THREAD_CREATED:
|
||||
event = new(std::nothrow) ThreadCreatedEvent(message.origin.team,
|
||||
message.origin.thread, message.thread_created.new_thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_THREAD_DELETED:
|
||||
event = new(std::nothrow) ThreadDeletedEvent(message.origin.team,
|
||||
message.origin.thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_IMAGE_CREATED:
|
||||
{
|
||||
const image_info& info = message.image_created.info;
|
||||
event = new(std::nothrow) ImageCreatedEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
ImageInfo(fTeamID, info.id, info.name, info.type,
|
||||
(addr_t)info.text, info.text_size, (addr_t)info.data,
|
||||
info.data_size));
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_IMAGE_DELETED:
|
||||
{
|
||||
const image_info& info = message.image_deleted.info;
|
||||
event = new(std::nothrow) ImageDeletedEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
ImageInfo(fTeamID, info.id, info.name, info.type,
|
||||
(addr_t)info.text, info.text_size, (addr_t)info.data,
|
||||
info.data_size));
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_POST_SYSCALL:
|
||||
{
|
||||
event = new(std::nothrow) PostSyscallEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
SyscallInfo(message.post_syscall.start_time,
|
||||
message.post_syscall.end_time,
|
||||
message.post_syscall.return_value,
|
||||
message.post_syscall.syscall, message.post_syscall.args));
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED:
|
||||
{
|
||||
event = new(std::nothrow) SignalReceivedEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
SignalInfo(message.signal_received.signal,
|
||||
message.signal_received.handler,
|
||||
message.signal_received.deadly));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
printf("DebuggerInterface for team %" B_PRId32 ": unknown message "
|
||||
"from kernel: %" B_PRId32 "\n", fTeamID, messageCode);
|
||||
// fall through...
|
||||
case B_DEBUGGER_MESSAGE_TEAM_CREATED:
|
||||
case B_DEBUGGER_MESSAGE_PRE_SYSCALL:
|
||||
case B_DEBUGGER_MESSAGE_PROFILER_UPDATE:
|
||||
case B_DEBUGGER_MESSAGE_HANDED_OVER:
|
||||
_ignore = true;
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
if (event == NULL)
|
||||
return B_NO_MEMORY;
|
||||
|
||||
if (message.origin.thread >= 0 && message.origin.nub_port >= 0)
|
||||
event->SetThreadStopped(true);
|
||||
|
||||
_ignore = false;
|
||||
_event = event;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::_GetNextSystemWatchEvent(DebugEvent*& _event,
|
||||
KMessage& message)
|
||||
{
|
||||
status_t error = B_OK;
|
||||
if (message.What() != B_SYSTEM_OBJECT_UPDATE)
|
||||
return B_BAD_DATA;
|
||||
|
||||
int32 opcode = 0;
|
||||
if (message.FindInt32("opcode", &opcode) != B_OK)
|
||||
return B_BAD_DATA;
|
||||
|
||||
DebugEvent* event = NULL;
|
||||
switch (opcode)
|
||||
{
|
||||
case B_THREAD_NAME_CHANGED:
|
||||
{
|
||||
int32 threadID = -1;
|
||||
if (message.FindInt32("thread", &threadID) != B_OK)
|
||||
break;
|
||||
|
||||
thread_info info;
|
||||
error = get_thread_info(threadID, &info);
|
||||
if (error != B_OK)
|
||||
break;
|
||||
|
||||
event = new(std::nothrow) ThreadRenamedEvent(fTeamID,
|
||||
threadID, threadID, info.name);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
error = B_BAD_DATA;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (event != NULL)
|
||||
_event = event;
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
DebuggerInterface::_GetDebugCpuState(thread_id thread, debug_cpu_state& _state)
|
||||
{
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
debug_nub_get_cpu_state message;
|
||||
message.reply_port = contextGetter.Context()->reply_port;
|
||||
message.thread = thread;
|
||||
|
||||
debug_nub_get_cpu_state_reply reply;
|
||||
|
||||
status_t error = send_debug_message(contextGetter.Context(),
|
||||
B_DEBUG_MESSAGE_GET_CPU_STATE, &message, sizeof(message), &reply,
|
||||
sizeof(reply));
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
if (reply.error != B_OK)
|
||||
return reply.error;
|
||||
|
||||
memcpy(&_state, &reply.cpu_state, sizeof(debug_cpu_state));
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
@ -32,90 +32,69 @@ class KMessage;
|
||||
|
||||
class DebuggerInterface : public TeamMemory {
|
||||
public:
|
||||
DebuggerInterface(team_id teamID);
|
||||
virtual ~DebuggerInterface();
|
||||
|
||||
status_t Init();
|
||||
void Close(bool killTeam);
|
||||
virtual status_t Init()
|
||||
= 0;
|
||||
virtual void Close(bool killTeam) = 0;
|
||||
|
||||
bool Connected() const
|
||||
{ return fNubPort >= 0; }
|
||||
virtual bool Connected() const = 0;
|
||||
|
||||
team_id TeamID() const
|
||||
{ return fTeamID; }
|
||||
virtual team_id TeamID() const = 0;
|
||||
|
||||
Architecture* GetArchitecture() const
|
||||
{ return fArchitecture; }
|
||||
virtual Architecture* GetArchitecture() const = 0;
|
||||
|
||||
virtual status_t GetNextDebugEvent(DebugEvent*& _event);
|
||||
virtual status_t GetNextDebugEvent(DebugEvent*& _event) = 0;
|
||||
|
||||
virtual status_t SetTeamDebuggingFlags(uint32 flags);
|
||||
virtual status_t SetTeamDebuggingFlags(uint32 flags) = 0;
|
||||
|
||||
virtual status_t ContinueThread(thread_id thread);
|
||||
virtual status_t StopThread(thread_id thread);
|
||||
virtual status_t SingleStepThread(thread_id thread);
|
||||
virtual status_t ContinueThread(thread_id thread) = 0;
|
||||
virtual status_t StopThread(thread_id thread) = 0;
|
||||
virtual status_t SingleStepThread(thread_id thread) = 0;
|
||||
|
||||
virtual status_t InstallBreakpoint(target_addr_t address);
|
||||
virtual status_t UninstallBreakpoint(target_addr_t address);
|
||||
virtual status_t InstallBreakpoint(target_addr_t address) = 0;
|
||||
virtual status_t UninstallBreakpoint(target_addr_t address) = 0;
|
||||
|
||||
virtual status_t InstallWatchpoint(target_addr_t address,
|
||||
uint32 type, int32 length);
|
||||
virtual status_t UninstallWatchpoint(target_addr_t address);
|
||||
uint32 type, int32 length) = 0;
|
||||
virtual status_t UninstallWatchpoint(target_addr_t address) = 0;
|
||||
|
||||
virtual status_t GetSystemInfo(SystemInfo& info);
|
||||
virtual status_t GetTeamInfo(TeamInfo& info);
|
||||
virtual status_t GetThreadInfos(BObjectList<ThreadInfo>& infos);
|
||||
virtual status_t GetImageInfos(BObjectList<ImageInfo>& infos);
|
||||
virtual status_t GetAreaInfos(BObjectList<AreaInfo>& infos);
|
||||
virtual status_t GetSystemInfo(SystemInfo& info) = 0;
|
||||
virtual status_t GetTeamInfo(TeamInfo& info) = 0;
|
||||
virtual status_t GetThreadInfos(BObjectList<ThreadInfo>& infos)
|
||||
= 0;
|
||||
virtual status_t GetImageInfos(BObjectList<ImageInfo>& infos)
|
||||
= 0;
|
||||
virtual status_t GetAreaInfos(BObjectList<AreaInfo>& infos)
|
||||
= 0;
|
||||
virtual status_t GetSemaphoreInfos(
|
||||
BObjectList<SemaphoreInfo>& infos);
|
||||
BObjectList<SemaphoreInfo>& infos)
|
||||
= 0;
|
||||
|
||||
virtual status_t GetSymbolInfos(team_id team, image_id image,
|
||||
BObjectList<SymbolInfo>& infos);
|
||||
BObjectList<SymbolInfo>& infos) = 0;
|
||||
virtual status_t GetSymbolInfo(team_id team, image_id image,
|
||||
const char* name, int32 symbolType,
|
||||
SymbolInfo& info);
|
||||
SymbolInfo& info) = 0;
|
||||
|
||||
virtual status_t GetThreadInfo(thread_id thread,
|
||||
ThreadInfo& info);
|
||||
ThreadInfo& info) = 0;
|
||||
virtual status_t GetCpuState(thread_id thread,
|
||||
CpuState*& _state);
|
||||
CpuState*& _state) = 0;
|
||||
// returns a reference to the caller
|
||||
virtual status_t SetCpuState(thread_id thread,
|
||||
const CpuState* state);
|
||||
const CpuState* state) = 0;
|
||||
|
||||
virtual status_t GetCpuFeatures(uint32& flags);
|
||||
virtual status_t GetCpuFeatures(uint32& flags) = 0;
|
||||
|
||||
// TeamMemory
|
||||
virtual status_t GetMemoryProperties(target_addr_t address,
|
||||
uint32& protection, uint32& locking);
|
||||
uint32& protection, uint32& locking) = 0;
|
||||
|
||||
virtual ssize_t ReadMemory(target_addr_t address, void* buffer,
|
||||
size_t size);
|
||||
size_t size) = 0;
|
||||
virtual ssize_t WriteMemory(target_addr_t address,
|
||||
void* buffer, size_t size);
|
||||
|
||||
private:
|
||||
struct DebugContext;
|
||||
struct DebugContextPool;
|
||||
struct DebugContextGetter;
|
||||
|
||||
private:
|
||||
status_t _CreateDebugEvent(int32 messageCode,
|
||||
const debug_debugger_message_data& message,
|
||||
bool& _ignore, DebugEvent*& _event);
|
||||
|
||||
status_t _GetNextSystemWatchEvent(DebugEvent*& _event,
|
||||
BPrivate::KMessage& message);
|
||||
|
||||
status_t _GetDebugCpuState(thread_id thread,
|
||||
debug_cpu_state& _state);
|
||||
|
||||
private:
|
||||
team_id fTeamID;
|
||||
port_id fDebuggerPort;
|
||||
port_id fNubPort;
|
||||
DebugContextPool* fDebugContextPool;
|
||||
Architecture* fArchitecture;
|
||||
void* buffer, size_t size) = 0;
|
||||
};
|
||||
|
||||
#endif // DEBUGGER_INTERFACE_H
|
||||
|
@ -0,0 +1,985 @@
|
||||
/*
|
||||
* Copyright 2009-2012, Ingo Weinhold, ingo_weinhold@gmx.de.
|
||||
* Copyright 2010-2016, Rene Gollent, rene@gollent.com.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
|
||||
#include "LocalDebuggerInterface.h"
|
||||
|
||||
#include <new>
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include <Locker.h>
|
||||
|
||||
#include <AutoLocker.h>
|
||||
#include <memory_private.h>
|
||||
#include <OS.h>
|
||||
#include <system_info.h>
|
||||
#include <util/DoublyLinkedList.h>
|
||||
#include <util/KMessage.h>
|
||||
|
||||
#include "debug_utils.h"
|
||||
|
||||
#include "ArchitectureX86.h"
|
||||
#include "ArchitectureX8664.h"
|
||||
#include "AreaInfo.h"
|
||||
#include "AutoDeleter.h"
|
||||
#include "CpuState.h"
|
||||
#include "DebugEvent.h"
|
||||
#include "ImageInfo.h"
|
||||
#include "SemaphoreInfo.h"
|
||||
#include "SymbolInfo.h"
|
||||
#include "SystemInfo.h"
|
||||
#include "TeamInfo.h"
|
||||
#include "ThreadInfo.h"
|
||||
|
||||
|
||||
// number of debug contexts the pool does initially create
|
||||
static const int kInitialDebugContextCount = 3;
|
||||
|
||||
// maximum number of debug contexts in the pool
|
||||
static const int kMaxDebugContextCount = 10;
|
||||
|
||||
|
||||
// #pragma mark - LocalDebuggerInterface::DebugContext
|
||||
|
||||
struct LocalDebuggerInterface::DebugContext : debug_context,
|
||||
DoublyLinkedListLinkImpl<DebugContext> {
|
||||
DebugContext()
|
||||
{
|
||||
team = -1;
|
||||
nub_port = -1;
|
||||
reply_port = -1;
|
||||
}
|
||||
|
||||
~DebugContext()
|
||||
{
|
||||
if (reply_port >= 0)
|
||||
destroy_debug_context(this);
|
||||
}
|
||||
|
||||
status_t Init(team_id team, port_id nubPort)
|
||||
{
|
||||
return init_debug_context(this, team, nubPort);
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
if (reply_port >= 0) {
|
||||
destroy_debug_context(this);
|
||||
team = -1;
|
||||
nub_port = -1;
|
||||
reply_port = -1;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// #pragma mark - LocalDebuggerInterface::DebugContextPool
|
||||
|
||||
struct LocalDebuggerInterface::DebugContextPool {
|
||||
DebugContextPool(team_id team, port_id nubPort)
|
||||
:
|
||||
fLock("debug context pool"),
|
||||
fTeam(team),
|
||||
fNubPort(nubPort),
|
||||
fBlockSem(-1),
|
||||
fContextCount(0),
|
||||
fWaiterCount(0),
|
||||
fClosed(false)
|
||||
{
|
||||
}
|
||||
|
||||
~DebugContextPool()
|
||||
{
|
||||
AutoLocker<BLocker> locker(fLock);
|
||||
|
||||
while (DebugContext* context = fFreeContexts.RemoveHead())
|
||||
delete context;
|
||||
|
||||
if (fBlockSem >= 0)
|
||||
delete_sem(fBlockSem);
|
||||
}
|
||||
|
||||
status_t Init()
|
||||
{
|
||||
status_t error = fLock.InitCheck();
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
fBlockSem = create_sem(0, "debug context pool block");
|
||||
if (fBlockSem < 0)
|
||||
return fBlockSem;
|
||||
|
||||
for (int i = 0; i < kInitialDebugContextCount; i++) {
|
||||
DebugContext* context;
|
||||
error = _CreateDebugContext(context);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
fFreeContexts.Add(context);
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
AutoLocker<BLocker> locker(fLock);
|
||||
fClosed = true;
|
||||
|
||||
for (DebugContextList::Iterator it = fFreeContexts.GetIterator();
|
||||
DebugContext* context = it.Next();) {
|
||||
context->Close();
|
||||
}
|
||||
|
||||
for (DebugContextList::Iterator it = fUsedContexts.GetIterator();
|
||||
DebugContext* context = it.Next();) {
|
||||
context->Close();
|
||||
}
|
||||
}
|
||||
|
||||
DebugContext* GetContext()
|
||||
{
|
||||
AutoLocker<BLocker> locker(fLock);
|
||||
DebugContext* context = fFreeContexts.RemoveHead();
|
||||
|
||||
if (context == NULL) {
|
||||
if (fContextCount >= kMaxDebugContextCount
|
||||
|| _CreateDebugContext(context) != B_OK) {
|
||||
// wait for a free context
|
||||
while (context == NULL) {
|
||||
fWaiterCount++;
|
||||
locker.Unlock();
|
||||
while (acquire_sem(fBlockSem) != B_OK);
|
||||
locker.Lock();
|
||||
context = fFreeContexts.RemoveHead();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fUsedContexts.Add(context);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
void PutContext(DebugContext* context)
|
||||
{
|
||||
AutoLocker<BLocker> locker(fLock);
|
||||
fUsedContexts.Remove(context);
|
||||
fFreeContexts.Add(context);
|
||||
|
||||
if (fWaiterCount > 0)
|
||||
release_sem(fBlockSem);
|
||||
}
|
||||
|
||||
private:
|
||||
typedef DoublyLinkedList<DebugContext> DebugContextList;
|
||||
|
||||
private:
|
||||
status_t _CreateDebugContext(DebugContext*& _context)
|
||||
{
|
||||
DebugContext* context = new(std::nothrow) DebugContext;
|
||||
if (context == NULL)
|
||||
return B_NO_MEMORY;
|
||||
|
||||
if (!fClosed) {
|
||||
status_t error = context->Init(fTeam, fNubPort);
|
||||
if (error != B_OK) {
|
||||
delete context;
|
||||
return error;
|
||||
}
|
||||
}
|
||||
|
||||
fContextCount++;
|
||||
|
||||
_context = context;
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
private:
|
||||
BLocker fLock;
|
||||
team_id fTeam;
|
||||
port_id fNubPort;
|
||||
sem_id fBlockSem;
|
||||
int32 fContextCount;
|
||||
int32 fWaiterCount;
|
||||
DebugContextList fFreeContexts;
|
||||
DebugContextList fUsedContexts;
|
||||
bool fClosed;
|
||||
};
|
||||
|
||||
|
||||
struct LocalDebuggerInterface::DebugContextGetter {
|
||||
DebugContextGetter(DebugContextPool* pool)
|
||||
:
|
||||
fPool(pool),
|
||||
fContext(pool->GetContext())
|
||||
{
|
||||
}
|
||||
|
||||
~DebugContextGetter()
|
||||
{
|
||||
fPool->PutContext(fContext);
|
||||
}
|
||||
|
||||
DebugContext* Context() const
|
||||
{
|
||||
return fContext;
|
||||
}
|
||||
|
||||
private:
|
||||
DebugContextPool* fPool;
|
||||
DebugContext* fContext;
|
||||
};
|
||||
|
||||
// #pragma mark - LocalDebuggerInterface
|
||||
|
||||
LocalDebuggerInterface::LocalDebuggerInterface(team_id team)
|
||||
:
|
||||
DebuggerInterface(),
|
||||
fTeamID(team),
|
||||
fDebuggerPort(-1),
|
||||
fNubPort(-1),
|
||||
fDebugContextPool(NULL),
|
||||
fArchitecture(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
LocalDebuggerInterface::~LocalDebuggerInterface()
|
||||
{
|
||||
if (fArchitecture != NULL)
|
||||
fArchitecture->ReleaseReference();
|
||||
|
||||
Close(false);
|
||||
|
||||
delete fDebugContextPool;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::Init()
|
||||
{
|
||||
// create the architecture
|
||||
#if defined(ARCH_x86)
|
||||
fArchitecture = new(std::nothrow) ArchitectureX86(this);
|
||||
#elif defined(ARCH_x86_64)
|
||||
fArchitecture = new(std::nothrow) ArchitectureX8664(this);
|
||||
#else
|
||||
return B_UNSUPPORTED;
|
||||
#endif
|
||||
|
||||
if (fArchitecture == NULL)
|
||||
return B_NO_MEMORY;
|
||||
|
||||
status_t error = fArchitecture->Init();
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
// create debugger port
|
||||
char buffer[128];
|
||||
snprintf(buffer, sizeof(buffer), "team %" B_PRId32 " debugger", fTeamID);
|
||||
fDebuggerPort = create_port(100, buffer);
|
||||
if (fDebuggerPort < 0)
|
||||
return fDebuggerPort;
|
||||
|
||||
// install as team debugger
|
||||
fNubPort = install_team_debugger(fTeamID, fDebuggerPort);
|
||||
if (fNubPort < 0)
|
||||
return fNubPort;
|
||||
|
||||
error = __start_watching_system(fTeamID, B_WATCH_SYSTEM_THREAD_PROPERTIES,
|
||||
fDebuggerPort, 0);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
// create debug context pool
|
||||
fDebugContextPool = new(std::nothrow) DebugContextPool(fTeamID, fNubPort);
|
||||
if (fDebugContextPool == NULL)
|
||||
return B_NO_MEMORY;
|
||||
|
||||
error = fDebugContextPool->Init();
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
LocalDebuggerInterface::Close(bool killTeam)
|
||||
{
|
||||
if (killTeam)
|
||||
kill_team(fTeamID);
|
||||
else if (fNubPort >= 0)
|
||||
remove_team_debugger(fTeamID);
|
||||
|
||||
if (fDebuggerPort >= 0) {
|
||||
__stop_watching_system(fTeamID, B_WATCH_SYSTEM_THREAD_PROPERTIES,
|
||||
fDebuggerPort, 0);
|
||||
delete_port(fDebuggerPort);
|
||||
}
|
||||
|
||||
fNubPort = -1;
|
||||
fDebuggerPort = -1;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
LocalDebuggerInterface::Connected() const
|
||||
{
|
||||
return fNubPort >= 0;
|
||||
}
|
||||
|
||||
|
||||
team_id
|
||||
LocalDebuggerInterface::TeamID() const
|
||||
{
|
||||
return fTeamID;
|
||||
}
|
||||
|
||||
|
||||
Architecture*
|
||||
LocalDebuggerInterface::GetArchitecture() const
|
||||
{
|
||||
return fArchitecture;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetNextDebugEvent(DebugEvent*& _event)
|
||||
{
|
||||
while (true) {
|
||||
char buffer[2048];
|
||||
int32 messageCode;
|
||||
ssize_t size = read_port(fDebuggerPort, &messageCode, buffer,
|
||||
sizeof(buffer));
|
||||
if (size < 0) {
|
||||
if (size == B_INTERRUPTED)
|
||||
continue;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
if (messageCode <= B_DEBUGGER_MESSAGE_HANDED_OVER) {
|
||||
debug_debugger_message_data message;
|
||||
memcpy(&message, buffer, size);
|
||||
if (message.origin.team != fTeamID)
|
||||
continue;
|
||||
|
||||
bool ignore = false;
|
||||
status_t error = _CreateDebugEvent(messageCode, message, ignore,
|
||||
_event);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
if (ignore) {
|
||||
if (message.origin.thread >= 0 && message.origin.nub_port >= 0)
|
||||
error = continue_thread(message.origin.nub_port,
|
||||
message.origin.thread);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
continue;
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
KMessage message;
|
||||
size = message.SetTo(buffer);
|
||||
if (size != B_OK)
|
||||
return size;
|
||||
return _GetNextSystemWatchEvent(_event, message);
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::SetTeamDebuggingFlags(uint32 flags)
|
||||
{
|
||||
return set_team_debugging_flags(fNubPort, flags);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::ContinueThread(thread_id thread)
|
||||
{
|
||||
return continue_thread(fNubPort, thread);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::StopThread(thread_id thread)
|
||||
{
|
||||
return debug_thread(thread);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::SingleStepThread(thread_id thread)
|
||||
{
|
||||
debug_nub_continue_thread continueMessage;
|
||||
continueMessage.thread = thread;
|
||||
continueMessage.handle_event = B_THREAD_DEBUG_HANDLE_EVENT;
|
||||
continueMessage.single_step = true;
|
||||
|
||||
return write_port(fNubPort, B_DEBUG_MESSAGE_CONTINUE_THREAD,
|
||||
&continueMessage, sizeof(continueMessage));
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::InstallBreakpoint(target_addr_t address)
|
||||
{
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
debug_nub_set_breakpoint message;
|
||||
message.reply_port = contextGetter.Context()->reply_port;
|
||||
message.address = (void*)(addr_t)address;
|
||||
|
||||
debug_nub_set_breakpoint_reply reply;
|
||||
|
||||
status_t error = send_debug_message(contextGetter.Context(),
|
||||
B_DEBUG_MESSAGE_SET_BREAKPOINT, &message, sizeof(message), &reply,
|
||||
sizeof(reply));
|
||||
return error == B_OK ? reply.error : error;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::UninstallBreakpoint(target_addr_t address)
|
||||
{
|
||||
debug_nub_clear_breakpoint message;
|
||||
message.address = (void*)(addr_t)address;
|
||||
|
||||
return write_port(fNubPort, B_DEBUG_MESSAGE_CLEAR_BREAKPOINT,
|
||||
&message, sizeof(message));
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::InstallWatchpoint(target_addr_t address, uint32 type,
|
||||
int32 length)
|
||||
{
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
debug_nub_set_watchpoint message;
|
||||
message.reply_port = contextGetter.Context()->reply_port;
|
||||
message.address = (void*)(addr_t)address;
|
||||
message.type = type;
|
||||
message.length = length;
|
||||
|
||||
debug_nub_set_watchpoint_reply reply;
|
||||
|
||||
status_t error = send_debug_message(contextGetter.Context(),
|
||||
B_DEBUG_MESSAGE_SET_WATCHPOINT, &message, sizeof(message), &reply,
|
||||
sizeof(reply));
|
||||
return error == B_OK ? reply.error : error;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::UninstallWatchpoint(target_addr_t address)
|
||||
{
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
debug_nub_clear_watchpoint message;
|
||||
message.address = (void*)(addr_t)address;
|
||||
|
||||
return write_port(fNubPort, B_DEBUG_MESSAGE_CLEAR_WATCHPOINT,
|
||||
&message, sizeof(message));
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetSystemInfo(SystemInfo& info)
|
||||
{
|
||||
system_info sysInfo;
|
||||
status_t result = get_system_info(&sysInfo);
|
||||
if (result != B_OK)
|
||||
return result;
|
||||
|
||||
utsname name;
|
||||
result = uname(&name);
|
||||
if (result != B_OK)
|
||||
return result;
|
||||
|
||||
info.SetTo(fTeamID, sysInfo, name);
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetTeamInfo(TeamInfo& info)
|
||||
{
|
||||
team_info teamInfo;
|
||||
status_t result = get_team_info(fTeamID, &teamInfo);
|
||||
if (result != B_OK)
|
||||
return result;
|
||||
|
||||
info.SetTo(fTeamID, teamInfo);
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetThreadInfos(BObjectList<ThreadInfo>& infos)
|
||||
{
|
||||
thread_info threadInfo;
|
||||
int32 cookie = 0;
|
||||
while (get_next_thread_info(fTeamID, &cookie, &threadInfo) == B_OK) {
|
||||
ThreadInfo* info = new(std::nothrow) ThreadInfo(threadInfo.team,
|
||||
threadInfo.thread, threadInfo.name);
|
||||
if (info == NULL || !infos.AddItem(info)) {
|
||||
delete info;
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetImageInfos(BObjectList<ImageInfo>& infos)
|
||||
{
|
||||
// get the team's images
|
||||
image_info imageInfo;
|
||||
int32 cookie = 0;
|
||||
while (get_next_image_info(fTeamID, &cookie, &imageInfo) == B_OK) {
|
||||
ImageInfo* info = new(std::nothrow) ImageInfo(fTeamID, imageInfo.id,
|
||||
imageInfo.name, imageInfo.type, (addr_t)imageInfo.text,
|
||||
imageInfo.text_size, (addr_t)imageInfo.data, imageInfo.data_size);
|
||||
if (info == NULL || !infos.AddItem(info)) {
|
||||
delete info;
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetAreaInfos(BObjectList<AreaInfo>& infos)
|
||||
{
|
||||
// get the team's areas
|
||||
area_info areaInfo;
|
||||
ssize_t cookie = 0;
|
||||
while (get_next_area_info(fTeamID, &cookie, &areaInfo) == B_OK) {
|
||||
AreaInfo* info = new(std::nothrow) AreaInfo(fTeamID, areaInfo.area,
|
||||
areaInfo.name, (addr_t)areaInfo.address, areaInfo.size,
|
||||
areaInfo.ram_size, areaInfo.lock, areaInfo.protection);
|
||||
if (info == NULL || !infos.AddItem(info)) {
|
||||
delete info;
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetSemaphoreInfos(BObjectList<SemaphoreInfo>& infos)
|
||||
{
|
||||
// get the team's semaphores
|
||||
sem_info semInfo;
|
||||
int32 cookie = 0;
|
||||
while (get_next_sem_info(fTeamID, &cookie, &semInfo) == B_OK) {
|
||||
SemaphoreInfo* info = new(std::nothrow) SemaphoreInfo(fTeamID,
|
||||
semInfo.sem, semInfo.name, semInfo.count, semInfo.latest_holder);
|
||||
if (info == NULL || !infos.AddItem(info)) {
|
||||
delete info;
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetSymbolInfos(team_id team, image_id image,
|
||||
BObjectList<SymbolInfo>& infos)
|
||||
{
|
||||
// create a lookup context
|
||||
debug_symbol_lookup_context* lookupContext;
|
||||
status_t error = debug_create_symbol_lookup_context(team, image,
|
||||
&lookupContext);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
// create a symbol iterator
|
||||
debug_symbol_iterator* iterator;
|
||||
error = debug_create_image_symbol_iterator(
|
||||
lookupContext, image, &iterator);
|
||||
if (error != B_OK) {
|
||||
debug_delete_symbol_lookup_context(lookupContext);
|
||||
return error;
|
||||
}
|
||||
|
||||
// get the symbols
|
||||
char name[1024];
|
||||
int32 type;
|
||||
void* address;
|
||||
size_t size;
|
||||
while (debug_next_image_symbol(iterator, name, sizeof(name), &type,
|
||||
&address, &size) == B_OK) {
|
||||
SymbolInfo* info = new(std::nothrow) SymbolInfo(
|
||||
(target_addr_t)(addr_t)address, size, type, name);
|
||||
if (info == NULL)
|
||||
break;
|
||||
if (!infos.AddItem(info)) {
|
||||
delete info;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// delete the symbol iterator and lookup context
|
||||
debug_delete_symbol_iterator(iterator);
|
||||
debug_delete_symbol_lookup_context(lookupContext);
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetSymbolInfo(team_id team, image_id image, const char* name,
|
||||
int32 symbolType, SymbolInfo& info)
|
||||
{
|
||||
// create a lookup context
|
||||
debug_symbol_lookup_context* lookupContext;
|
||||
status_t error = debug_create_symbol_lookup_context(team, image,
|
||||
&lookupContext);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
// try to get the symbol
|
||||
void* foundAddress;
|
||||
size_t foundSize;
|
||||
int32 foundType;
|
||||
error = debug_get_symbol(lookupContext, image, name, symbolType,
|
||||
&foundAddress, &foundSize, &foundType);
|
||||
if (error == B_OK) {
|
||||
info.SetTo((target_addr_t)(addr_t)foundAddress, foundSize, foundType,
|
||||
name);
|
||||
}
|
||||
|
||||
// delete the lookup context
|
||||
debug_delete_symbol_lookup_context(lookupContext);
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetThreadInfo(thread_id thread, ThreadInfo& info)
|
||||
{
|
||||
thread_info threadInfo;
|
||||
status_t error = get_thread_info(thread, &threadInfo);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
info.SetTo(threadInfo.team, threadInfo.thread, threadInfo.name);
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetCpuState(thread_id thread, CpuState*& _state)
|
||||
{
|
||||
debug_cpu_state debugState;
|
||||
status_t error = _GetDebugCpuState(thread, debugState);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
return fArchitecture->CreateCpuState(&debugState, sizeof(debug_cpu_state),
|
||||
_state);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::SetCpuState(thread_id thread, const CpuState* state)
|
||||
{
|
||||
debug_cpu_state debugState;
|
||||
status_t error = _GetDebugCpuState(thread, debugState);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
error = state->UpdateDebugState(&debugState, sizeof(debugState));
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
debug_nub_set_cpu_state message;
|
||||
message.thread = thread;
|
||||
|
||||
memcpy(&message.cpu_state, &debugState, sizeof(debugState));
|
||||
|
||||
return send_debug_message(contextGetter.Context(),
|
||||
B_DEBUG_MESSAGE_SET_CPU_STATE, &message, sizeof(message), NULL,
|
||||
0);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetCpuFeatures(uint32& flags)
|
||||
{
|
||||
return fArchitecture->GetCpuFeatures(flags);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::GetMemoryProperties(target_addr_t address,
|
||||
uint32& protection, uint32& locking)
|
||||
{
|
||||
return get_memory_properties(fTeamID, (const void *)address,
|
||||
&protection, &locking);
|
||||
}
|
||||
|
||||
|
||||
ssize_t
|
||||
LocalDebuggerInterface::ReadMemory(target_addr_t address, void* buffer, size_t size)
|
||||
{
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
return debug_read_memory(contextGetter.Context(),
|
||||
(const void*)(addr_t)address, buffer, size);
|
||||
}
|
||||
|
||||
|
||||
ssize_t
|
||||
LocalDebuggerInterface::WriteMemory(target_addr_t address, void* buffer,
|
||||
size_t size)
|
||||
{
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
return debug_write_memory(contextGetter.Context(),
|
||||
(const void*)address, buffer, size);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::_CreateDebugEvent(int32 messageCode,
|
||||
const debug_debugger_message_data& message, bool& _ignore,
|
||||
DebugEvent*& _event)
|
||||
{
|
||||
DebugEvent* event = NULL;
|
||||
|
||||
switch (messageCode) {
|
||||
case B_DEBUGGER_MESSAGE_THREAD_DEBUGGED:
|
||||
event = new(std::nothrow) ThreadDebuggedEvent(message.origin.team,
|
||||
message.origin.thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_DEBUGGER_CALL:
|
||||
event = new(std::nothrow) DebuggerCallEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
(target_addr_t)message.debugger_call.message);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_BREAKPOINT_HIT:
|
||||
{
|
||||
CpuState* state = NULL;
|
||||
status_t error = fArchitecture->CreateCpuState(
|
||||
&message.breakpoint_hit.cpu_state,
|
||||
sizeof(debug_cpu_state), state);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
event = new(std::nothrow) BreakpointHitEvent(message.origin.team,
|
||||
message.origin.thread, state);
|
||||
state->ReleaseReference();
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_WATCHPOINT_HIT:
|
||||
{
|
||||
CpuState* state = NULL;
|
||||
status_t error = fArchitecture->CreateCpuState(
|
||||
&message.watchpoint_hit.cpu_state,
|
||||
sizeof(debug_cpu_state), state);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
event = new(std::nothrow) WatchpointHitEvent(message.origin.team,
|
||||
message.origin.thread, state);
|
||||
state->ReleaseReference();
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_SINGLE_STEP:
|
||||
{
|
||||
CpuState* state = NULL;
|
||||
status_t error = fArchitecture->CreateCpuState(
|
||||
&message.single_step.cpu_state,
|
||||
sizeof(debug_cpu_state), state);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
event = new(std::nothrow) SingleStepEvent(message.origin.team,
|
||||
message.origin.thread, state);
|
||||
state->ReleaseReference();
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED:
|
||||
event = new(std::nothrow) ExceptionOccurredEvent(
|
||||
message.origin.team, message.origin.thread,
|
||||
message.exception_occurred.exception);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_TEAM_DELETED:
|
||||
if (message.origin.team != fTeamID) {
|
||||
_ignore = true;
|
||||
return B_OK;
|
||||
}
|
||||
event = new(std::nothrow) TeamDeletedEvent(message.origin.team,
|
||||
message.origin.thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_TEAM_EXEC:
|
||||
if (message.origin.team != fTeamID) {
|
||||
_ignore = true;
|
||||
return B_OK;
|
||||
}
|
||||
event = new(std::nothrow) TeamExecEvent(message.origin.team,
|
||||
message.origin.thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_THREAD_CREATED:
|
||||
event = new(std::nothrow) ThreadCreatedEvent(message.origin.team,
|
||||
message.origin.thread, message.thread_created.new_thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_THREAD_DELETED:
|
||||
event = new(std::nothrow) ThreadDeletedEvent(message.origin.team,
|
||||
message.origin.thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_IMAGE_CREATED:
|
||||
{
|
||||
const image_info& info = message.image_created.info;
|
||||
event = new(std::nothrow) ImageCreatedEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
ImageInfo(fTeamID, info.id, info.name, info.type,
|
||||
(addr_t)info.text, info.text_size, (addr_t)info.data,
|
||||
info.data_size));
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_IMAGE_DELETED:
|
||||
{
|
||||
const image_info& info = message.image_deleted.info;
|
||||
event = new(std::nothrow) ImageDeletedEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
ImageInfo(fTeamID, info.id, info.name, info.type,
|
||||
(addr_t)info.text, info.text_size, (addr_t)info.data,
|
||||
info.data_size));
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_POST_SYSCALL:
|
||||
{
|
||||
event = new(std::nothrow) PostSyscallEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
SyscallInfo(message.post_syscall.start_time,
|
||||
message.post_syscall.end_time,
|
||||
message.post_syscall.return_value,
|
||||
message.post_syscall.syscall, message.post_syscall.args));
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED:
|
||||
{
|
||||
event = new(std::nothrow) SignalReceivedEvent(message.origin.team,
|
||||
message.origin.thread,
|
||||
SignalInfo(message.signal_received.signal,
|
||||
message.signal_received.handler,
|
||||
message.signal_received.deadly));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
printf("DebuggerInterface for team %" B_PRId32 ": unknown message "
|
||||
"from kernel: %" B_PRId32 "\n", fTeamID, messageCode);
|
||||
// fall through...
|
||||
case B_DEBUGGER_MESSAGE_TEAM_CREATED:
|
||||
case B_DEBUGGER_MESSAGE_PRE_SYSCALL:
|
||||
case B_DEBUGGER_MESSAGE_PROFILER_UPDATE:
|
||||
case B_DEBUGGER_MESSAGE_HANDED_OVER:
|
||||
_ignore = true;
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
if (event == NULL)
|
||||
return B_NO_MEMORY;
|
||||
|
||||
if (message.origin.thread >= 0 && message.origin.nub_port >= 0)
|
||||
event->SetThreadStopped(true);
|
||||
|
||||
_ignore = false;
|
||||
_event = event;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::_GetNextSystemWatchEvent(DebugEvent*& _event,
|
||||
KMessage& message)
|
||||
{
|
||||
status_t error = B_OK;
|
||||
if (message.What() != B_SYSTEM_OBJECT_UPDATE)
|
||||
return B_BAD_DATA;
|
||||
|
||||
int32 opcode = 0;
|
||||
if (message.FindInt32("opcode", &opcode) != B_OK)
|
||||
return B_BAD_DATA;
|
||||
|
||||
DebugEvent* event = NULL;
|
||||
switch (opcode)
|
||||
{
|
||||
case B_THREAD_NAME_CHANGED:
|
||||
{
|
||||
int32 threadID = -1;
|
||||
if (message.FindInt32("thread", &threadID) != B_OK)
|
||||
break;
|
||||
|
||||
thread_info info;
|
||||
error = get_thread_info(threadID, &info);
|
||||
if (error != B_OK)
|
||||
break;
|
||||
|
||||
event = new(std::nothrow) ThreadRenamedEvent(fTeamID,
|
||||
threadID, threadID, info.name);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
error = B_BAD_DATA;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (event != NULL)
|
||||
_event = event;
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
LocalDebuggerInterface::_GetDebugCpuState(thread_id thread, debug_cpu_state& _state)
|
||||
{
|
||||
DebugContextGetter contextGetter(fDebugContextPool);
|
||||
|
||||
debug_nub_get_cpu_state message;
|
||||
message.reply_port = contextGetter.Context()->reply_port;
|
||||
message.thread = thread;
|
||||
|
||||
debug_nub_get_cpu_state_reply reply;
|
||||
|
||||
status_t error = send_debug_message(contextGetter.Context(),
|
||||
B_DEBUG_MESSAGE_GET_CPU_STATE, &message, sizeof(message), &reply,
|
||||
sizeof(reply));
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
if (reply.error != B_OK)
|
||||
return reply.error;
|
||||
|
||||
memcpy(&_state, &reply.cpu_state, sizeof(debug_cpu_state));
|
||||
|
||||
return B_OK;
|
||||
}
|
@ -0,0 +1,97 @@
|
||||
/*
|
||||
* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
|
||||
* Copyright 2010-2016, Rene Gollent, rene@gollent.com.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
#ifndef LOCAL_DEBUGGER_INTERFACE_H
|
||||
#define LOCAL_DEBUGGER_INTERFACE_H
|
||||
|
||||
#include "DebuggerInterface.h"
|
||||
|
||||
|
||||
class LocalDebuggerInterface : public DebuggerInterface {
|
||||
public:
|
||||
LocalDebuggerInterface(team_id team);
|
||||
virtual ~LocalDebuggerInterface();
|
||||
|
||||
virtual status_t Init();
|
||||
virtual void Close(bool killTeam);
|
||||
|
||||
virtual bool Connected() const;
|
||||
|
||||
virtual team_id TeamID() const;
|
||||
|
||||
virtual Architecture* GetArchitecture() const;
|
||||
|
||||
virtual status_t GetNextDebugEvent(DebugEvent*& _event);
|
||||
|
||||
virtual status_t SetTeamDebuggingFlags(uint32 flags);
|
||||
|
||||
virtual status_t ContinueThread(thread_id thread);
|
||||
virtual status_t StopThread(thread_id thread);
|
||||
virtual status_t SingleStepThread(thread_id thread);
|
||||
|
||||
virtual status_t InstallBreakpoint(target_addr_t address);
|
||||
virtual status_t UninstallBreakpoint(target_addr_t address);
|
||||
|
||||
virtual status_t InstallWatchpoint(target_addr_t address,
|
||||
uint32 type, int32 length);
|
||||
virtual status_t UninstallWatchpoint(target_addr_t address);
|
||||
|
||||
virtual status_t GetSystemInfo(SystemInfo& info);
|
||||
virtual status_t GetTeamInfo(TeamInfo& info);
|
||||
virtual status_t GetThreadInfos(BObjectList<ThreadInfo>& infos);
|
||||
virtual status_t GetImageInfos(BObjectList<ImageInfo>& infos);
|
||||
virtual status_t GetAreaInfos(BObjectList<AreaInfo>& infos);
|
||||
virtual status_t GetSemaphoreInfos(
|
||||
BObjectList<SemaphoreInfo>& infos);
|
||||
virtual status_t GetSymbolInfos(team_id team, image_id image,
|
||||
BObjectList<SymbolInfo>& infos);
|
||||
virtual status_t GetSymbolInfo(team_id team, image_id image,
|
||||
const char* name, int32 symbolType,
|
||||
SymbolInfo& info);
|
||||
|
||||
virtual status_t GetThreadInfo(thread_id thread,
|
||||
ThreadInfo& info);
|
||||
virtual status_t GetCpuState(thread_id thread,
|
||||
CpuState*& _state);
|
||||
// returns a reference to the caller
|
||||
virtual status_t SetCpuState(thread_id thread,
|
||||
const CpuState* state);
|
||||
|
||||
virtual status_t GetCpuFeatures(uint32& flags);
|
||||
|
||||
// TeamMemory
|
||||
virtual status_t GetMemoryProperties(target_addr_t address,
|
||||
uint32& protection, uint32& locking);
|
||||
|
||||
virtual ssize_t ReadMemory(target_addr_t address, void* buffer,
|
||||
size_t size);
|
||||
virtual ssize_t WriteMemory(target_addr_t address,
|
||||
void* buffer, size_t size);
|
||||
|
||||
private:
|
||||
struct DebugContext;
|
||||
struct DebugContextPool;
|
||||
struct DebugContextGetter;
|
||||
|
||||
private:
|
||||
status_t _CreateDebugEvent(int32 messageCode,
|
||||
const debug_debugger_message_data& message,
|
||||
bool& _ignore, DebugEvent*& _event);
|
||||
|
||||
status_t _GetNextSystemWatchEvent(DebugEvent*& _event,
|
||||
BPrivate::KMessage& message);
|
||||
|
||||
status_t _GetDebugCpuState(thread_id thread,
|
||||
debug_cpu_state& _state);
|
||||
|
||||
private:
|
||||
team_id fTeamID;
|
||||
port_id fDebuggerPort;
|
||||
port_id fNubPort;
|
||||
DebugContextPool* fDebugContextPool;
|
||||
Architecture* fArchitecture;
|
||||
};
|
||||
|
||||
#endif // DEBUGGER_INTERFACE_H
|
Loading…
Reference in New Issue
Block a user