* actually, all those fixes were already contained in PulkoMandys patch,
but I just missed that :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30566 a95241bf-73f2-0310-859d-f6bbb57e9c96
* integrating most of the locale kit into the build (and image)
* removed LocaleBuild.h and _IMPEXP_LOCALE since that does not make
sense for elf (which usually exports all symbols anyway)
* added a couple of locale kit related pseudo targets for convenience
Hey, some of that stuff already seems to work :-)
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into their new homes (at least for now, might need some adjustment).
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than planned. Now, it always adds 10% to the max file/dir count unil 50% is
reached.
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* Added a remove_dirs() that can reliably clean up the mess afterwards.
* Added option -b to set an alternative base dir.
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* Added argument -c|--check-interval to determine how often the file contents
are checked.
* Added some statistics.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30325 a95241bf-73f2-0310-859d-f6bbb57e9c96
because I forgot to add these files in my last commit... sorry.
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mode. The ClippedLineTest is removed, since that was a dup of RandomLines
anyways.
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text controls for defining the color. Thanks a lot! (Also took the opportunity
to fix some coding style violations which had already been there.)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29846 a95241bf-73f2-0310-859d-f6bbb57e9c96
it's a lot of fun to compare the new and old look by pressing the Revert
button...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29665 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Made sure that the BButtons use the maximum available width. This makes the
whole layout use the full available size.
* Added optional code to test layout item usage of BTextControl and BMenuField.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29651 a95241bf-73f2-0310-859d-f6bbb57e9c96
too. It's slightly adjusted to use the thread blocking syscalls and a benaphore
style threads spinlock replacement. This solves the following problems:
* The static mutex/rwlock initializers are safe now.
* The rwlock implementation is compatible with the kernel implementation. E.g.
a write lock owner can acquire a read lock, which would dead-lock before.
* We don't use semaphores anymore. With a userland BFS one could quite easily
hit the global semaphore limit before.
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* The loop is unnecessary, since the call doesn't block anyway, so it can't
be interrupted.
* Set the holder, if KDEBUG is enabled. Otherwise the panic() in
recursive_lock_unlock() would be triggered.
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(slightly adjusted). It is completely based on mutexes, not needing any other
problematic features. Not sure why the previous implementation was doing it
differently.
This also adds the previously missing recursive_lock_trylock().
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and the emulation library doesn't work on BeOS anymore anyway.
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* Correctly implemented object construction and destruction.
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sConditionVariablesLock is needed) with the one I used for the UserlandFS,
which is a slightly adjusted kernel version.
* Got rid of sThreadsLock. It's not necessary and didn't work like used anyway.
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RecursiveLock in the kernel.
* Several adjustments according to UserlandFS header changes.
* Re-added reiserfs to image.
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new thread and the main thread in this order. Allows to reproduce #2956
quite often.
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* Refactored hard-coded group insets.
* Geve second tab BView the standard gray background.
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assumption, that the program image is ignored when relocating symbols of
dlopen()ed objects, is incorrect.
* Adjusted the tests that were failing due to that.
* The RTLD_NEXT test also fails with openSuse 10.3 -- apparently the semantics
has changed between the Linux versions.
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layout version of that class. (drawing artefacts, wrong scrollbar placement)
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it to the test app. This finally fixes ticket #2594.
* Of course, I neither saw this one before, nor did I accidently reproduce it
with a test :-)
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previous release of BufferQueue. IOW #2594 should be fixed now.
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or moving mode when it was shown again. Added a test app HideAndShow which let
you easily reproduce the faulty behaviour (with a previous version of the
app_server, that is).
* Minor cleanup.
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to succeed on Linux. FreeBSD fails some tests since it seems to have a
different load order (depth-first instead of breadth-first). Haiku fails
a lot of tests due to its POSIX non-compliant dlopen().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28556 a95241bf-73f2-0310-859d-f6bbb57e9c96
discarded blocks correctly as well.
* cache_detach_sub_transaction() left cached_block::original_data unchanged even
if the parent data was to become current (in case the sub transaction didn't
change the block yet). This could cause outdated blocks to be written back.
* cache_detach_sub_transaction() also set cached_block::previous_transaction
for all blocks, not just the ones with a previous transaction. This could
cause blocks to be written twice for no reason.
* cache_start_sub_transaction() did not change the num_blocks count for
discarded blocks.
* block_cache_discard() now panics if the block was already changed in the
current transaction.
* Improved test application, added more tests, revealing the above bugs in
cache_detach_sub_transaction().
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28514 a95241bf-73f2-0310-859d-f6bbb57e9c96
cache_end_transaction(), and cache_start_sub_transaction()).
* Further work on the test application, it's now actually usable, first test
passes.
* dump_block() did erroneously print 'B' for the dirty flag; now both dirty and
discard have the 'D' (3rd and 5th column).
* block_cache::LowMemoryHandler() is now private (and got an underscore prefix).
* Minor cleanup, shuffled some methods around.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28508 a95241bf-73f2-0310-859d-f6bbb57e9c96
discarding their changes. This functionality currently only works correctly
when no transactions are used.
* Started test application for the block cache, doesn't do anything yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28496 a95241bf-73f2-0310-859d-f6bbb57e9c96
random SHA hashes.
* Moved AdaptiveBuffering into its own file.
* Fixed updating a hash file.
* Implemented the "consistency_check" app that checks if a file has changed,
and prints warnings if there are any.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28419 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Unfortunately, there still seems to be a problem in the hash generation...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28412 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Started a file consistency checker; right now, it will just compute a SHA256
hash value for every file, and dump it to stdout.
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* Also renamed it to random_read, but SVN needs two revisions for that...
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fixes in my tree to make it compile on R5 still. I don't really want to
check this in, I'd rather adopt the buildsystem to make it run on Haiku
itself...
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* Made the StressTest app into a real stress test for the app_server, as the
windows are now randomly changed, ie. moved, resized, hidden, activated, ...
* This already helped identifying two long-hiding bugs in the app_server code!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28216 a95241bf-73f2-0310-859d-f6bbb57e9c96
something (as reported by Marcus and Bruno on the mailing list).
* AllocationGroup::Allocate() would always invalidate the largest block if
it did not cover the largest part of the group; now it only invalidates it
if it has been cut before.
* Added small test app for the invalidation part.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28162 a95241bf-73f2-0310-859d-f6bbb57e9c96
shows a bug in the app_server event dispatching which is going to be fixed
next.)
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of stealing (not anymore) mouse messages that are important for maintaining
the correct transit.
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address can now be specified), in order to be able to do
global broadcasts as well as network (IP-level) broadcasts
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27980 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Extended the BMenuField test to see what happens when the super item label
changes (works fine now).
* Updated TODO.
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this test fails under BeOS, while it works just fine under Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27449 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Parse the command line options posixly correct. Running command lines
that contained options was broken before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27358 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Scheduling analysis output:
- Sort the threads by total run time.
- Group the locking primitives a thread has waited on by common type
and name. E.g. all "I/O request finished" condition variables are
put in a single group. The sum wait time and wait count is printed
for the group, so it is easy to see how often and how long the
thread had waited for I/O.
- Both the groups and their elements are sorted by wait time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27313 a95241bf-73f2-0310-859d-f6bbb57e9c96
gather additional information on the threads that were running and
what they were doing.
* Added "-o <output>" option for specifying a file to which to print the
statistics to.
* Some beautifications (usage, help, etc.).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27306 a95241bf-73f2-0310-859d-f6bbb57e9c96
fine, at least in the context of the layout management. I am investigating
a bug though that shows at least in WonderBrush (missing Filter menu).
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not only the times for the child process, but also for all other
threads. Gives some more insight into what was going on in the system.
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operation length.
* IORequest: Added owner (IORequestOwner). Also added a SetUnfinished()
method, which is invoked by the I/O scheduler after all operations of
the request have been finished, but the request isn't done yet.
* Added debugger commands "io_request_owner" and "io_scheduler" printing
information for a IORequestOwner and IOScheduler object respectively.
* Implemented an actual I/O scheduling algorithm. It's a simple round
robin strategy (a queue per thread) with a unidirectional elevator
serializing the operations. ATM priorities are ignored, the bandwidth
isn't adjusted to the device, and there are TODOs all over the place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27216 a95241bf-73f2-0310-859d-f6bbb57e9c96
dynamically assign one when needed. Under the assumption that in most
cases a bounce buffer isn't needed, we can thus prepare a lot more
operations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27185 a95241bf-73f2-0310-859d-f6bbb57e9c96
BTW: I've added bonnie++ as it is. That is, I just realized that some
unnecessary directory/files (like debian) could have been removed.
They shouldn't harm ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26920 a95241bf-73f2-0310-859d-f6bbb57e9c96
I'm adding it to the same directory of where bonnie was, but I think
src/test/apps would be a better place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26919 a95241bf-73f2-0310-859d-f6bbb57e9c96
non-contiguous areas.
* Added a test that allowed to reproduce #2595.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26917 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moving common functions and macros used in realtime_sem_test1
to a shared header as they are probably going to be used for other test unit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26854 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified the subpixel related methods for the AGG "pixel format" template
interface, the ones for the solid cover simply pass through the existing
methods, so only one subpixel blending function is left which does the actual
work (this removes a lot of the previously added code)
* Implemented a new rasterizer based on the original AGG rasterizer which
implements subpixel anti-aliasing for any generic AGG vector pipelines. It
is now optionally used in Painter and AGGTextRenderer (for vector fonts, ie
rotated, sheared or big enough fonts) depending on the global subpixel
setting.
* Put all subpixel variables into the new GlobalSubpixelSettings.h|cpp
* Simplified DesktopSettings related classes a bit and renamed previous
FontSubpixelAntialiasing to just SubpixelAntialiasing.
* The private libbe functions for subpixel related settings moved from Font.cpp
to InterfaceDefs.cpp where other such functions live. They are not related
to fonts only anymore.
* Removed the subpixel related settings again from the Fonts preflet and added
them to the Appearance preflet instead.
All of the above implements subpixel anti-aliasing on a global scale, which
to my knowledge no other OS is doing at the moment. Any vector rendering
can optionally use subpixel anti-aliasing in Haiku now. The bitmap cached fonts
are still affected by the Freetype complile time #define to enable the patented
subpixel rasterization (three times wide glyphs). Vector fonts and shapes are
not affected though at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26755 a95241bf-73f2-0310-859d-f6bbb57e9c96
the environment would crash on Haiku. Added a small test application that
just checks every one of those.
* Fixed env locking (in userland, you better check against B_INTERRUPTED).
* Made our code safe against an environ of NULL.
* There is now an additional sManagedEnviron that points to the environment
our code actually managed; whenever an application overrides environ, we'll
get aware of it with the next *env() function invocation, and will handle
it adequately.
* Added non-POSIX clearenv() function.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26719 a95241bf-73f2-0310-859d-f6bbb57e9c96
partially (e.g. due to hitting the end of file). The respective
classes have grown new methods and attributes to deal with that. The
"finished" callbacks have got additional parameters to indicate
whether the transfer was only partial and how much has been
transferred. Other callbacks and functions have a size_t* in/out
parameter instead of a simple size_t, now.
* vfs_{read,write}_pages() do now use the I/O request framework instead
of the underlying FS's {read,write}_pages() hooks (those should be
unused now). Furthermore they've got an additional "flags" parameter,
which is passed to IORequest::Init(), i.e. it allows to specify that
the given vecs refer to physical addresses.
* The file cache's read_into_cache() reads directly into physical
pages, now.
* Fixed bug in DoIO::IO(): The offset was not adjusted, so that all
pages were incorrectly transferred from/to the same location.
* Fixed broken subrequest scheduling loop head in
do_iterative_fd_io_iterate().
* Adjusted the test driver and implemented its io() hook. Using this
driver I/O requests are passed all the way from the VFS/VM to the
driver and through the I/O scheduler. It even seems to work. :-)
* Added missing const to the iovec* parameter of the IORequest::Init()
methods.
* Disabled some debug output by default. Added new optional debug
output.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26692 a95241bf-73f2-0310-859d-f6bbb57e9c96
accordingly and refactor a bit). It also prints the number of clipping rects.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26685 a95241bf-73f2-0310-859d-f6bbb57e9c96
small clipping holes to the TestView user clipping.
* Added a bunch of new tests. Here are some numbers from the test environment,
which is similar to running Haiku in VESA mode:
Horizontal lines per second:
Haiku: 192964.663 (117,7%)
ZETA: 163977.006
Vertical lines per second:
Haiku: 90109.985 (276.9%)
ZETA: 32538.458
Random lines per second:
Haiku: 7998.451 (23.1%)
ZETA: 34602.539
Random colored lines per second:
Haiku: 7976.437 (22.9%)
ZETA: 34788.247
Random clipped lines per second:
Haiku: 262.180 (2.5%)
ZETA: 10394.794
Clipped glyphs per second:
Haiku: 5911.526 (1.0%)
ZETA: 590508.726
Obviously the clipping performance is a punch in the stomache.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26683 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use more letters of the roman alphabet (doh...)
* Tested drawing mode is currently B_OP_COPY
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of the Haiku app_server. The immediate comparison are of course BeOS and ZETA.
Currently, it measures the performance of drawing untransformed text. For
now, I have only tested on ZETA and the app_server testing environment. Will
let you know my findings with Haiku running on real hardware.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26680 a95241bf-73f2-0310-859d-f6bbb57e9c96
buffer lives in userland can easily be checked via IS_USER_ADDRESS.
* Added B_VIP_IO_REQUEST flag which will be used by the page writer and
should cause allocations to be made in a way that they cannot fail.
Not implemented yet, though.
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helps to avoid stupid mistakes. The driver works again, though things
are still not stable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26605 a95241bf-73f2-0310-859d-f6bbb57e9c96
Something is still fishy though: Opening the dma_resources_test device
in DiskProbe, the wrong data is shown. do_io() seems to be invoked with
the correct physical address, vm_get_physical_page() succeeds, and after
memcpy() the correct data are in the virtual address it returned, but
db in the kernel debugger shows that the data in the physical page have
not been changed. When quitting DiskProbe the "page still has mappings"
assert is triggered for the page.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26602 a95241bf-73f2-0310-859d-f6bbb57e9c96
driver name didn't work here.
* Enabled using the I/O scheduler in the read() and write() hooks.
Something's still broken, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26598 a95241bf-73f2-0310-859d-f6bbb57e9c96
really work yet (there are some bits missing in the IORequest and IOScheduler
to able to use them this way).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26565 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved data buffer creation to a TestSuiteContext class.
* Added checks if the I/O operation does the correct thing, ie. reads/writes
the data to the right offset.
* Rearranged DMA translation: we now handle the partial write case correctly
(bounce buffer must always span over the whole block), and are able to join
adjacent bounce buffers together.
* The new _AddBounceBuffer() method also respects boundary and segment size
restrictions for bounce buffers.
* IOOperation now prepares the outgoing vecs/offset/length to contain the
right data for the current phase (partial read begin/end/do-all); it will
also make sure that the lengths of the vecs are of the same size than the
whole request.
* All tests are now passed, the I/O request implementation seems to be ready
for integration now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26556 a95241bf-73f2-0310-859d-f6bbb57e9c96
More work on the I/O scheduler, more precisely mainly the DMAResource class:
* When splitting requests into operations, we're now able to flexibly mix
bounce buffer segments and the given physical vectors in a single
operation. This reduces the number of operations.
* Squashed several TODO and fleshed out more of the implementation.
* Added a test driver running unit tests. There are only a few tests yet,
but those pass.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26519 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added NetEndpointTest that exposed a couple of bugs
* fixed several bugs in the implementation of BNetEndpoint, some of which kept
NetPenguin from working
* fixed a couple of constness issues in BNetEndpoint and BNetAddress
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26405 a95241bf-73f2-0310-859d-f6bbb57e9c96
* statusbar was used to test and improve some BStatusBar behavior
* lagging_get_mouse demonstrates what the problem is with older
applications using synchronous GetMouse() calls without specifying
that they actually don't care about mouse history.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26327 a95241bf-73f2-0310-859d-f6bbb57e9c96
to draw a bitmap and a B_MIXED_COLORS pattern. This shows that most of the
Haiku drawing modes are off of what the BeBook documents them to be and also
shows that B_OP_SELECT is actually broken under R5.
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get drawn into a window with random colors. With that one can for example add
code to the app_server or interface kit classes that push through rects or
regions to see what exactly is going on in drawing operations. Code examples
of how to use are at the top of the file. Has fixed window dimensions though
as I was lazy :-)
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(or at least incompatibly) uses the user set clipping region when determining
whether or not to call Draw() on a view. Under BeOS when a some part of a view
is exposed it will always trigger a Draw(), even if the current clipping region
disallows drawing in the supplied update rect. Under Haiku however the view is
not considered for an update when the current clipping region does not
intersect with the newly exposed area.
Running this test app from the Terminal this behaviour can be seen. When
clicking inside the window a floating window pops up. When clicking again it
goes away and triggers a redraw. When hitting a key, a clipping region is set
that does not overlap with the floating window. After this clipping is set,
the view does not get any Draw() call anymore when the floating window goes
away.
This is the reason for the redraw issues in firefox, as firefox uses the
clipping region to constrain its asynchronous drawing, but does never reset
the clipping to NULL. As firefox just collects the update rects in Draw() and
then draws the contents itself, once the clipping region is set, many of the
Draw() calls don't get called and the interface parts are never redrawn.
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infos (should all be defaults expect for a few).
This shows that with our default installation there are quite a few "condensed"
styles and also an "extra light" variation. The condensed ones should probably
get their own face flag. The "extra light" and other unhandled styles should
probably not be classified as a B_REGULAR_FACE as this could lead applications
to use them in a wrong way yielding unexpected results (i.e. firefox that
picks up the "extra light" style for it's interface font).
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* made the output easier to observe
* added the sigsuspend_6-1 test to the package
* made the fork_3-1 test return when it fails
* added output to the pthread_once tests
* other minor cosmetic changes
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into the kernel:
* Added device_removed() function to the device level as well.
* A device_node now also tracks its published devices.
* Made the driver API more consistent with the device API; instead of the node,
they now get the driverCookie (so they now need to store the node themselves,
the driver cookie could be retrieved via the node).
Alternatively, one could either pass both, or have something similar to what
Ingo did for the file systems, ie. pass a structure that contains both
elements. Suggestions welcome.
* Implemented device node replacement when a better driver becomes available:
the new node (and its devices) is already published even though the old device
is still in use. The new device is B_BUSY until the old one is closed.
* Implemented an update cycle counter: this will prevent a device node from
being probed again, if there is no new driver since the last time; eventually
this will be moved into devfs, though.
* Driver removal and replacement now works as expected in all tested scenarios
(device removed, better driver installed, both with and without open device).
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* added [un]publish_device() calls to the device manager.
* added a very basic devfs emulation to the playground to be able to test how
the manager reacts to opened devices.
* renamed *_device() functions to *_node() in the device manager API.
* made B_DEVICE_FIND_CHILD_FLAGS a generic flags field, and renamed it to
B_DEVICE_FLAGS.
* added support for keeping a driver loaded as long as its device is available.
* implemented get_next_child_node().
* added test for device removal, and implemented unregister_node() for this.
* fixed some bugs in the device node reference/initialization count maintenance.
* moved more code from register_node() to device_node::Register().
* initialize the device_node::fFlags member to the value of B_DEVICE_FLAGS, and
have additional private flags.
* renamed UninitUnusedChildren() to UninitUnusedDriver(), and fixed this
function by adding the new flag NODE_FLAG_REGISTER_INITIALIZED.
* Now remembers the support when a driver is registered - this will be used
later to be able to compare with a new driver without having to call
supports_device() again.
* Removed NODE_FLAG_REMOVE_ON_UNINIT again, as that was pretty stupid - there
is reference counting for a reason.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25498 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a generic (for all devices) and specific (for a specific device) video
driver to be able to play with the replace mechanism (which is not yet done,
but works well for the one usage case tested).
* Added reference counting and initialize counting: now, each node owns a
reference of its parent, and each initialized node owns an initialization
reference of its parent.
* Added locking.
* Moved dump functionality into a member function.
* The same node can now only added once - ie. if a bus tries to register the
same device twice, it will fail.
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when a signal handler that itself uses the allocator is invoked while
the thread originally was in the allocator.
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* get_driver() now returns a result, as you may theoretically call it on
any node (and not just your parent, which is guaranteed to be there).
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interface information (in the PCI notion) to a node, and the possible paths
of a device driver are generated from that information by the device manager.
* Removed the "is bus" attribute - the device manager now decides wether or not
a device always loads its children (as opposed to on demand loading only),
even if the B_FIND_CHILD_ON_DEMAND flag is specified.
* device_node::Register() now correctly maintains the fRegistered member field.
* Replaced the driver_module() and driver_data() methods with a get_driver()
method that retrieves all information at once.
* Cleaned attribute names.
* Some other cleanup, adding const where it makes sense.
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flexible; now, a driver type can result in any number of paths to probe.
* Also, the "bus" modules (busses/bus_managers) are now always probed - that's
only a temporary solution and should be restricted to certain driver types
later.
* Added a userland buildable version of KPath.
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5ms off. Not really good...
* The test on non-shared unnamed semaphores doesn't request a shared
semaphore anymore. It passes under Haiku, now.
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semantics of fork()ing with unnamed semaphores on other platforms is
different from what I thought it was.
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our repository, and integrated it to the build system.
* Got it from: http://www.icir.org/christian/sock.html (sock-0.3).
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* Implement "close" command that actively closes the server socket, or does
an simultaneous close. Even though this triggers an "endless conversation"
between two time-wait endpoints on Haiku, it works fine in the shell.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25225 a95241bf-73f2-0310-859d-f6bbb57e9c96
Firefox. It stores the active clipping region of a view when Draw() is
invoked, and uses that for asynchronous drawing. The test already shows
a couple of problems. When PushState() / PopState() is used, it is not
equivalent to ConstrainClippingRegion(&someRegion) /
ConstrainClippingRegion(NULL). Another problem shows when adding delays
(currently disabled), there should not be any difference, regardless of
how much delay is inserted into the asynchronous drawing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25150 a95241bf-73f2-0310-859d-f6bbb57e9c96