stippi+axeld:

* Made the StressTest app into a real stress test for the app_server, as the
  windows are now randomly changed, ie. moved, resized, hidden, activated, ...
* This already helped identifying two long-hiding bugs in the app_server code!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28216 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2008-10-17 15:46:45 +00:00
parent 703aecaaa5
commit c3657d1abd
1 changed files with 124 additions and 4 deletions

View File

@ -1,11 +1,12 @@
// main.cpp
#include <stdio.h>
#include <stdlib.h>
#include <Application.h>
#include <MessageRunner.h>
#include <Window.h>
#include <stdlib.h>
int32 gMaxCount = 0;
@ -77,6 +78,7 @@ TestApp::MessageReceived(BMessage* message)
case 'tick':
switch (fTestMode) {
case TEST_MANY_WINDOWS:
{
fFrame.OffsetBy(10.0, 0.0);
if (fFrame.right > fScreenFrame.right) {
// next row
@ -86,8 +88,126 @@ TestApp::MessageReceived(BMessage* message)
// back to top
fFrame.OffsetTo(10.0, 30.0);
}
new TestWindow(fFrame);
int32 action = CountWindows() > 1 ? rand() % 10 : 0;
switch (action) {
case 0: // new
new TestWindow(fFrame);
break;
case 1: // move
{
BWindow* window = WindowAt(rand() % CountWindows());
if (window->Lock()) {
if (window->IsHidden())
window->Show();
window->MoveBy(23, 19);
window->Unlock();
}
break;
}
case 2: // hide
{
BWindow* window = WindowAt(rand() % CountWindows());
if (window->Lock()) {
if (!window->IsHidden())
window->Hide();
window->Unlock();
}
break;
}
case 3: // activate
{
BWindow* window = WindowAt(rand() % CountWindows());
if (window->Lock()) {
if (window->IsHidden())
window->Show();
window->Activate();
window->Unlock();
}
break;
}
case 4: // change workspace
{
BWindow* window = WindowAt(rand() % CountWindows());
if (window->Lock()) {
if (window->IsHidden())
window->Show();
window->SetWorkspaces(1 << (rand() % 4));
window->Unlock();
}
break;
}
case 5: // minimize
{
BWindow* window = WindowAt(rand() % CountWindows());
if (window->Lock()) {
if (window->IsHidden())
window->Show();
window->Minimize(true);
window->Unlock();
}
break;
}
case 6: // change size
{
BWindow* window = WindowAt(rand() % CountWindows());
if (window->Lock()) {
if (window->IsHidden())
window->Show();
window->ResizeBy(1, 2);
window->Unlock();
}
break;
}
case 7: // set title
{
BWindow* window = WindowAt(rand() % CountWindows());
if (window->Lock()) {
if (window->IsHidden())
window->Show();
char title[256];
snprintf(title, sizeof(title), "Title %d",
rand() % 100);
window->SetTitle(title);
window->Unlock();
}
break;
}
case 8: // set look
{
BWindow* window = WindowAt(rand() % CountWindows());
if (window->Lock()) {
if (window->IsHidden())
window->Show();
window_look looks[] = {
B_DOCUMENT_WINDOW_LOOK,
B_MODAL_WINDOW_LOOK,
B_FLOATING_WINDOW_LOOK,
};
window->SetLook(looks[rand() % 3]);
window->Unlock();
}
break;
}
case 9: // set feel
{
BWindow* window = WindowAt(rand() % CountWindows());
if (window->Lock()) {
if (window->IsHidden())
window->Show();
window_feel feels[] = {
B_NORMAL_WINDOW_FEEL,
B_FLOATING_APP_WINDOW_FEEL,
B_MODAL_APP_WINDOW_FEEL,
};
window->SetFeel(feels[rand() % 3]);
window->Unlock();
}
break;
}
}
break;
}
case TEST_SINGLE_WINDOW:
if (fWindow) {
fWindow->Lock();
@ -114,7 +234,7 @@ TestWindow::TestWindow(BRect frame)
BMessenger self(this);
BMessage message(B_QUIT_REQUESTED);
fPulse = new BMessageRunner(self, &message, 10000000, 1);
fPulse = new BMessageRunner(self, &message, 100000000LL, 1);
if (Thread() < B_OK)
Quit();