* Made ASSERT definition conditional to avoid clashes.
* Automatic whitespace cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29408 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
a7edf1f7c0
commit
8dcef9a6ad
@ -49,9 +49,11 @@ All rights reserved.
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#include <new.h>
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// don't include <Debug.h>
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#define ASSERT(E) (void)0
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#ifndef ASSERT
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# define ASSERT(E) (void)0
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#endif
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#define TRESPASS() (void)0
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//namespace BPrivate {
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template <class Element>
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@ -89,17 +91,17 @@ public:
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// it is up to the subclass of OpenHashTable to supply
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// elementVector
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~OpenHashTable();
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bool InitCheck() const;
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void SetElementVector(ElementVec *elementVector);
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Element *FindFirst(uint32 elementHash) const;
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Element *Add(uint32 elementHash);
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void Remove(Element *element, bool dontRehash = false);
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void RemoveAll();
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// when calling Add, any outstanding element pointer may become
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// invalid; to deal with this, get the element index and restore
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// it after the add
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@ -116,7 +118,7 @@ protected:
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private:
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bool _RehashIfNeeded();
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bool _Rehash();
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int32 fArraySize;
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int32 fInitialSize;
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int32 fElementCount;
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@ -189,7 +191,7 @@ OpenHashTable<Element, ElementVec>::InitCheck() const
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::OptimalSize(int32 minSize)
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{
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for (int32 index = 0; ; index++)
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@ -207,12 +209,12 @@ OpenHashTable<Element, ElementVec>::FindFirst(uint32 hash) const
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hash %= fArraySize;
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if (fHashArray[hash] < 0)
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return 0;
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return &fElementVector->At(fHashArray[hash]);
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::ElementIndex(const Element *element) const
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{
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return fElementVector->IndexOf(*element);
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@ -226,21 +228,21 @@ OpenHashTable<Element, ElementVec>::ElementAt(int32 index) const
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::ArraySize() const
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{
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return fArraySize;
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::VectorSize() const
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{
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return fElementVector->Size();
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::CountElements() const
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{
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return fElementCount;
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@ -264,7 +266,7 @@ OpenHashTable<Element, ElementVec>::Add(uint32 hash)
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}
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template<class Element, class ElementVec>
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void
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void
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OpenHashTable<Element, ElementVec>::Remove(Element *element, bool dontRehash)
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{
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if (!dontRehash)
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@ -287,7 +289,7 @@ OpenHashTable<Element, ElementVec>::Remove(Element *element, bool dontRehash)
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TRESPASS();
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return;
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}
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if (&fElementVector->At(next) == element) {
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fElementVector->At(index).fNext = element->fNext;
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fElementVector->Remove(next);
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@ -299,7 +301,7 @@ OpenHashTable<Element, ElementVec>::Remove(Element *element, bool dontRehash)
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}
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template<class Element, class ElementVec>
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void
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void
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OpenHashTable<Element, ElementVec>::RemoveAll()
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{
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for (int32 i = 0; fElementCount > 0 && i < fArraySize; i++) {
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@ -317,7 +319,7 @@ OpenHashTable<Element, ElementVec>::RemoveAll()
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}
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template<class Element, class ElementVec>
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void
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void
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OpenHashTable<Element, ElementVec>::SetElementVector(ElementVec *elementVector)
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{
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fElementVector = elementVector;
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@ -419,18 +421,18 @@ OpenHashElementArray<Element>::At(int32 index) const
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}
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template<class Element>
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int32
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int32
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OpenHashElementArray<Element>::IndexOf(const Element &element) const
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{
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int32 result = &element - fData;
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if (result < 0 || result > fSize)
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return -1;
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return result;
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}
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template<class Element>
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int32
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int32
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OpenHashElementArray<Element>::Size() const
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{
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return fSize;
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@ -460,7 +462,7 @@ OpenHashElementArray<Element>::Add()
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int32 index = fNextFree;
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if (fNextDeleted >= 0) {
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index = fNextDeleted;
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fNextDeleted = At(index).fNext;
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fNextDeleted = At(index).fNext;
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} else if (fNextFree >= fSize - 1) {
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int32 newSize = fSize + kGrowChunk;
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/*
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@ -486,11 +488,11 @@ OpenHashElementArray<Element>::Add()
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// call placement new to initialize the element properly
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ASSERT(At(index).fNext == -1);
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return &At(index);
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return &At(index);
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}
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template<class Element>
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void
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void
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OpenHashElementArray<Element>::Remove(int32 index)
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{
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// delete by chaining empty elements in a single linked
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@ -52,9 +52,11 @@ All rights reserved.
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#include "Misc.h"
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// don't include <Debug.h>
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#define ASSERT(E) (void)0
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#ifndef ASSERT
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# define ASSERT(E) (void)0
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#endif
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#define TRESPASS() (void)0
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//namespace BPrivate {
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template <class Element>
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@ -92,16 +94,16 @@ public:
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// it is up to the subclass of OpenHashTable to supply
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// elementVector
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~OpenHashTable();
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bool InitCheck() const;
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void SetElementVector(ElementVec *elementVector);
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Element *FindFirst(uint32 elementHash) const;
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Element *Add(uint32 elementHash);
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void Remove(Element *);
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// when calling Add, any outstanding element pointer may become
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// invalid; to deal with this, get the element index and restore
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// it after the add
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@ -118,7 +120,7 @@ protected:
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private:
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bool _RehashIfNeeded();
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bool _Rehash();
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int32 fArraySize;
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int32 fInitialSize;
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int32 fElementCount;
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@ -190,7 +192,7 @@ OpenHashTable<Element, ElementVec>::InitCheck() const
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::OptimalSize(int32 minSize)
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{
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for (int32 index = 0; ; index++)
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@ -208,12 +210,12 @@ OpenHashTable<Element, ElementVec>::FindFirst(uint32 hash) const
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hash %= fArraySize;
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if (fHashArray[hash] < 0)
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return 0;
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return &fElementVector->At(fHashArray[hash]);
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::ElementIndex(const Element *element) const
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{
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return fElementVector->IndexOf(*element);
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@ -227,21 +229,21 @@ OpenHashTable<Element, ElementVec>::ElementAt(int32 index) const
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::ArraySize() const
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{
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return fArraySize;
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::VectorSize() const
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{
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return fElementVector->Size();
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::CountElements() const
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{
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return fElementCount;
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@ -265,7 +267,7 @@ OpenHashTable<Element, ElementVec>::Add(uint32 hash)
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}
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template<class Element, class ElementVec>
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void
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void
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OpenHashTable<Element, ElementVec>::Remove(Element *element)
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{
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_RehashIfNeeded();
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@ -287,7 +289,7 @@ OpenHashTable<Element, ElementVec>::Remove(Element *element)
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TRESPASS();
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return;
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}
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if (&fElementVector->At(next) == element) {
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fElementVector->At(index).fNext = element->fNext;
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fElementVector->Remove(next);
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@ -299,7 +301,7 @@ OpenHashTable<Element, ElementVec>::Remove(Element *element)
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}
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template<class Element, class ElementVec>
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void
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void
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OpenHashTable<Element, ElementVec>::SetElementVector(ElementVec *elementVector)
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{
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fElementVector = elementVector;
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@ -405,18 +407,18 @@ OpenHashElementArray<Element>::At(int32 index) const
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}
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template<class Element>
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int32
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int32
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OpenHashElementArray<Element>::IndexOf(const Element &element) const
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{
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int32 result = &element - fData;
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if (result < 0 || result > fSize)
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return -1;
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return result;
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}
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template<class Element>
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int32
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int32
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OpenHashElementArray<Element>::Size() const
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{
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return fSize;
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@ -446,7 +448,7 @@ OpenHashElementArray<Element>::Add()
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int32 index = fNextFree;
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if (fNextDeleted >= 0) {
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index = fNextDeleted;
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fNextDeleted = At(index).fNext;
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fNextDeleted = At(index).fNext;
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} else if (fNextFree >= fSize - 1) {
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int32 newSize = fSize + kGrowChunk;
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/*
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@ -472,11 +474,11 @@ OpenHashElementArray<Element>::Add()
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// call placement new to initialize the element properly
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ASSERT(At(index).fNext == -1);
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return &At(index);
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return &At(index);
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}
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template<class Element>
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void
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void
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OpenHashElementArray<Element>::Remove(int32 index)
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{
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// delete by chaining empty elements in a single linked
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@ -52,9 +52,11 @@ All rights reserved.
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#include "Misc.h"
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// don't include <Debug.h>
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#define ASSERT(E) (void)0
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#ifndef ASSERT
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# define ASSERT(E) (void)0
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#endif
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#define TRESPASS() (void)0
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//namespace BPrivate {
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template <class Element>
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@ -92,16 +94,16 @@ public:
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// it is up to the subclass of OpenHashTable to supply
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// elementVector
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~OpenHashTable();
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bool InitCheck() const;
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void SetElementVector(ElementVec *elementVector);
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Element *FindFirst(uint32 elementHash) const;
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Element *Add(uint32 elementHash);
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void Remove(Element *);
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// when calling Add, any outstanding element pointer may become
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// invalid; to deal with this, get the element index and restore
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// it after the add
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@ -118,7 +120,7 @@ protected:
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private:
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bool _RehashIfNeeded();
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bool _Rehash();
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int32 fArraySize;
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int32 fInitialSize;
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int32 fElementCount;
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@ -190,7 +192,7 @@ OpenHashTable<Element, ElementVec>::InitCheck() const
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::OptimalSize(int32 minSize)
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{
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for (int32 index = 0; ; index++)
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@ -208,12 +210,12 @@ OpenHashTable<Element, ElementVec>::FindFirst(uint32 hash) const
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hash %= fArraySize;
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if (fHashArray[hash] < 0)
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return 0;
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return &fElementVector->At(fHashArray[hash]);
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::ElementIndex(const Element *element) const
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{
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return fElementVector->IndexOf(*element);
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@ -227,21 +229,21 @@ OpenHashTable<Element, ElementVec>::ElementAt(int32 index) const
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::ArraySize() const
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{
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return fArraySize;
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::VectorSize() const
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{
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return fElementVector->Size();
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}
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template<class Element, class ElementVec>
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int32
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int32
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OpenHashTable<Element, ElementVec>::CountElements() const
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{
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return fElementCount;
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@ -265,7 +267,7 @@ OpenHashTable<Element, ElementVec>::Add(uint32 hash)
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}
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template<class Element, class ElementVec>
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void
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void
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OpenHashTable<Element, ElementVec>::Remove(Element *element)
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{
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_RehashIfNeeded();
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@ -287,7 +289,7 @@ OpenHashTable<Element, ElementVec>::Remove(Element *element)
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TRESPASS();
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return;
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}
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if (&fElementVector->At(next) == element) {
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fElementVector->At(index).fNext = element->fNext;
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fElementVector->Remove(next);
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@ -299,7 +301,7 @@ OpenHashTable<Element, ElementVec>::Remove(Element *element)
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}
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template<class Element, class ElementVec>
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void
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void
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OpenHashTable<Element, ElementVec>::SetElementVector(ElementVec *elementVector)
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{
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fElementVector = elementVector;
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@ -405,18 +407,18 @@ OpenHashElementArray<Element>::At(int32 index) const
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}
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template<class Element>
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int32
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int32
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OpenHashElementArray<Element>::IndexOf(const Element &element) const
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{
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int32 result = &element - fData;
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if (result < 0 || result > fSize)
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return -1;
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return result;
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}
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template<class Element>
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int32
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int32
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OpenHashElementArray<Element>::Size() const
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{
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return fSize;
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@ -446,7 +448,7 @@ OpenHashElementArray<Element>::Add()
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int32 index = fNextFree;
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if (fNextDeleted >= 0) {
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index = fNextDeleted;
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fNextDeleted = At(index).fNext;
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fNextDeleted = At(index).fNext;
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} else if (fNextFree >= fSize - 1) {
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int32 newSize = fSize + kGrowChunk;
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/*
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@ -472,11 +474,11 @@ OpenHashElementArray<Element>::Add()
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// call placement new to initialize the element properly
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ASSERT(At(index).fNext == -1);
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return &At(index);
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return &At(index);
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}
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template<class Element>
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void
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void
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OpenHashElementArray<Element>::Remove(int32 index)
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{
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// delete by chaining empty elements in a single linked
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|
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