into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
root layer per desktop.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96
cursor thread didn't call acquire_sem() fast enough, it would never get released by
B_RELEASE_ALL (as that only releases all waiting threads), and thus, waited forever
for the semaphore to be released again.
On the other side, the input_server didn't call release_sem() anymore, since the
cursor thread still didn't read out the data after the last release...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15014 a95241bf-73f2-0310-859d-f6bbb57e9c96
* RootLayer still set the mouse cursor...
* mixed up "x" and "y" in the cursor thread
* but that didn't get noticed, as B_RELEASE_ALL doesn't seem to work
(will look into that next)!
The cursor finally works as good as expected in Qemu :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15013 a95241bf-73f2-0310-859d-f6bbb57e9c96
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed all warnings.
* moved functions from the header into the source file.
* added a TODO about the incorrect usage of BFont::Size() as font height
in pixel!!
* renamed some stuff to match our style guide a bit better - could need
some more work here, it's still pretty messy.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15009 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also supports the B_SUSPEND_VIEW_FOCUS options, B_NO_POINTER_HISTORY is not yet there,
and B_LOCK_WINDOW_FOCUS has to be implemented somewhere else (its outside of the
scope of this class).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15007 a95241bf-73f2-0310-859d-f6bbb57e9c96
* no longer allocates focus messengers on the heap but keeps them around.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14992 a95241bf-73f2-0310-859d-f6bbb57e9c96
neither used nor tested. It's not even complete yet (support for Set[Mouse]EventMask()
is missing), but it will get there :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14990 a95241bf-73f2-0310-859d-f6bbb57e9c96
Notice the doubled key events in case the upper right BTextControl with
B_KEYBOARD_EVENTS has focus in BeOS...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14982 a95241bf-73f2-0310-859d-f6bbb57e9c96
kernel. They are now the sizes of the allocated areas, which might be a
bit more than the actually used size, but at least they are not
potentially less, as they were before. This could have unexpected
effects like the Tracker not finding its resources...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14977 a95241bf-73f2-0310-859d-f6bbb57e9c96
ignored and the line concatenated with the next one -- making it a
comment, too. Either a bug or a newly implemented feature.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14974 a95241bf-73f2-0310-859d-f6bbb57e9c96
doesn't link against libsupc++ and still needs the symbol.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14972 a95241bf-73f2-0310-859d-f6bbb57e9c96
we might miss some wrappers for some ieee754 functions (to check)
hope nothing is broken
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14968 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrote event handling: instead of writing every single device message to
the event port, they are just queued in a list, and the event loop is only
notified if necessary (ie. if a notification has been sent already, new
events are just queued up until the input_server found the time to process
them).
* This also fixed a big memory leak: every message processed by EnqueueDeviceMessage()
(IOW every key or mouse event) was leaked!
* no longer abuses gInputMethodListLocker to lock the method event queue
(it now uses the standard event queue lock).
* removed the completely superfluous, weird and decelerating event caching mechanism
* tried to find a better distribution of work between _SanitizeEvents(),
_MethodizeEvents(), and _DispatchEvents().
* HandleSetMousePosition() now only does what it's supposed to do (this currently
causes the mouse to jump at the start, though).
* now uses the "Message4" for message sending if available.
* fixed "kb_mouse_settings.h" to include all headers it needs.
* some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14966 a95241bf-73f2-0310-859d-f6bbb57e9c96
they could not be parsed again by the kernel, and thus, safemode was not working
anymore (as it was queried by the SMP stuff).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14960 a95241bf-73f2-0310-859d-f6bbb57e9c96