2638 Commits

Author SHA1 Message Date
Karsten Heimrich
12fd6cc2e7 * move libprint sources into libs, as it is a 3rdparty lib
* move libprint headers into libs headers folder accordingly
* merge all shared folders sources into kits print, we might build later on a
  real print kit, propably also to access cups from an nicely API, atm static
* move all shared headers into private print, also pr_server.h from interface
* adjust build to work with the changed folder layout



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26570 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-22 20:30:14 +00:00
Stephan Aßmus
1f855f9696 Implemented a double buffered mode for the case that the screen is 32 bit.
It works by adjusting the display_mode to have twice the virtual height to
cause the graphics driver to allocate enough frame buffer. Since hardware
acceleration calls are based on geometry locations instead of memory locations,
accelerated calls can work in the offscreen buffer with this method.
Similarily, the new CopyBackToFront() method copies the back buffer into the
front buffer with hardware acceleration. The code is currently disabled, since
not all graphics drivers handle the virtual versus display size correctly,
for example the intel_extreme driver. It works for example with the radeon
driver, but another problem prevents me to judge the benefit of this method.
Most types of screen redraws are flicker free, though, which is the whole point
of the excercise. :-)
Another problem with the current code is the initial mode switch. It does
not try again to double the frame buffer in the fall back code paths. It could
also check the frame buffer memory at all, before even trying to save some
cycles.
To see it in action, uncomment the code at line 508.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26545 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-21 12:50:32 +00:00
Stephan Aßmus
576305a5d8 * Adopt the code to handle the case that even a HWInterface instance with
hardware accelerated functions could be double buffered.
* Align the rectangle used for arc drawing like those for ellipsis.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26544 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-21 12:40:46 +00:00
Stephan Aßmus
328699e5f6 * Coding style cleanup
* Added a flag "fIsOffscreenBuffer", which is used to shift the frame buffer
  pointer to the position after the visible frame buffer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26543 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-21 12:33:06 +00:00
Stephan Aßmus
c5ac899aac * Refactor the method that actually copies rectangles from the back buffer to
the front buffer so that derived classes could override it.
* Minor coding style changes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26542 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-21 12:31:27 +00:00
Oliver Ruiz Dorantes
41da6509b2 - Add handling of some events taking part on the pairing process
- Rename event structures to be consistent with another remaining ones
- Fix typos
by Mika & Oliver




git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26476 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-17 20:44:09 +00:00
Rene Gollent
2cfee16a9e Build fix.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26438 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-15 18:26:40 +00:00
Stephan Aßmus
f01b70d098 mmlr + stippi:
Found an incompatibility with BeOS, where Haiku behaves correctly, though,
after our changes: The alpha channel of B_RGB32 bitmaps is ignored, but
B_TRANSPARENT_MAGIC_RGBA32 pixels are considered fully transparent. In BeOS,
B_RGB32 are simply treated as B_RGBA32, but only in B_OP_ALPHA. We have
added a comment as well as the code that would enabled the BeOS behavior.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26436 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-15 18:18:07 +00:00
Stephan Aßmus
0634c42f2c Small code and comment cleanups as well as clarifications.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26432 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-15 17:06:14 +00:00
Stephan Aßmus
96c7800295 Rearrange Painter::_DrawBitmap() so that the optimized codepaths for unscaled
drawings are used for bitmaps that needed to be converted to B_RGBA32.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26431 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-15 16:46:39 +00:00
Stephan Aßmus
fe71730a9c Add one more optimization for an often used case of bitmap rendering.
B_RGBA32 and B_RGB32 in B_OP_OVER no longer go through the generic AGG code
path, but have an optimized version now, as long as the bitmap is not scaled.
B_RGB32 needs to handle B_TRANSPARENT_MAGIC_RGBA32, while B_RGBA32 works just
like regular alpha blending.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26427 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-15 15:41:03 +00:00
Axel Dörfler
bd2509c549 * Desktop::_UpdateFloating() and Desktop::_UpdateSubsetWorkspaces() both
assumed that there was only a single window that was responsible for the
  workspaces of a floating/subset window. Of course, any number of windows
  can make up the workspaces of those. This fixes bug #2506.
* Added a Window::InSubsetWorkspace() method to complement SubsetWorkspaces().
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26371 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 14:17:23 +00:00
Stephan Aßmus
d24ece5186 * I have experiemented with a different method of countering the colored edges
problem of subpixel-anti-alised font rendering. Personally I find the method
better than filtering the subpixels, since it is a straighter transition
between unfiltered subpixel aa and grayscale aa. There is no added blur
affecting also innocent neighboring pixels. The filter method is better at
hiding jagged diagonal lines though, so Andrej and I agreed to move this to
a general discussion on the mailing list. Screenshots forthcomming...

* Some additional coding style improvements.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 12:59:20 +00:00
Stephan Aßmus
b09e2f6f4b Patch by Andrej Spielmann (GSOC):
* Extend the app_server protocol by configuration options to turn
  subpixel font rendering on/off and also make the glyph hinting optional
  (aligning of glyph shapes to the pixel grid).
* Implement the setting in the app_server and also handle the persistency.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26362 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 08:29:50 +00:00
Stephan Aßmus
fa6a00c628 Patch by Andrej Spielmann (GSOC):
* Integrate the subpixel rendering with the existing drawing backend and
  the font rendering.
* The font cache has got an additional rendering type for extracting and
  caching glyph bitmaps that store subpixel coverage values.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26361 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 08:26:38 +00:00
Stephan Aßmus
73b44a6aae Patch by Andrej Spielmann (GSOC):
* Extend the existing agg_renderer_region with the two new subpixel methods.
* Remove trailing whitespace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26360 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 08:22:41 +00:00
Stephan Aßmus
829453f678 Patch by Andrej Spielmann (GSOC):
Sorry, actually this third AGG class is also needed to handle subpixel scanline
coverage.

NOTE: I am trying to break up the large patch into digestable pieces. The
comments come from me not from Andrej, so I am to blame for any confusion! :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26359 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 08:19:22 +00:00
Stephan Aßmus
185d13d5de Patch by Andrej Spielmann (GSOC):
Two new AGG classes were needed to handle subpixel scanline coverage values.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26358 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 08:15:59 +00:00
Stephan Aßmus
0a0622a6de patch by Andrej Spielmann (GSOC):
Removed trailing whitespace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26357 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 08:12:38 +00:00
Stephan Aßmus
c816464287 patch by Andrej Spielmann (GSOC):
Added complementary functions to the set of functions that implement a
drawing_mode, these new functions interpret the coverage values passed
from the AGG rasterizer or another scanline storage as subpixel triplets.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26355 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 08:08:59 +00:00
Stephan Aßmus
60d98a49ed patch by Andrej Spielmann (GSOC):
* Added marco definitions for subpixel based blending of two 32 bit pixels.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26354 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 08:06:59 +00:00
Oliver Ruiz Dorantes
d04eb939af -Move the launching of the Local Device to an IOCTL from the open hook to be more compatible with the net_stack
-Implement Launch method in the accesors regarding previous comment
-Fix KDL at removing device



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26345 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-09 17:01:30 +00:00
Stephan Aßmus
264df95726 All input device add-ons should already do this, but make sure that
mouse messages have a "when" field with the event system time.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26328 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-08 20:29:18 +00:00
Oliver Ruiz Dorantes
48cca06a81 Add new virtual method in the delegates to launch the device, Instantiation meant only to open/register the localdevice
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26326 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-08 18:39:41 +00:00
Stephan Aßmus
fc8e77f863 When a BBitmap is drawn with scale, but also only partly, the inverse
image scan generator matrix was calculated wrongly. The part of the offset
that lies within the bitmap bounds needs to have the scale applied as well.
Maybe this code can be simplified. Appearantly there is not a lot of code
that uses BBitmap drawing this way, perhaps because the R5 version has had
issues with rounding. But MediaPlayer uses this feature for drawing the peak
levels and this is fixed by this change.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26324 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-08 17:48:30 +00:00
Stephan Aßmus
93016537eb Check if the Painter even has a clipping region set before trying to take the
short cut when no text needs to be rendered. I've seen a crash yesterday in
the app_server test environment when the decorater was drawing something,
although it may also have been because I had a screwed up objects folder
where some objects were not recompiled because I am switching back and forth
between two app_server code folders.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26323 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-08 17:41:15 +00:00
Karsten Heimrich
685483eada * set the what field to okok on success, as the epson returns 'Good' for some reason
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26309 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-07 20:04:03 +00:00
Karsten Heimrich
c5ea3d591d * rearranged header a bit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26308 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-07 20:01:46 +00:00
Karsten Heimrich
a836d47d56 * cleanup, no functional change
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26307 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-07 19:39:10 +00:00
Oliver Ruiz Dorantes
5d7bf42195 Fix EOL
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26230 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-02 21:09:04 +00:00
Oliver Ruiz Dorantes
b42c202a65 Fix typos reported by Mika, and remove whitespaces
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26202 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-01 20:28:12 +00:00
Oliver Ruiz Dorantes
291e114333 Fix EOL
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26199 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-01 19:43:37 +00:00
Oliver Ruiz Dorantes
480cccf67b Fix a serious TODO,
Report the index where the event opcode pair has been found.
Currently server was expecting them to be the first entry of the request 



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26198 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-01 19:35:10 +00:00
Oliver Ruiz Dorantes
18dbcd22a0 Handle the command status sent before the arrival of a remote name request.
Avoid unhandled event in the bluetooth_server
	by Mika Lindqvist
  


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26196 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-01 19:15:15 +00:00
Stephan Aßmus
f592fcef43 stippi + bonefish:
Fixed race conditions when a ServerApp or ServerWindow is created. The 
reply to the client that the object has been created successfully was 
sent in the thread creating it. Preempted at the wrong time (right after 
writing the message to the port) could lead to the object's thread using 
the link at the same time, which would screw up all subsequent 
communication via that link.
This fixes the problem that mimeset would sometimes fail when building 
Haiku in Haiku (can't find the ticket). It probably also fixes #2331, 
and the bug that sometimes when a window is opened (Terminal, crash 
alert, shutdown window, etc.) it would come up with huge width/height 
and tiny other dimension (can't find the ticket).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26192 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-01 15:47:56 +00:00
Michael Lotz
d0b2c3e1b8 Remove locking when drawing the decorator buttons. This is most probably not
correct, but it prevents a deadlock that could sometimes be seen right after
booting when the Terminal was supposed to draw the decorator buttons. It
doesn't seem to cause any problems with locking removed (the original drawing
code didn't lock either). Added a TODO to investigate and eventually fix that
though.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26170 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-29 21:03:34 +00:00
Michael Lotz
61ed28ee13 * All drawing modes except for B_OP_COPY should respect transparent pixels in
source bitmaps. The destination is preserved now when encountering such
  transparent pixels in the source bitmaps.
* B_OP_ERASE is supposed to replace with the low color whereever a source
  bitmap has a non-transparent pixel.
* The B_OP_MIN and B_OP_MAX drawing modes are supposed to select either the
  source or destination pixel based on their brightness, not combine the two
  pixels' color components into a new pixel. The brightness_for() function is
  taken from ColorConversion.cpp in the interface kit. Probably a simpler
  algorithm would do as well.
* Handle B_TRANSPARENT_MAGIC_* in all cases when drawing bitmaps with non-alpha
  source bitmaps, as all modes except B_OP_COPY are sensitive to transparency.

This should make all drawing modes behave as documented in the BeBook. Except
for B_OP_SELECT, which seems broken under R5, the results compare nicely now.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26075 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-22 02:34:15 +00:00
Michael Lotz
00c81869c5 Fix obviously swapped if statement checking for a solid pattern.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26071 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-21 23:51:37 +00:00
Michael Lotz
efec339946 Take the source alpha into account when doing a B_OP_INVERT so that drawing
bitmaps in B_OP_INVERT mode does not affect pixels where the source bitmap
was transparent, as noted in the BeBook. Not really sure I'm doing that right
though and probably needs looking into for B_OP_ERASE and B_OP_SELECT too.
Fixes bug #2421 though.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26067 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-21 19:38:56 +00:00
Michael Lotz
bdc47b1f97 Remove transparent magic handling for B_CMAP8, ImportBits() takes care of that already.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26065 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-21 14:48:06 +00:00
Michael Lotz
f24652cba6 Fix two wrong debug output messages and add one for AS_SYNC.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26063 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-21 13:45:58 +00:00
Oliver Ruiz Dorantes
14ea910db6 Identation and handling of the pincode and incoming connection events
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-18 21:05:33 +00:00
Stephan Aßmus
9977d172f0 Keep the last changes more in the style of the rest of the file. (Nice
catch, btw, Michael!)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25961 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-15 10:41:54 +00:00
Michael Lotz
345dc29f8a When drawing bitmaps with B_OP_OVER with a color space that does not provide
an alpha channel of itself, we have to respect B_TRANSPARENT_MAGIC_* pixels
and properly make them transparent. We achive that now by just setting the
alpha to 0 in our converted B_RGBA32 bitmap for each pixel where there is a
B_TRANSPARENT_MAGIC_* pixel in the source. This is not really efficient, but
fixes missing images for example in NetPositive. They were treated as B_RGBA32
while they in fact were B_RGB32 and happened to have all alpha bits set to 0.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25956 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-14 20:52:05 +00:00
Michael Lotz
6309b004c6 When drawing the decorator buttons lock the DrawingEngine, enable copying to
the front buffer, draw the bitmap, restore the copy to front buffer state and
unlock. This fixes that the updated button state was not actually copyied to
the front buffer (and therefore visible) when a window was inside an update
(disabling front buffer copying).

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25954 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-14 20:51:20 +00:00
Michael Lotz
e13a79e005 * Cache the close and zoom buttons in a blit-ready bitmap so the buttons don't
need to be drawn each time an update occurs (switching focus/non-focus or
  pressed state, involving many graphics card blits and state updates in the
  drawing subsystem).
* Provide a shared list of already present bitmaps. All the default decorators
  now use the new _GetBitmapForButton static method to get a rendered bitmap
  of the button for the given size and state (focus, pressed). If a matching
  bitmap exists it is returned, otherwise a new one is created on demand using
  a shared BitmapDrawingEngine.
* Cache the colors of the tab and frame for both focus and non-focus states to
  avoid always looking them up.
* Added a todo that these bitmaps and the BitmapDrawingEngine are never freed.
  They should be freed on app_server quit, but as there are only like 12 of
  them anyway I didn't really bother.
* Some cleanup.

This should reduce the waste of cycles for just drawing the default decorator
buttons quite a bit. Probably the whole tab should be pre-rendered though to
also safe the text rendering of the title.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25952 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-13 13:48:33 +00:00
Michael Lotz
33d85b510b Add a handy utility class that provides a DrawingEngine directly attached to a
server side UtilityBitmap of a certain size. It sets up the DrawingEngine, the
UtilityBitmap and the BitmapHWInterface necessary so that one can directly
do drawing to a bitmap using the normal DrawingEngine interface. It provides
an ExportToBitmap method that allocates an output UtilityBitmap of a specified
size and color space where the content is put into, so a single instance of a
BitmapDrawingEngine can be reused for various drawing.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25951 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-13 13:28:13 +00:00
Michael Lotz
3ba76c1433 Whitespace cleanup. No functional changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25940 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-12 18:08:52 +00:00
Michael Lotz
018b0c251c * The StrokeLine() variation that takes a rgb_color did change the drawing
state of the painter without restoring it afterwards (HighColor and
  DrawingMode).
  This function is only used in decorators, but as such it could lead to
  strange effects. When clicking and holding the close button on the R5
  MidiPlayer for example, the background of the scope would suddenly become
  the color of the close buttons middle line. As the drawing mode was also
  overwritten this could probably have lead to text rendering issues when
  zooming applications. As I didn't find a easy way to reproduce such a thing,
  this is only theory though.
* Implement the missing IsExclusiveAccessLocked() method in the DrawingEngine
  which is not used at the moment. If corresponding debug output is generated
  though, it reveals possible locking issues with CopyRegion().
* Remove an empty line in the LineArrayData struct.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25934 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-11 23:49:53 +00:00
Karsten Heimrich
ced75fc6b0 * in case we do not show the config window,
still distinguish between config page and config job
 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25910 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-10 18:47:07 +00:00