* Coding style cleanup
* Added a flag "fIsOffscreenBuffer", which is used to shift the frame buffer pointer to the position after the visible frame buffer. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26543 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,55 +1,49 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2005, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: AccelerantBuffer.cpp
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// Author: Michael Lotz <mmlr@mlotz.ch>
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// Description: A RenderingBuffer implementation that accesses graphics
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// memory directly.
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//
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//------------------------------------------------------------------------------
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/*
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* Copyright 2005 Michael Lotz <mmlr@mlotz.ch>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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//! A RenderingBuffer implementation that accesses graphics memory directly.
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#include "AccelerantBuffer.h"
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// constructors
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AccelerantBuffer::AccelerantBuffer()
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: fDisplayModeSet(false),
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fFrameBufferConfigSet(false)
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: fDisplayModeSet(false),
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fFrameBufferConfigSet(false),
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fIsOffscreenBuffer(false)
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{
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}
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AccelerantBuffer::AccelerantBuffer( const display_mode &mode,
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const frame_buffer_config &config)
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: fDisplayModeSet(false),
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fFrameBufferConfigSet(false)
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AccelerantBuffer::AccelerantBuffer(const display_mode& mode,
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const frame_buffer_config& config)
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: fDisplayModeSet(false),
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fFrameBufferConfigSet(false),
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fIsOffscreenBuffer(false)
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{
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SetDisplayMode(mode);
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SetFrameBufferConfig(config);
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}
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// destructor
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AccelerantBuffer::AccelerantBuffer(const AccelerantBuffer& other,
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bool offscreenBuffer)
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: fDisplayMode(other.fDisplayMode),
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fFrameBufferConfig(other.fFrameBufferConfig),
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fDisplayModeSet(other.fDisplayModeSet),
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fFrameBufferConfigSet(other.fFrameBufferConfigSet),
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fIsOffscreenBuffer(other.fIsOffscreenBuffer || offscreenBuffer)
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{
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}
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AccelerantBuffer::~AccelerantBuffer()
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{
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}
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// InitCheck
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status_t
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AccelerantBuffer::InitCheck() const
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{
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@ -59,7 +53,7 @@ AccelerantBuffer::InitCheck() const
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return B_NO_INIT;
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}
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// ColorSpace
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color_space
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AccelerantBuffer::ColorSpace() const
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{
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@ -69,21 +63,22 @@ AccelerantBuffer::ColorSpace() const
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return B_NO_COLOR_SPACE;
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}
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// Bits
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void *
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void*
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AccelerantBuffer::Bits() const
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{
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if (InitCheck() != B_OK)
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return NULL;
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// TODO: Enable this if we can ensure that frame_buffer_dma is valid
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/*if (fFrameBufferConfig.frame_buffer_dma)
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return fFrameBufferConfig.frame_buffer_dma;*/
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return fFrameBufferConfig.frame_buffer;
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uint8* bits = (uint8*)fFrameBufferConfig.frame_buffer;
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if (fIsOffscreenBuffer)
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bits += fDisplayMode.virtual_height * fFrameBufferConfig.bytes_per_row;
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return bits;
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}
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// BytesPerRow
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uint32
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AccelerantBuffer::BytesPerRow() const
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{
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@ -93,7 +88,7 @@ AccelerantBuffer::BytesPerRow() const
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return 0;
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}
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// Width
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uint32
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AccelerantBuffer::Width() const
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{
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@ -103,7 +98,7 @@ AccelerantBuffer::Width() const
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return 0;
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}
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// Height
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uint32
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AccelerantBuffer::Height() const
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{
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@ -113,16 +108,25 @@ AccelerantBuffer::Height() const
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return 0;
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}
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void
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AccelerantBuffer::SetDisplayMode(const display_mode &mode)
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AccelerantBuffer::SetDisplayMode(const display_mode& mode)
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{
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fDisplayMode = mode;
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fDisplayModeSet = true;
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}
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void
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AccelerantBuffer::SetFrameBufferConfig(const frame_buffer_config &config)
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AccelerantBuffer::SetFrameBufferConfig(const frame_buffer_config& config)
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{
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fFrameBufferConfig = config;
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fFrameBufferConfigSet = true;
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}
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void
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AccelerantBuffer::SetOffscreenBuffer(bool offscreenBuffer)
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{
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fIsOffscreenBuffer = offscreenBuffer;
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}
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@ -1,31 +1,7 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2005, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: AccelerantBuffer.h
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// Author: Michael Lotz <mmlr@mlotz.ch>
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// Description: A RenderingBuffer implementation that accesses graphics
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// memory directly.
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//
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//------------------------------------------------------------------------------
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/*
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* Copyright 2005 Michael Lotz <mmlr@mlotz.ch>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#ifndef ACCELERANT_BUFFER_H
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#define ACCELERANT_BUFFER_H
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class AccelerantBuffer : public RenderingBuffer {
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public:
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AccelerantBuffer();
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AccelerantBuffer(const display_mode &mode,
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const frame_buffer_config &config);
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virtual ~AccelerantBuffer();
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AccelerantBuffer(const display_mode& mode,
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const frame_buffer_config& config);
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AccelerantBuffer(const AccelerantBuffer& other,
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bool offscreenBuffer = false);
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virtual ~AccelerantBuffer();
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virtual status_t InitCheck() const;
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virtual status_t InitCheck() const;
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virtual color_space ColorSpace() const;
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virtual void *Bits() const;
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virtual uint32 BytesPerRow() const;
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virtual uint32 Width() const;
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virtual uint32 Height() const;
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virtual color_space ColorSpace() const;
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virtual void* Bits() const;
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virtual uint32 BytesPerRow() const;
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virtual uint32 Width() const;
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virtual uint32 Height() const;
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void SetDisplayMode(const display_mode &mode);
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void SetFrameBufferConfig(const frame_buffer_config &config);
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void SetDisplayMode(const display_mode& mode);
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void SetFrameBufferConfig(
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const frame_buffer_config& config);
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void SetOffscreenBuffer(bool offscreenBuffer);
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private:
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display_mode fDisplayMode;
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frame_buffer_config fFrameBufferConfig;
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bool fDisplayModeSet;
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bool fFrameBufferConfigSet;
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display_mode fDisplayMode;
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frame_buffer_config fFrameBufferConfig;
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bool fDisplayModeSet : 1;
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bool fFrameBufferConfigSet : 1;
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bool fIsOffscreenBuffer : 1;
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};
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#endif // ACCELERANT_BUFFER_H
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