cursor thread didn't call acquire_sem() fast enough, it would never get released by
B_RELEASE_ALL (as that only releases all waiting threads), and thus, waited forever
for the semaphore to be released again.
On the other side, the input_server didn't call release_sem() anymore, since the
cursor thread still didn't read out the data after the last release...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15014 a95241bf-73f2-0310-859d-f6bbb57e9c96
* RootLayer still set the mouse cursor...
* mixed up "x" and "y" in the cursor thread
* but that didn't get noticed, as B_RELEASE_ALL doesn't seem to work
(will look into that next)!
The cursor finally works as good as expected in Qemu :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15013 a95241bf-73f2-0310-859d-f6bbb57e9c96
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrote event handling: instead of writing every single device message to
the event port, they are just queued in a list, and the event loop is only
notified if necessary (ie. if a notification has been sent already, new
events are just queued up until the input_server found the time to process
them).
* This also fixed a big memory leak: every message processed by EnqueueDeviceMessage()
(IOW every key or mouse event) was leaked!
* no longer abuses gInputMethodListLocker to lock the method event queue
(it now uses the standard event queue lock).
* removed the completely superfluous, weird and decelerating event caching mechanism
* tried to find a better distribution of work between _SanitizeEvents(),
_MethodizeEvents(), and _DispatchEvents().
* HandleSetMousePosition() now only does what it's supposed to do (this currently
causes the mouse to jump at the start, though).
* now uses the "Message4" for message sending if available.
* fixed "kb_mouse_settings.h" to include all headers it needs.
* some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14966 a95241bf-73f2-0310-859d-f6bbb57e9c96
temporary handling code in the app_server.
* RootLayer no longer creates the input_server messaging port - this is now
the responsibility of the input_server.
* Moved AS_CREATE_[OFFSCREEN_]WINDOW from ServerApp::_MessageLooper() to
_DispatchMessage().
* The RootLayer thread is now started as soon as the input_server is there.
* removed or disabled any input_server stuff in the AppServer class.
* removed old message commmands to the app_server.
* Removed the R5_CURSOR_COMM and HAIKU_APPSERVER_COMM definitions: the
input_server is now automatically built correctly depending on the target.
* InputServer::EventLoop() plays now safe and checks for error conditions.
* InputServer::EnqueueDeviceMessage() seems to leak memory, added TODO about
this.
* InputServer event loop messaging uses ports for inner-app communication - why?
* The InputServer event loop thread is no longer killed on exit, it just quits
when its port is gone.
* Minor cleanup in input_server.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14949 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now uses (nothrow) for fChars and checks if the allocation succeeded.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14947 a95241bf-73f2-0310-859d-f6bbb57e9c96
be_app object anymore.
* fixed some missing locks for the input device list.
* moved the input device list into the InputServer object - didn't make a lot
of sense the way it was done before. Also moved registering/unregistering
into the InputerServer class.
* Made the InputDeviceListItem class a bit more useful and encapsulated.
* cleanup, removed empty function documentation stubs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14946 a95241bf-73f2-0310-859d-f6bbb57e9c96
Library names are now mapped for all targets but "host" (not only for
"haiku") -- added one more level of indirection to achieve that.
(TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*).
* Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h
(auto-included when compiling something that uses the Be API for platform
"host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h,
which can be included when compiling something that can be built for both,
Haiku and BeOS compatible platforms.
* Introduced libhaikucompat.a, a library that adds a few functions existing
under Haiku, but not under BeOS.
* New rule AddSubDirSupportedPlatforms.
* Renamed libopenbeos.so to libbe_haiku.so.
* Introduced new target platform "libbe_test", which is basically equivalent
to a BeOS compatible host platform target, with the exception, that instead
of the host platform's libbe.so a special build of Haiku's libbe.so
(libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore
Haiku's public app, interface, storage, and support kit headers are used
when compiling. This replaces the less nice way in which the test app server
and applications for this test environment were built.
When building for platform "libbe_test", the library name "be" is
autotranslated to "libbe_haiku.so". Thus most applications don't need
special fiddling when them building them for the app server test environment;
usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice.
* Reduced the dependencies of <syscalls.h> and fixed problems caused by this
(e.g. source files not including the needed headers directly).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
Uncomment in Jamfile "#APPSERVER_TEST_MODE = 1 ;" to test app_server with input_server
Uncomment in InputServer.h "//#define R5_CURSOR_COMM" to enable cursor comm when appserver BPortlink comm is used
Default mode is R5 comm if TARGET != haiku
and appserver BPortLink comm when TARGET = haiku
For APPSERVER_TEST_MODE, make sure to change the ViewInputDevice path in AddOnManager.cpp
To test with app_server, enable LaunchCursorThread() in AppServer.cpp and uncomment "#define INPUTSERVER_TEST_MODE 1" in ViewHWInterface.cpp
Also make sure to change the input_server path in AppServer.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12493 a95241bf-73f2-0310-859d-f6bbb57e9c96
fix the keyboard/mouse problems of most (because they probably didn't know
about this flag). Still does not work for me, though.
Note, if you want consoled the use the input_server, or if you want to use
the input_server as an R5 replacement, you have to define this flag again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12356 a95241bf-73f2-0310-859d-f6bbb57e9c96
WatchPort process adapted to this behavior :
we go through message processing without messages. in fact method messages musn't be processed as device messages.
Even if buggy, Canna method is now working with StyledEdit (with Input Method aware views typically).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10712 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added code to enable deskbar replicant loading after input_server is started
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10664 a95241bf-73f2-0310-859d-f6bbb57e9c96
because of this, 4th bug from axeld is fixed, and R5 Keymap preferences is now working correctly
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10613 a95241bf-73f2-0310-859d-f6bbb57e9c96
Readding of replicant or reset of method replicant menu still to be done
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9558 a95241bf-73f2-0310-859d-f6bbb57e9c96
Before it was deadlocking when an addon asks for a new keymap on a notification message
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9219 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now uses BScreen to constrain mouse cursor
Now handles gracefully screen resolution changes
Yeah it works!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9213 a95241bf-73f2-0310-859d-f6bbb57e9c96
added set_modifier_key server side
now changes locks in the current keymap, it can then be reloaded
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8804 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fix crash with TeamMonitor when quitting.
Moved app signature to a common place
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8674 a95241bf-73f2-0310-859d-f6bbb57e9c96
We now load and manage device and filter addons successfully.
Tested with nervous and InputRecorder devices and InputRecorder filter.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8626 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added code to send more than just mouse move messages
Removed the input_server's dependency on local PortLink sources
Broke the BeIDE project by removing the PortLink dependency (oh well) -- see me for a fix if you run into problems building locally
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5089 a95241bf-73f2-0310-859d-f6bbb57e9c96
Add again the load_driver_symbols() export into our KernelExport.h, as it's expected
by many kernel add-ons (drivers, modules)... the network ones, for a start.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2672 a95241bf-73f2-0310-859d-f6bbb57e9c96