As Haiku BScreen::Frame() doesn't work in our current state, we use a fake Frame
input_server now sends well filled BMessages in Haiku git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12350 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -246,6 +246,8 @@ InputServer::InitKeyboardMouseStates(void)
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// fMousePos is then set to the center of the screen.
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fFrame = fScreen.Frame();
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if (fFrame == BRect(0,0,0,0))
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fFrame = BRect(0,0,800,600);
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fMousePos = BPoint(fFrame.right/2, fFrame.bottom/2);
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if (LoadKeymap()!=B_OK)
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