As Haiku BScreen::Frame() doesn't work in our current state, we use a fake Frame

input_server now sends well filled BMessages in Haiku


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12350 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Jérôme Duval 2005-04-12 18:51:03 +00:00
parent ff50d32d9d
commit ccce070045
1 changed files with 2 additions and 0 deletions

View File

@ -246,6 +246,8 @@ InputServer::InitKeyboardMouseStates(void)
// fMousePos is then set to the center of the screen.
fFrame = fScreen.Frame();
if (fFrame == BRect(0,0,0,0))
fFrame = BRect(0,0,800,600);
fMousePos = BPoint(fFrame.right/2, fFrame.bottom/2);
if (LoadKeymap()!=B_OK)