Commit Graph

1817 Commits

Author SHA1 Message Date
Stephan Aßmus
5b30a26b7c Added additional font face flags for "condensed", "light" and "heavy".
Our font has some extra styles and these could be picked up as the
"regular" face by accident, as witnessed by Firefox. Tracked down by
Michael Lotz. Firefox uses the correct font now for it's interface.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25636 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-05-24 14:54:18 +00:00
Ingo Weinhold
6b202f4e3d * Introduced new header directory headers/private/system which is supposed
to contain headers shared by kernel and userland (mainly libroot).
* Moved quite a few private kernel headers to the new location. Split
  several kernel headers into a shared part and one that is still kernel
  private. Adjusted all affected Jamfiles and source in the standard x86
  build accordingly. The build for other architectures and for test code
  may be broken.
* Quite a bit of userland code still includes private kernel headers.
  Mostly those are <util/*> headers. The ones that aren't strictly
  kernel-only should be moved to some other place (maybe
  headers/private/shared/util).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25486 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-05-14 03:55:16 +00:00
Stephan Aßmus
97ee7d0a55 When drawing is double buffered, there is no excuse for a flickering cursor
(including any drag bitmap). HWInterface::HideFloatingOverlays() was plain
stupid, I know it did check double buffering at one point, but I must have
removed that when messing with it. But copying anything from back to front
buffer is now not overwriting the cursor area anymore, which is painted
immediatly afterwards. Also moving the cursor invalidates only one rect
if old and new cursor area overlap. All these changes should save some cycles
too. Added TODO with regard to caching the on-the-fly cursor compositing
buffer.
If you have
* a more recent computer
* a decent VESA BIOS which supports your native resolution
* don't need video overlays
... I recommend using the VESA driver.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25479 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-05-12 21:10:05 +00:00
Jérôme Duval
0895d46fdd added a TODO about user fonts in safe mode
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25369 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-05-08 11:43:00 +00:00
Jérôme Duval
872556daeb Patch from Kaoutsis: use find_directory() instead of hard coded paths
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25368 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-05-08 11:28:42 +00:00
Ryan Leavengood
6aede71c0c Resolve a TODO and fix another ancient bug, #386. Print Screen is now handled
by BWindow, no longer by the app_server. This should stop the "screen freeze"
effect.

This adds a dependency on libpng.so and libz.so to libbe.so. The same
dependencies and the PNGDump code added here can be removed from the
app_server. I am just waiting for a code review of this before doing that.

This implementation still does not give the client a chance to handle it
differently.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25269 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-30 02:55:15 +00:00
Axel Dörfler
c4d143146c * fDragBitmap was never initialized, leading to occasional crashes after the
first mouse click.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25155 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-25 11:39:47 +00:00
Karsten Heimrich
8a2dad71cc * no need to reply, as set_ui_color won't read it anyway
Fixes some strage behavior (moving/disappearing text) in
  Appearance preflet while moving a color control chooser.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25035 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-18 23:19:31 +00:00
Stephan Aßmus
67d5c5a838 Implemented Oliver's suggested improvement to ServerCursorReference when
switching cursors. There was a race condition in case the objects was used
by multiple threads, in which Cursor() could return an already destroyed
object. Note: This doesn't fix a real bug or anything, the change is purely
forward looking in case ServerCursorReference is ever used like that.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24862 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-08 08:12:38 +00:00
Jérôme Duval
f27659f55e * GRAY8 is 8 bits
* typo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24798 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-04 19:45:11 +00:00
Axel Dörfler
33808d63f4 * AttachUser() now creates the user directory if it's not there yet. Added
a TODO comment that find_directory() won't return the correct directory in
  a multi-user environment. This fixes bug #2003.
* Some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24747 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-02 13:04:08 +00:00
Stephan Aßmus
ace2d5ee37 HWInterface::Cursor() and therefor Desktop::Cursor() accessed the
current cursor without locking, and did not add a reference while
using the cursor. I have tried to solve both problems by introducing
a simple ServerCursorReference class, which makes sure that the
reference count is properly maintained. There are only two places
where this code was even used, from within ServerApp and when taking
screenshots. Axel, you mentioned in #837 that the code is unsafe, is
this what you meant? This hopefully fixes #837, but it is very hard
to reproduce in the first place, I will close the ticket, but it should
just be reopened if ever encountered again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24741 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-02 11:12:39 +00:00
Stephan Aßmus
42cf275606 The scale of a state does not influence the origin. Only previous states
and their origin and scale influences the current state's origin, since
they can be regarded as within the parent state's coordinate system.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24740 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-02 11:04:03 +00:00
Karsten Heimrich
5d81827b2c * push the states on the server instead on the client side
* DrawState::SetOrigin needs to take the view scaling into account
* set the orgin in BPrintJob, to be able to print more then one page properly

Note: This would make printing work on HAIKU as on BeOS, but still it does
      not because of 1; BPortLink size limit and 2; because we can only print/ draw
      the visible region of a view? I had to resize StyledEdit to a i.e 10000
      to test and to be able to print the full syslog.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24682 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-30 16:25:23 +00:00
Axel Dörfler
9dbce7a4e7 * AS_CURRENT_WORKSPACE now holds a single window lock before retrieving
the current workspace.
* This should fix bug #1765 as far as the app_server is concerned.
* Cleanup, removed extraneous white space.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24632 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-28 18:59:08 +00:00
Axel Dörfler
98fe648b6e * FontFamily::GetStyle() now looks for alternative names when a specific
style couldn't be found, ie. when looking for "Roman", "Regular", and
  "Book" are accepted, too, and "Italic"/"Oblique" are now synonyms as 
  well.
* This prevents StyledEdit from using the "Condensed" style when it does 
  not find a certain font.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24443 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-18 16:52:34 +00:00
Stephan Aßmus
79ef179c52 A test app revealed some bugs with regards to client provided clipping regions:
* It is necessary to store the local origin and scale of a view state, at
  least for the clipping region and especially because the scale affects the
  clipping region. Ie origin and scale of one state affect the clipping region,
  at the time the clipping is evaluated, ie
     SetOrigin(...);
     ConstrainClippingRegion(...);
  is equivalent to
     ConstrainClippingRegion(...);
     SetOrigin(...);
  The current client provided clipping region at the time of PushState()
  always constrains the region of the new state. The previous region
  and the current local clipping may have their own individual origin and
  scale.
  To support all this, I needed to store origin and scale of each state on
  the stack, but I do cache the combined origin and scale. Caching only
  the combined region is not possible though. So the new implementation
  is slower than the previous, but more correct.
* Refactored "copy constructor" from DrawState, which is not really a copy
  constructor anyways, made it private. It is only used by PushState().
* Removed some dead code from DrawState.

All this improves Firefox redraw issues a tiny bit, but does not fix them.
Either I am not covering Firefox needs with my test app, or the bug is
somewhere else. At least Haiku behaves like BeOS with regard to client
clipping regions and the state stack now...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24428 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-18 00:04:12 +00:00
Stephan Aßmus
f306ef434f * Fix build of app_server test environment by implementing atomic_get(),
maybe this should be the assembler version we use for x86, but is probably
  fine for the purpose of the test environment (only BString uses this)
* Fix semantics of DrawingEngine::CopyToFront() which I recently introduced,
  for the fake accelerant of the test environment, we do need to call
  Invalidate(), not CopyBackToFront() directly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24422 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-17 14:28:09 +00:00
Axel Dörfler
d8ebe61203 The fWorkspacesViews list now gets its own lock which solves a deadlock
problem when deleting Workspaces replicants.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24390 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-14 13:21:17 +00:00
Axel Dörfler
58c42ec9de No need for the kWorkspacesWindow flag anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24388 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-14 11:19:57 +00:00
Axel Dörfler
092c62f0f1 * Creating a Desktop can fail, in which case the app_server should not return B_OK,
and an invalid desktop message port...
* Desktop::Init() now checks if VirtualScreen::fHWInterface is valid, and exits
  if not. This can happen if you don't have a graphics driver, and turn on on-screen
  debug mode in the boot loader (such that you already see the messages from the
  boot loader).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24371 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-12 18:01:32 +00:00
Stephan Aßmus
97d6a0515e GetClippingRegion() was implemented wrongly on the app_server side. It needs
to take the current effective drawing region of the view, but converted to
local coordinate space. Untested as of yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24361 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-11 17:38:26 +00:00
Stephan Aßmus
ffac272e35 Used the new mechanism/options in the DrawingEngine with regard to
back to front copies in Window for updates. When in an update session,
any back to front copies are turned off. When the update session ends,
the whole region is copied at once. This has two effects: For once, it
avoids a lot of unnecessary copies (for example, rendering text copied
the background and then the same area for the text again). But even more
effective, it changes the entire drawing of any Haiku app to be completely
flicker free. Provided it happens in the normal Invalidate()/Draw() cycle.
And of course all this only works for double buffering mode, ie VESA.
Potentially, I might have overlooked something, so that this patch could
result in some drawing glitches, but in my testing, I have seen none yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24354 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-10 22:30:07 +00:00
Stephan Aßmus
18212e76cc * Made it possible to supress automatic back to front buffer copying of the
rectangle area that is touched by a drawing command.
* Added a CopyToFront(BRegion) method which copies a complete region from
  the drawing/back buffer to the front buffer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24353 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-10 22:24:00 +00:00
Stephan Aßmus
b7458c6b96 RenderingBuffer::Bounds() returns an IntRect, saves a conversion.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24352 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-10 22:22:11 +00:00
Stephan Aßmus
8a1c136e47 Use the front buffer for screenshots always, otherwise we don't get the contents
of BDirectWindows for setups where the app_server uses double buffering mode.
I didn't test the change, but the way the cursor is optionally copied into
the bitmap (which might now be not 32 bpp) looks very flexible.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24346 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-10 15:32:01 +00:00
Stephan Aßmus
417889ced8 * Handle clearing to white on the client. This also makes sure that bitmaps are
cleared which have no app_server link (B_BITMAP_NO_SERVER_LINK).
* Check the allocation of the BWindow in BBitmap for view accepting bitmaps.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24344 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-10 10:51:56 +00:00
Stephan Aßmus
582b3d5a72 * When allocating a new Window, check the allocation of the DrawingEngine
instance by introducing Window::InitCheck(), use new (nothrow).
* Window is responsible for the DrawingEngine instance, but forgot to delete
  it.
* OffscreenWindow is no longer special, every Window owns a DrawingEngine,
  no need to delete it anymore, but since it already deletes the HWInterface
  instance, it needs to detach the DrawingEngine from it.
* Use new (nothrow) in OffscreenWindow as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24308 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 17:41:24 +00:00
Stephan Aßmus
f875a78340 RenderingBuffer returns IntRect in Bounds() now. Should have been
part of an earlier commit...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24307 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 17:36:15 +00:00
Axel Dörfler
c7a77521ff Renamed all *LAYER* constants to *VIEW*.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24306 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 16:44:18 +00:00
Axel Dörfler
437b19277f * Removed severly outdated DebugInfoManager.
* More "layer" cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24305 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 15:28:31 +00:00
Axel Dörfler
953d895e02 * Got rid of the "Layer" part of WindowLayer, ViewLayer, WorkspacesLayer
(now WorkspacesView), OffscreenWindowLayer.
* Renamed ServerScreen.cpp/h to Screen.cpp/h (the class was already called
  Screen).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24303 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 12:45:54 +00:00
Axel Dörfler
b0121f5117 AccelerantHWInterface::_DrawCursor() did not override its parent method, but
hide it (because of different argument types, BRect vs. IntRect).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24302 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 12:26:59 +00:00
Axel Dörfler
2c184b20ed * The Desktop is now maintaining a list of workspaces views, and supports
more than one of them at the time.
* Changed ViewLayer::FindView() to FindViews() that collects all views
  with the given flag set, not just the first one.
* Made ViewLayer::AttachedToWindow() and DetachFromWindow() virtual,
  WorkspacesLayer now overloads them to register itself with the window and
  the desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24300 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 11:42:20 +00:00
Axel Dörfler
e0d6d2fe80 Fixed warnings.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24299 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 11:36:10 +00:00
François Revol
9fb2c0f239 Fix tracing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24271 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-06 14:27:18 +00:00
Axel Dörfler
6ec72e838c * In normal mouse mode, the focus list is no longer used to find the
next window to get focus after the current one is gone. This fixes the
  strange behaviour when using right-click to send the current window to
  the back.
* When FFM is active, Desktop::SendWindowBehind() will now choose the 
  new focus window to be the one under the mouse, overriding the focus 
  list.
* Desktop::SendWindowBehind() will now also call _SendFakeMouseMoved()
  if necessary.
* Removed Desktop::fFocusFollowsMouse; it was not used or 
  maintained anywhere.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24269 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-06 12:55:41 +00:00
Stephan Aßmus
cebfa7dc45 I was trying to fix Firefox redraw problems, but this change does not
help. However it appears I might have fixed the GL apps drawing over
other windows. Cannot reproduce this problem anymore, but it may be
that this bug doesn't show on my new setup (32bit double buffered VESA).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24267 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-06 11:15:09 +00:00
Axel Dörfler
d01879e5a6 * Added a separate focus list that will contain all windows in the order
of the last focus.
* When choosing a new focus window, this list is now used to find the
  new focus window instead of just choosing the next window in the
  workspace list.
* With the normal mode mouse, this shouldn't change anything, but with
  focus follows mouse turned on, this will behave much better if you 
  don't actually move the mouse - and it also fixes bug #1886.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24234 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-04 12:47:34 +00:00
Rene Gollent
676308a602 App Server now saves/restores ui_color settings.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24225 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-04 01:19:04 +00:00
Axel Dörfler
a4de7fa0fa * Do not trust the client! ServerFont::GetEscapements() now takes a
parameter for the length of the arrays, so that even if the char/byte
  counts do not match, no memory is overwritten anymore.
  This fixes bug #1862; .canna obviously contains invalid UTF-8 
  characters, or there is a bug in StyledEdit (or deeper) and it doesn't 
  call BFont::GetEscapements() correctly.
* Fixed some cases of unchecked allocations in the font handling methods
  of ServerApp, added TODOs to all other ones.
* Improved error code when creating a window fails.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24160 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-28 00:22:48 +00:00
Stefano Ceccherini
10da43ea2e Use DejaVu as default fonts, instead of Bitstream Vera. DejaVu is
just like Vera, but it has some more glyphs. Actually we could get rid 
of Vera completely.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24143 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-26 15:59:17 +00:00
Stephan Aßmus
c8d785a71d Cursor frame can be expressed using IntRect. Saves a few lines of code too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24099 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-24 16:43:50 +00:00
Stephan Aßmus
4d1dd3bcfe Use the AutoFloatingOverlaysHider in the remaining cases where overlays were
hidden regardless of the affected area.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24098 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-24 16:08:57 +00:00
Stephan Aßmus
b1ab9b5f07 * ReadBitmap() could mess up the software cursor locking, since it
used the BRect version of HideSoftwareCursor() but then called
  ShowSoftwareCursor() unconditionally.
* Renamed Hide/ShowSoftwareCursor() to Hide/ShowFloatingOverlays().
* Removed no longer needed FontLocker.
* Implemented AutoFloatingOverlaysHider and got rid of a lot of
  code duplication this way.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24095 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-24 15:31:12 +00:00
Axel Dörfler
f9bbab8848 * First steps towards a more flexible workspaces view handling: the
workspaces view can now be any view in the hierarchy.
* Added private view flag kWorkspacesViewFlag that identifies such a
  view - note though, that you must not remove a view before closing or
  hiding its window for now (and that you still need to set the 
  kWorkspacesWindowFlag, too).
* Fixed Workspaces check for valid screen coordinates; after a crash, it
  managed to open its window offscreen for me.
* Added a ViewLayer method FindView() that finds a view with the 
  specified flags set.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24090 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-24 11:18:52 +00:00
Stephan Aßmus
f8cb1f478c * Always use the double buffered implementation if running in VESA mode. It
was not used in case of 32 bit VESA modes. Gives a huge performance boost
  for 32 bit VESA mode.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24084 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-23 19:39:42 +00:00
Stephan Aßmus
d755e1c073 Implemented Enable/DisableUpdates again on the app_server side. Untested. It
should prevent the app_server to send any update messages to the client. It
should just keep adding to the pending update sessions region until the client
enabled updates again. If anything is already in the pending session, an
update request will be send immediately.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24029 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-20 00:56:45 +00:00
Michael Lotz
94fec641a7 Implemented a small kernel debugger add-on that triggers a redraw of the
entire screen when exiting the kernel debugger. It sets up a thread that sends
a message to the (currently hardcoded) desktop message looper. The desktop then
does mark the whole screen dirty which causes a full redraw.
Since interrupts need to be enabled I went with an asynchronous thread and
releasing a request sem in the add-ons' exit hook.
Added the add-on to the image as it shouldn't hurt to have it for now.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24025 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-20 00:40:07 +00:00
Jérôme Duval
a0c4a29faf added B_RGBA15 colorspace, and explicitly print which colorspce is unsupported
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23938 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-09 18:08:34 +00:00
Axel Dörfler
41d99cab60 * SetDragMessage() could be called when the mouse button was already released.
* Since it didn't check if any mouse button was pressed at the time it was
  called, it would still initiate a drag, and thus caused bug #1710.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23782 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-29 15:14:39 +00:00
Stefano Ceccherini
511c231b35 remove unnecessary code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23719 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-24 13:45:59 +00:00
Axel Dörfler
2d0687ae9e * B_AVOID_FOCUS windows never got mouse clicks. This fixes bug #1652.
* Our behaviour differs a bit from how BeOS handles those windows, added a
  comment to the code which explains that, and how we could change it if we
  really wanted to.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23705 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-22 19:08:28 +00:00
Stephan Aßmus
9d4fa2c12b * Appearantly, we are calling ScreenClipping() on some views who's parent
views don't have a valid screen clipping yet. If then later we want
  to invalidate the clipping of an entire hierarchie, the traversal stops
  before reaching some of the child views, because the assumption was that
  for any views with invalid screen clipping, their child views have invalid
  screen clipping as well. Though this might cost a little performance, we
  always invalidate the screen clipping of all child views, ignoring the
  flag of the current view. Fixes ticket #1198 (garbled screen clipping of
  E-Mail prefs and WonderBrush tool area when switching tabs).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23688 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-21 16:58:06 +00:00
Axel Dörfler
89ba97ea24 * ViewLayer::ViewAt() must not use the screen clipping to find the view
in question as it used to find the view that is under the mouse (found
  during a short phone session with stippi :-)). This fixes bug #1714.
* The local view clipping is still not correctly maintained by the 
  app_server, but that only affects the drawing now. I've added some
  commented out code that give you some visual feedback on this problem
  (ViewLayer::MarkAt()).
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23663 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-20 16:49:58 +00:00
Stefano Ceccherini
ebdedf9bbf disallow importing/exporting big pictures, since the Link* api doesn't allow sending more than 64 kb through it. At least printing via ShowImage doesn't hang the app anymore
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23554 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-16 08:27:11 +00:00
Axel Dörfler
45d0ea5605 Fixed two dirty region problems of the workspace switching code:
* If two intersecting windows didn't change their position but their 
  order, the dirty region wouldn't contain the region that would need
  to be updated because of that order change. This fixes bug #827.
* When a hidden window was on the new workspace (but not on the old one),
  its region would be included in the dirty region, but shouldn't have
  been. This caused the app_server to update a larger region than 
  necessary.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23398 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 14:04:53 +00:00
Axel Dörfler
737ce1c03c * The keyboard target was always the first menu in the window list - no matter if that was hidden or not.
This fixes the bug described by Stefano in r23343.
* Therefore, I enabled cached menu windows again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23356 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-10 21:26:55 +00:00
Stephan Aßmus
826ea6b6f1 * the change to support B_DRAW_ON_CHILDREN broke ViewLayer::ViewAt(), ie
mouse events would not be passed to the correct children of views with
  B_DRAW_ON_CHILDREN flag set -> fixed. (fixes #1673)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23300 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-09 11:37:05 +00:00
Stephan Aßmus
052ae287b0 * made transfering the pending to the current update session a bit faster
by toggling pointers instead of assigning/transfering regions


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23272 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-06 20:20:37 +00:00
Stephan Aßmus
c177064158 * removed no longer valid TODOs
* cleanup the code in a few places
* fixed a bug where the border region would not be made empty if there
  was a decorator previously, but there is no new one
* slight improvement for memory footprint of WindowLayer by using bit fields
  for more of the flags


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23271 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-06 20:09:55 +00:00
Stephan Aßmus
1c05a4100f patch by Anthony Lee:
* fixed bitmap fonts for real (applied the wrong patch last time)

* some cleanup for coding style by myself (in other places)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23269 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-06 18:01:47 +00:00
Stephan Aßmus
0e4fdb4f97 applied patch by Anthony Lee:
* fixed rendering of certain chinese fonts

(I think it fixes rendering of bitmap fonts in general, but it should not
support rotated text AFAIKT, since that is only supported for vector fonts)

Nice work, Anthony, thanks!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23261 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-05 16:46:53 +00:00
Axel Dörfler
9a2d0cf6ff Applied patch by Anthony Lee: the user was attached to the font manager too
late, therefore, the DesktopSettings couldn't access user fonts. This fixes
bug #1691, thanks!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23230 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-03 10:13:21 +00:00
Stephan Aßmus
a4d578c4cb * small cleanups for more coding style consistency
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23159 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-12-26 14:12:12 +00:00
Stephan Aßmus
099fb2d3be * removed declarations for methods which are not used/implemented in View.h
* improved naming of some private BView functions and used our underscore
  prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
  and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
  was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
  simply means that children are ignored for the views clipping region, any
  drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
  flag is even properly named)

With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-12-25 14:47:06 +00:00
Stephan Aßmus
48882cec96 * lock pattern drawing to the true view origin, independend of the views
position on screen (fixes drawing glitches in patterns when the view
  was moved on screen (for example because the parent window got moved))


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23089 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-12-08 22:59:04 +00:00
Stefano Ceccherini
46f29e60b4 Also update the ui_color for menu backgrounds, when using set_menu_info.
Update the menu_info neverthless, when setting the ui_color for menu 
backgrounds. Fixes bug #550.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23070 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-12-06 21:09:35 +00:00
François Revol
2e3233d74e Propagate set_ui_color() up to the DesktopSettingsPrivate class.
Still needs code to save the values.
Also needs a way to access them from Decorator::UIColor(), but the DesktopSettings passed to the ctor can't be cached.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23024 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-30 01:21:19 +00:00
Axel Dörfler
349ba1a53c * IsDoubleBuffered() was not correct - fModeList has nothing to do with the
back buffer. This fixes bug #1631.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22971 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-21 15:45:12 +00:00
Axel Dörfler
1dec1e5786 display_mode::[hv]_display_start fields were not set when using a certain
Screen::SetMode() method, thanks to Gerald Zajac for reporting this.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22967 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-20 21:34:59 +00:00
Axel Dörfler
5b1f301a11 * _FindBestMode() can now also take the aspect ratio into account.
* Reduced rating of the color space - after all, the resolution is more
  important.
* The EDID detailed modes are now scanned for the best mode available, this
  could be done in various ways, so please report any problems you have with
  it.
* Ignore resolutions below 640x350 - this should also fix bug #1615.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22908 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-12 11:44:55 +00:00
Axel Dörfler
b289dec88c * Factored out a _FindBestMethod() from _SetFallbackMode() - it now also takes
the timing of the original mode into account (I haven't tested if the computed
  score makes that much sense, though).
* GetPreferredMode() now also works correctly for EDID data): it now returns
  the correct status, and also constructs the mode correctly. Furthermore, it
  will now search for the mode in the mode list, instead of using that mode
  directly (so that it can take hardware limits into account).
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22778 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-31 14:05:24 +00:00
Axel Dörfler
6ae06ef86a Implemented AS_IDLE_TIME, this closes bug #1593.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22758 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-29 09:11:25 +00:00
Stephan Aßmus
42a2db3602 * track the fact if Painter is attached to a frame buffer, incorporate
this information in the fValidClipping flag... which should prevent
  any drawing code to run if Painter is not attached properly


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22736 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-26 15:31:27 +00:00
Stephan Aßmus
cf91c9e850 * some disabled code that was supposed to reveal more info on why
it can happen that a view's background region is outside the
  framebuffer... for some weird reason, it doesn't get triggered
  though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22725 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-25 18:20:03 +00:00
Stephan Aßmus
ff85245718 * fixed the crashing result of bug #634, check if the supplied region
falls within the frame buffer bounds. This should not happen, and
  I am going to search for the cause next, but at least app_server
  dosn't crash anymore in this context. Left a comment on my findings
  so far.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22721 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-25 15:11:58 +00:00
Stefano Ceccherini
09a4122e4c Moved initialization of the system color map from AppServer to Desktop
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22661 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-22 14:07:26 +00:00
Stefano Ceccherini
37b83b1a2d The system palette was defined in two files. Moved to a private header,
included by the two.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22660 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-22 13:44:37 +00:00
Axel Dörfler
9db35b6825 Revised named configurations a bit:
* Named settings are only overwritten if they were an exact match (ie. it's
  the very same monitor).
* The unnamed settings retrieval now has two passes, on the first it will
  now ignore named settings. It will also only remove unnamed settings now.
* Added some TODO commments.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22632 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-21 11:00:30 +00:00
Axel Dörfler
4ee81443c3 * The app_server now stores the whole display_timing structure of a mode, not
just the frequency.
* Previously saved modes are no longer supported, though.
* Screen modes are now stored with the monitor info it belongs to, IOW the
  app_server will now choose a mode from the settings that fit your monitor
  description. Driver support is required for this to work as intended.
* The changes are completely untested at this point, though, sorry (shouldn't
  harm anyone, though) :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22622 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-19 16:47:06 +00:00
Axel Dörfler
dd84f111b9 Fixed a few potential deadlocks:
* in r22410 the unlock/relock was removed accidently from ServerWindow::_Hide()
  before calling a desktop method.
* Desktop::ActivateWindow() no longer calls SetWorkspace() with the window lock
  held.
* WorkspacesLayer::MouseUp() now uses the asynchronous version of SetWorkspace().
* AFAICT AS_HIDE_WINDOW, AS_SHOW_WINDOW, and AS_MINIMIZE_WINDOW don't need the
  all window lock, reverted to standard single window lock.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22614 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-18 13:49:36 +00:00
Axel Dörfler
643801426c As the commit says, don't do this at this place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22613 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-18 13:41:18 +00:00
Axel Dörfler
89d522a443 AccelerantHWInterface should no longer rely on GetModeList() being called before
working with it. The app_server would have crashed before if a graphics driver
could directly return a preferred display mode.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22595 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-17 14:20:58 +00:00
Axel Dörfler
f6e4cbb952 * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
definitions).
* Minor cleanup here and there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 20:13:55 +00:00
Axel Dörfler
c278448653 * Introduced a monitor_info structure and means to let it be filled by the
accelerant (or the app_server via EDID info). It's still experimental
  API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
  app server as well (ie. AS_GET_MONITOR_INFO).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 11:41:47 +00:00
Axel Dörfler
7e9f5d25d3 * WindowLayer::InWorkspace() was actually nowhere used the way it was
implemented; it now only returns wether or not the window is part of the
  list specified by the index. This fixes bug #195 and #1553.
* HasInSubset() would report "true" for app-floating windows vs. modal app
  windows which was wrong.
* Removed SameSubset() as it isn't needed at all.
* SubsetWorkspaces() now take the front window into account for floating
  windows.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22549 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-14 11:03:57 +00:00
Axel Dörfler
4191a211aa * Started accelerant extension to be able to get the preferred mode from
the accelerant, as well as its EDID info. B_GET_PREFERRED_DISPLAY_MODE and
  B_GET_EDID_INFO are both optional. The preferred mode will be taken from the
  EDID info if only the latter hook is implemented, or the former returned an
  error.
* Currently, the app_server should correctly set the preferred mode on start,
  but no accelerant supports that yet, so it's not really tested.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22520 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-12 16:50:24 +00:00
Stephan Aßmus
4d1c422802 * added a way for the ServerWindow message loop to determine the required type
of locking before processing the message (single/all window lock)
  -> in most message cases, I could comment out the unlocking/locking which
  switched to the different lock, because the required lock is now already held,
  this removes some race conditions which were commented in the code already
* EventDispatcher::SetDragMessage() didn't lock the object, this would have
  been bad if multiple windows tried to set a drag bitmap at once
* the Desktop object keeps track of mouse position and pressed buttons, so
  that it doesn't need to lock the EventDispatcher for sending fake mouse
  moves to windows on show/hide of windows (solves some cases of possible
  dead locks with the new locking strategy)
* the keyboard EventFilter switches the current workspace asynchrnously from
  the Desktop thread (another source of possible deadlocks)
* the "reader is trying to become writer" check in MultiLocker is only used
  in DEBUG mode now

As a summary: It would be nice if ServerWindow used a readlock for all messages
it processes itself, and forwards all messages for which it needs a write lock
to the Desktop thread. All cases where either the Desktop or the ServerWindow
mess with the EventDispatcher are possible sources of deadlocks. This is solved
right now by making sure that the lock is released before using the
EventDispatcher.

I have not observed any deadlocks while switching workspaces and launching
many apps anymore, neither crashes. But I have not tested extensively except
for in the test environment. That being said, I could reproduce the problems
on first try before in Haiku.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22410 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-02 14:09:11 +00:00
Axel Dörfler
e2693621b6 Correctly implemented the missing BBitmap::GetOverlayRestrictions() on the
client and the server. This should fix bug #1490, but I haven't tested it yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22388 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-30 16:03:53 +00:00
Stephan Aßmus
158001f57d * fractional rects need to be aligned if not drawing in subpixel precise mode,
by now, I feel there is too much code involved in this... I guess I should
  really move this to stuff to ViewLayer::ConvertToScreenForDrawing()...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22223 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-12 08:18:09 +00:00
Stephan Aßmus
72c9d31ec4 * transmit correct type in BView::BeginRectTracking()
* put message codes for Begin/EndRectTracking() into giant switch... not
  actually implemented though


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22220 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-11 21:23:07 +00:00
Stefano Ceccherini
945d8d11cd Sync the drawing engine state in set_scale. The pen size, for example,
needs to be recalculated when the scale changes.
Also call ResyncDrawingState() in exit_state_change(). This fixes the 
pen size test in FlattenTestPicture.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22215 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-10 11:56:28 +00:00
Stefano Ceccherini
b1af0a7a24 Setting the font shear in a BPicture didn't work, because the value was
treated as uint32 in some places, when it's a float.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22214 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-10 10:20:26 +00:00
Stefano Ceccherini
af02a9a71c Use DrawState::PenSize() to set the drawing engine pen size, since it
returns the scaled value.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22213 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-10 09:43:02 +00:00
Axel Dörfler
8a3cfa2cf3 * Made menu windows behave differently than others: before, they were just
always put between window screens and modal all windows (before floating
  all ones), so a BWindowScreen couldn't have menus at all.
  Now, they behave more like floating app windows, just that they float above
  all other application windows, such that all window feels (also BWindowScreen)
  can now have menus.
* Reenabled keyboard redirection to the top most window in case it's a menu;
  bug #1152 no longer applies due to the above change.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22149 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-02 12:16:28 +00:00
Axel Dörfler
a632458d8e The wonders of signals:
* Since the app_server launched the input_server, it would also get notified
  when the latter died via a signal - but LinkReceiver could return B_INTERRUPTED
  in that case (it didn't check the return value of port_buffer_size()) which
  the app_server misinterpreted and quit itself... this fixes the hanging part
  of bug #1298.
* But the input_server still wasn't restarted, because the Registrar had it
  still listed as being running. Now, the Registrar checks not just periodically
  for died teams, it will also check for it when a new application registers
  itself. This fixes the rest of bug #1298.
* Removed the old (disabled) R5 style input_server launch mechanism from the
  app_server.
* MessageLooper now prints a bit more information when a port is supposed to
  have been deleted.
* The default implementation of MessageLooper::_GetLooperName() is now
  returning the name of the semaphore of its BLocker instead of "unnamed
  looper".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22115 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-30 00:09:43 +00:00
Stephan Aßmus
e749c485ed * this fixes the second part of #1426, unfortunately, the clipping checks
have become more expensive, so maybe it is better to do what I proposed
  in the ticket comments, and move the rounding of drawing command coordinates
  into ViewLayer::ConvertToTopForDrawing() instead of handling it in
  DrawingEngine and Painter


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22060 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 14:31:49 +00:00
Stephan Aßmus
561844529d * implement FillRect() with B_OP_INVERT using hardware acceleration like
FillRegion() is already doing (untested)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22059 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 14:23:06 +00:00
Stephan Aßmus
307d439902 * reenabled implementation of "false bold width" font feature
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22037 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 14:15:07 +00:00