Commit Graph

2578 Commits

Author SHA1 Message Date
Stefano Ceccherini
139f143c62 fixed warnings. Maybe we should do all the calculations in ints instead of using floats
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27207 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-26 06:59:00 +00:00
Bruno G. Albuquerque
ec44f528d8 - Added handling for the table of contents (toc) attribute. Now it is ready to
retrieve CDDB information. This is coming as soon as I have real time (as
  opposed to some minutes during lunch) to work on it.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27200 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-25 17:43:10 +00:00
Stefano Ceccherini
c63991d1f5 fixed warnings
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27198 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-25 15:07:14 +00:00
Stefano Ceccherini
d02fd30b90 We were leaking memory every time a BPicture was drawn. Also check if the allocations succeeded. Style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27197 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-25 13:57:29 +00:00
Jérôme Duval
65e6fe82ad better check the size of the chars table for keymaps. this avoids crashing in #2659.
dunno why the keymap is invalid though


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27183 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-24 12:28:27 +00:00
Stephan Aßmus
fe34b1990b * Fixed bug with cropped scaled bitmaps, the wrong offset was used. This fixes
a regression in MediaPlayers peak display where the last row of pixels was
  wrong.
* Fixed clipping rect bugs in the new bilinear scaling loops, the last row
  and/or columns don't always need special treatment, only if they map to the
  last row and/or column of the destination bitmap.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27177 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-23 14:30:57 +00:00
Stephan Aßmus
c1111e046b * When playing with the MediaPlayer and toggling bilinear versus
nearest neighbor scaling, I noticed that the bilinear version
  actually used less CPU than the generic AGG code path with nn
  scaling. So I wrote an optimized nn scaling routine for nn
  based on the bilinear scaling code. So the indices into the
  source bitmap are cached. I don't know if this is the optimal
  nn scaling routine, but the CPU usage dropped significantly.
  Only B_OP_COPY is optimized as of yet.
* Optimized the bilinear scaling. When more filtered pixels than
  unfiltered pixels are anticipated, the loops are unrolled to
  special case the very last row/column and bottom right pixel.
  This eliminates the branches in the loops.
* Fixed a bug with partial scaled drawing of bitmaps when it
  used the bilinear scaling, the bitmapShift was in the wrong
  direction.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27169 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-23 11:09:15 +00:00
Jérôme Duval
97686ecc7a also sanitize events added by filters, to be checked with methods too.
this fixes bug #2611


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27162 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-22 22:30:11 +00:00
Michael Pfeiffer
4523512663 Print jobs whose transport add-on is either "Print To File" or not set at all (in case of "Preview" printer) are not processed sequentially.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27113 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-21 20:16:24 +00:00
Bruno G. Albuquerque
233871e4d4 - Yet another style fix. This is getting old. :) Thanks Axel (again).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27108 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-21 14:28:20 +00:00
Bruno G. Albuquerque
5ec5b4f201 - As expected, style fixes. Thanks Axel.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27105 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-21 12:37:31 +00:00
Bruno G. Albuquerque
82427071c1 - Added skeleton for new cddb_server.
- Includes all relevant handling of CDDA exported attributes so you guys can
  see where I am going with this.
 
CDDB handling (including server connection, request and response parsing)
will come up next. In the future we will also have a configuration panel
and a Deskbar replicant for controlling it.

Do we really have to edit the Jamfile in the parent dir to get something
building with our build system?



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27096 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-21 02:33:19 +00:00
Jérôme Duval
3658735727 fDeviceAddons wasn't maintained correctly. this fixes #2610
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27092 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-20 23:07:08 +00:00
Axel Dörfler
345d8c9ff0 * Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26962 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-13 12:59:18 +00:00
Axel Dörfler
f1efe9b3d2 * The string length of the UTF8 ellipsis was incorrect (would have been 3).
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26961 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-13 12:53:25 +00:00
Axel Dörfler
d689f4578d * Fixed a possible deadlock in Desktop::_ActivateApp(): since ActivateWindow()
will need to write lock the window lock, we cannot call it with the read
  lock held.
* Added a TODO comment in _ActivateApp() on how we could handle minimized
  windows.
* Added a WindowList::Count() method.
* Added a WindowList::ValidateWindow() that you can use to validate a window
  pointer in case you had to unlock the list.
* Made FirstWindow()/LastWindow() const.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26957 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-13 09:00:36 +00:00
Axel Dörfler
b31df46fd2 * The window title now uses B_TRUNCATE_MIDDLE instead of *_END.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26954 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-12 21:07:28 +00:00
Axel Dörfler
ae0606be74 * Added two more private InterfaceDefs functions: get_application_order(), and
get_window_order() will retrieve the application respectively window order
  on the selected workspace.
* Moved private BeOS compatible functions (as used by the Deskbar) into the
  private WindowInfo.h header.
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26951 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-12 17:39:42 +00:00
Axel Dörfler
a8f4e1d0fd * _ActivateApp() did not lock the window list while traversing it.
* It will now first iterate through the windows on the current workspace to
  choose the topmost window of this team (for this, it would be nice to have
  a sorted list over all windows/workspaces).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26950 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-12 17:33:32 +00:00
Axel Dörfler
44cd4a02c7 * Deskbar's Switcher had an explanation what the window_info::layer field is
about. ServerWindow::GetInfo() now fills in that value following this logic
  as well as further testing.
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26942 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-12 13:44:17 +00:00
Axel Dörfler
547a7d1844 * Since ShowWindow() could call ActivateWindow() again as well, we should
better call Window::SetMinimized() before calling it from there.
* And since ShowWindow() calls _SendFakeMouseMoved(), we also better don't
  call it with the window lock held, or otherwise we would potentially cause
  a deadlock.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26760 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-03 16:19:25 +00:00
Axel Dörfler
518056893e * BWindow::Activate() now also unminimizes a window if necessary.
* Removed superfluous white space.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26757 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-03 15:49:02 +00:00
Axel Dörfler
3a83c7b181 * Coding style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26756 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-03 15:42:32 +00:00
Stephan Aßmus
59e13a3f06 Patch by Andrej Spielmann (GSoC):
* Simplified the subpixel related methods for the AGG "pixel format" template
  interface, the ones for the solid cover simply pass through the existing
  methods, so only one subpixel blending function is left which does the actual
  work (this removes a lot of the previously added code)
* Implemented a new rasterizer based on the original AGG rasterizer which
  implements subpixel anti-aliasing for any generic AGG vector pipelines. It
  is now optionally used in Painter and AGGTextRenderer (for vector fonts, ie
  rotated, sheared or big enough fonts) depending on the global subpixel
  setting.
* Put all subpixel variables into the new GlobalSubpixelSettings.h|cpp
* Simplified DesktopSettings related classes a bit and renamed previous
  FontSubpixelAntialiasing to just SubpixelAntialiasing.
* The private libbe functions for subpixel related settings moved from Font.cpp
  to InterfaceDefs.cpp where other such functions live. They are not related
  to fonts only anymore.
* Removed the subpixel related settings again from the Fonts preflet and added
  them to the Appearance preflet instead.

All of the above implements subpixel anti-aliasing on a global scale, which
to my knowledge no other OS is doing at the moment. Any vector rendering
can optionally use subpixel anti-aliasing in Haiku now. The bitmap cached fonts
are still affected by the Freetype complile time #define to enable the patented
subpixel rasterization (three times wide glyphs). Vector fonts and shapes are
not affected though at the moment.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26755 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-03 13:40:41 +00:00
Axel Dörfler
d2d52d31ab * Made _LaunchInputServer() more robust: when launching by signature fails,
we try its well-known location directly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26716 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-01 14:02:02 +00:00
Oliver Ruiz Dorantes
bbe098994d Wrong blackboard calculation
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26708 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-31 21:59:06 +00:00
Oliver Ruiz Dorantes
b48fa68ace Fix bluetooth_server debug window tabs, they were getting out of bounds due the index assignation
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26704 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-31 21:03:17 +00:00
Axel Dörfler
188233b954 * Removed execute property - I wonder why this file is located in this directory,
though; it shouldn't be in here.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26677 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-29 12:44:24 +00:00
Stephan Aßmus
e196501316 The Y check can be moved out of the loop of course, why didn't I see this
before?! Is about 4% faster than before. If anyone sees a way to make it faster
yet, please shoot! I can watch movies fullscreen on a 2 GHz Core 2 Duo in
VESA with bilinear scaling, but it would be nice to use less CPU... :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26667 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 21:30:26 +00:00
Stephan Aßmus
162a7f5f8e * Implemented new BView drawing functions DrawBitmap[Async](
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
  Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
  the bitmap pointer without checking it. Would therefore crash when passing
  NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
  store the actual flags and neiter use them for anything. Since the bitmap
  data is stored anyways, the bitmap creation flags do not matter. So I reused
  this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
  the compiler better hints. There seems to be a marginal, possibly imagined
  speed increase < 0.05 ms. ;-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 18:58:30 +00:00
Stephan Aßmus
42ed4fd712 Rearranged includes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26664 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 18:51:57 +00:00
Stephan Aßmus
7832e54913 Use #ifdef instead of #if
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26657 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 12:01:15 +00:00
Stephan Aßmus
28291e331b * Forgot the case in the filter loop where only the top and bottom pixels
need to be interpolated because the x index is right on a source pixel. This
  prevents the out of bounds access for the second to last row in the last
  column. Also the rightmost pixels where incorrectly interpolated with the
  leftmost pixels of the next row. And it actually helps speed too of course.
* Added a compile time option to allocate the filter weighting and index
  caches on the heap instead of the cache. I am not sure if it is a problem
  though, I recall Haiku threads have quite a lot of stack space. The needed
  memory depends on the target size. For a screen with 1920x1200, the caches
  would need 12.5 KB. Allocating them on the stack saves about 0.2 ms on my
  test system. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26656 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 11:28:19 +00:00
Stephan Aßmus
b6328ba587 Implemented an optimized version of bilinear scaled bitmap drawing for
B_OP_COPY which is about 2.4 times faster than the AGG version (but of
course less generic). The speed up is even better for smaller and even
scales.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26652 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-27 23:58:20 +00:00
Stephan Aßmus
eb0a177af3 Updated documentation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26651 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-27 09:28:28 +00:00
Stephan Aßmus
dcd70f0e39 * Introduced new BBitmap flag B_BITMAP_SCALE_BILINEAR.
* When drawing BBitmaps with scaling in the app_server, use a bilinear
  filter when a bitmap has this flag set. (Hope nobody objects, otherwise
  I can revert or improve this. Performance can certainly be improved, since
  the AGG implementation is too generic. But that goes for the nearest
  neighbor implementation as well.)
* Flags are uint32, fix app_server side code to declare them correctly. Use
  appropriate link methods in BBitmap and ServerApp.
* Enable the BeOS compatibility mode for B_RGB32 (works just like B_RGBA32
  in B_OP_ALPHA mode).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26649 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-26 23:40:13 +00:00
Karsten Heimrich
0ca6b749f4 * merge parts of libprint and libprintutils to make both indepentend
* adjust all drivers to take that into account
* fix UpdateText() signature in JSDSlider to avoid warning



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26648 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-26 22:36:01 +00:00
Oliver Ruiz Dorantes
585f2ec681 In some cases the remote name request is never returning us the event containing the name. It fails, the reason could be that the command has some differences in the fields depending on the BT version. This is handling the error code properly in this fail case avoiding the wait.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26637 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-25 19:37:19 +00:00
Oliver Ruiz Dorantes
0e5e9538e0 Make more clear the output when removing fields from a request
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26636 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-25 19:27:32 +00:00
Oliver Ruiz Dorantes
3205e523cd Implement pairing with a remote bluetooth device
- Fix PincodeWindow to send the pincode commands dissapear after clicking 
- Improve the debug output of bluetooth_server
- Handle all needed events for the pairing
- Simple request could send and receive the event before adding the request to the events wanted list. Inverted the order of this sequence.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26614 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-24 20:50:49 +00:00
Karsten Heimrich
12fd6cc2e7 * move libprint sources into libs, as it is a 3rdparty lib
* move libprint headers into libs headers folder accordingly
* merge all shared folders sources into kits print, we might build later on a
  real print kit, propably also to access cups from an nicely API, atm static
* move all shared headers into private print, also pr_server.h from interface
* adjust build to work with the changed folder layout



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26570 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-22 20:30:14 +00:00
Stephan Aßmus
1f855f9696 Implemented a double buffered mode for the case that the screen is 32 bit.
It works by adjusting the display_mode to have twice the virtual height to
cause the graphics driver to allocate enough frame buffer. Since hardware
acceleration calls are based on geometry locations instead of memory locations,
accelerated calls can work in the offscreen buffer with this method.
Similarily, the new CopyBackToFront() method copies the back buffer into the
front buffer with hardware acceleration. The code is currently disabled, since
not all graphics drivers handle the virtual versus display size correctly,
for example the intel_extreme driver. It works for example with the radeon
driver, but another problem prevents me to judge the benefit of this method.
Most types of screen redraws are flicker free, though, which is the whole point
of the excercise. :-)
Another problem with the current code is the initial mode switch. It does
not try again to double the frame buffer in the fall back code paths. It could
also check the frame buffer memory at all, before even trying to save some
cycles.
To see it in action, uncomment the code at line 508.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26545 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-21 12:50:32 +00:00
Stephan Aßmus
576305a5d8 * Adopt the code to handle the case that even a HWInterface instance with
hardware accelerated functions could be double buffered.
* Align the rectangle used for arc drawing like those for ellipsis.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26544 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-21 12:40:46 +00:00
Stephan Aßmus
328699e5f6 * Coding style cleanup
* Added a flag "fIsOffscreenBuffer", which is used to shift the frame buffer
  pointer to the position after the visible frame buffer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26543 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-21 12:33:06 +00:00
Stephan Aßmus
c5ac899aac * Refactor the method that actually copies rectangles from the back buffer to
the front buffer so that derived classes could override it.
* Minor coding style changes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26542 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-21 12:31:27 +00:00
Oliver Ruiz Dorantes
41da6509b2 - Add handling of some events taking part on the pairing process
- Rename event structures to be consistent with another remaining ones
- Fix typos
by Mika & Oliver




git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26476 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-17 20:44:09 +00:00
Rene Gollent
2cfee16a9e Build fix.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26438 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-15 18:26:40 +00:00
Stephan Aßmus
f01b70d098 mmlr + stippi:
Found an incompatibility with BeOS, where Haiku behaves correctly, though,
after our changes: The alpha channel of B_RGB32 bitmaps is ignored, but
B_TRANSPARENT_MAGIC_RGBA32 pixels are considered fully transparent. In BeOS,
B_RGB32 are simply treated as B_RGBA32, but only in B_OP_ALPHA. We have
added a comment as well as the code that would enabled the BeOS behavior.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26436 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-15 18:18:07 +00:00
Stephan Aßmus
0634c42f2c Small code and comment cleanups as well as clarifications.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26432 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-15 17:06:14 +00:00
Stephan Aßmus
96c7800295 Rearrange Painter::_DrawBitmap() so that the optimized codepaths for unscaled
drawings are used for bitmaps that needed to be converted to B_RGBA32.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26431 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-15 16:46:39 +00:00