* _ActivateApp() did not lock the window list while traversing it.

* It will now first iterate through the windows on the current workspace to
  choose the topmost window of this team (for this, it would be nice to have
  a sorted list over all windows/workspaces).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26950 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2008-08-12 17:33:32 +00:00
parent 46ec230162
commit a8f4e1d0fd

View File

@ -667,10 +667,26 @@ Desktop::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
status_t
Desktop::_ActivateApp(team_id team)
{
status_t status = B_BAD_TEAM_ID;
// search for an unhidden window in the current workspace
LockSingleWindow();
for (Window* window = _CurrentWindows().LastWindow(); window != NULL;
window = window->PreviousWindow(fCurrentWorkspace)) {
if (!window->IsHidden() && window->IsNormal()
&& window->ServerWindow()->ClientTeam() == team) {
ActivateWindow(window);
UnlockSingleWindow();
return B_OK;
}
}
UnlockSingleWindow();
// search for an unhidden window to give focus to
AutoWriteLocker locker(fWindowLock);
for (Window* window = fAllWindows.FirstWindow(); window != NULL;
window = window->NextWindow(kAllWindowList)) {
// if window is a normal window of the team, and not hidden,
@ -682,7 +698,7 @@ Desktop::_ActivateApp(team_id team)
}
}
return status;
return B_BAD_VALUE;
}