2009-09-19 02:23:34 +04:00
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/*
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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* Copyright 2003-2010, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*/
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2009-05-01 23:23:59 +04:00
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#ifndef _LANGUAGE_H_
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#define _LANGUAGE_H_
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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#include <LocaleStrings.h>
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2010-01-21 01:44:34 +03:00
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#include <String.h>
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2009-05-01 23:23:59 +04:00
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#include <SupportDefs.h>
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2010-01-21 01:44:34 +03:00
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// We must not include the icu headers in there as it could mess up binary
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// compatibility.
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2010-07-13 23:04:40 +04:00
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namespace icu_44 {
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2010-01-21 01:44:34 +03:00
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class Locale;
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}
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2009-05-01 23:23:59 +04:00
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enum script_direction {
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B_LEFT_TO_RIGHT = 0,
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B_RIGHT_TO_LEFT,
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B_TOP_TO_BOTTOM, // seems not to be supported anywhere else?
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};
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2009-05-02 01:56:16 +04:00
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class BLanguage {
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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public:
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2010-08-02 00:28:19 +04:00
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BLanguage();
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BLanguage(const char* language);
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BLanguage(const BLanguage& other);
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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~BLanguage();
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2009-05-01 23:23:59 +04:00
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2010-08-02 00:28:19 +04:00
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BLanguage& operator=(const BLanguage& source);
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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status_t GetName(BString& name) const;
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status_t GetTranslatedName(BString& name) const;
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2009-05-01 23:23:59 +04:00
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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// ISO-639 language code, e.g. "en", "de"
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const char* Code() const;
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const char* Country() const;
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const char* Variant() const;
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const char* ID() const;
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2009-05-01 23:23:59 +04:00
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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bool IsCountrySpecific() const;
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bool IsVariant() const;
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2009-05-01 23:23:59 +04:00
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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uint8 Direction() const;
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2009-05-01 23:23:59 +04:00
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2010-08-02 00:28:19 +04:00
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status_t SetTo(const char* language);
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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// see definitions below
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const char* GetString(uint32 id) const;
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2009-05-01 23:23:59 +04:00
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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private:
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2010-08-02 00:28:19 +04:00
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// BString fStrings[B_NUM_LANGUAGE_STRINGS];
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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uint8 fDirection;
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2010-08-02 00:28:19 +04:00
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icu_44::Locale* fICULocale;
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2009-05-01 23:23:59 +04:00
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};
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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
- GetName() now gets a BString reference, also
- it now returns the name in its own language, ie. for German this would
always be "deutsch", no matter the current language settings, and finally,
- it now empties the string it gets before adding the name.
- added GetTranslatedName() that behaves like the previous version.
- added const where it made sense (ie. almost everywhere).
- Code() now returns the code of the language only.
- ID() now returns the full ID of this language, ie. including country,
variant, and keywords if any.
- added Country(), and Variant().
- renamed IsCountry() to IsCountrySpecific().
- added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
for a language even if only one had been dragged, we now only mark the items
that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
looking spaghettie code - still, I think things have slightly improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
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#endif // _LANGUAGE_H_
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