- Locale kit : made the language class live. It now uses ICU as a backend as expected
- Some changes in the locale roster to allow instanciating a language - Locale preflet : use this new API instead of directly calling ICU Side effect : all languages in Locale window are now displayed in the current locale. It makes more sense as otherwise the list would be unsortable. However it can get annoying if you mistakenly set a strange language as default. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35210 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -8,10 +8,18 @@
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#define _LANGUAGE_H_
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#include <String.h>
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#include <SupportDefs.h>
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#include <LocaleStrings.h>
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// We must not include the icu headers in there as it could mess up binary
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// compatibility.
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namespace icu_4_2 {
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class Locale;
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}
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enum script_direction {
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B_LEFT_TO_RIGHT = 0,
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B_RIGHT_TO_LEFT,
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@ -24,11 +32,9 @@ class BLanguage {
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~BLanguage();
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// language name, e.g. "english", "deutsch"
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const char *Name() const { return fName; }
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status_t GetName(BString* name);
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// ISO-639 language code, e.g. "en", "de"
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const char *Code() const { return fCode; }
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// ISO-639 language family, e.g. "germanic"
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const char *Family() const { return fFamily; }
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const char* Code();
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uint8 Direction() const;
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@ -41,8 +47,9 @@ class BLanguage {
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BLanguage(const char *language);
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void Default();
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char *fName, *fCode, *fFamily, *fStrings[B_NUM_LANGUAGE_STRINGS];
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char *fStrings[B_NUM_LANGUAGE_STRINGS];
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uint8 fDirection;
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icu_4_2::Locale* fICULocale;
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};
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#endif /* _LANGUAGE_H_ */
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@ -41,6 +41,8 @@ class BLocaleRoster {
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status_t GetDefaultCountry(BCountry **) const;
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void SetDefaultCountry(BCountry *) const;
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status_t GetLanguage(BLanguage** language, BString languageCode) const;
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status_t GetPreferredLanguages(BMessage *) const;
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status_t SetPreferredLanguages(BMessage *);
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// the message contains one or more 'language'-string-fields
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@ -7,6 +7,7 @@
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#include <Language.h>
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#include <Path.h>
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#include <String.h>
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#include <FindDirectory.h>
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#include <stdlib.h>
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@ -14,6 +15,10 @@
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#include <string.h>
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#include <ctype.h>
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#include <ICUWrapper.h>
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#include <unicode/locid.h>
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static const char *gBuiltInStrings[] = {
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"Yesterday",
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@ -70,113 +75,24 @@ static const char *gBuiltInStrings[] = {
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};
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static char *
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TrimCopy(char *string)
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{
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while (isspace(*string))
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string++;
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int32 length = strlen(string);
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while (length-- > 0 && isspace(string[length]))
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string[length] = '\0';
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if (length < 0)
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return NULL;
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return strdup(string);
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}
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// #pragma mark -
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BLanguage::BLanguage(const char *language)
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:
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fName(NULL),
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fCode(NULL),
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fFamily(NULL),
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fDirection(B_LEFT_TO_RIGHT)
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{
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fICULocale = new icu_4_2::Locale(language);
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for (int32 i = B_NUM_LANGUAGE_STRINGS;i-- > 0;)
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fStrings[i] = NULL;
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if (language == NULL) {
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Default();
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return;
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}
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char name[B_FILE_NAME_LENGTH];
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sprintf(name, "locale/languages/%s.language", language);
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BPath path;
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if (find_directory(B_SYSTEM_DATA_DIRECTORY, &path) < B_OK) {
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Default();
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return;
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}
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path.Append(name);
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FILE *file = fopen(path.Path(), "r");
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if (file == NULL) {
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Default();
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return;
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}
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int32 count = -2;
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while (fgets(name, B_FILE_NAME_LENGTH, file) != NULL) {
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if (count == -2) {
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char *family = strchr(name, ',');
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if (family == NULL)
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break;
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*family++ = '\0';
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// set the direction of writing
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char *direction = strchr(family, ',');
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if (direction != NULL) {
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*direction++ = '\0';
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direction = TrimCopy(direction);
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if (!strcasecmp(direction, "ltr"))
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fDirection = B_LEFT_TO_RIGHT;
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else if (!strcasecmp(direction, "rtl"))
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fDirection = B_RIGHT_TO_LEFT;
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else if (!strcasecmp(direction, "ttb"))
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fDirection = B_TOP_TO_BOTTOM;
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free(direction);
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}
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fName = strdup(language);
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fCode = TrimCopy(name);
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fFamily = TrimCopy(family);
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count++;
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} else if (count == -1) {
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if (!strcmp(name,"--\n"))
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count++;
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} else if (count < B_NUM_LANGUAGE_STRINGS) {
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char *string = TrimCopy(name);
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if (string == NULL)
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continue;
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fStrings[count++] = string;
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}
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}
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if (count < 0)
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Default();
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fclose(file);
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}
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BLanguage::~BLanguage()
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{
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if (fName != NULL)
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free(fName);
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if (fCode != NULL)
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free(fCode);
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if (fFamily != NULL)
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free(fFamily);
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if (fICULocale != NULL)
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delete fICULocale;
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for (int32 i = B_NUM_LANGUAGE_STRINGS;i-- > 0;)
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free(fStrings[i]);
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@ -186,9 +102,7 @@ BLanguage::~BLanguage()
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void
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BLanguage::Default()
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{
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fName = strdup("english");
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fCode = strdup("en");
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fFamily = strdup("germanic");
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fICULocale = new icu_4_2::Locale("en");
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fDirection = B_LEFT_TO_RIGHT;
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for (int32 i = B_NUM_LANGUAGE_STRINGS;i-- > 0;) {
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@ -214,3 +128,19 @@ BLanguage::GetString(uint32 id) const
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return fStrings[id - B_LANGUAGE_STRINGS_BASE];
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}
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status_t
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BLanguage::GetName(BString* name)
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{
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UnicodeString s;
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fICULocale->getDisplayLanguage(s);
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BStringByteSink converter(name);
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s.toUTF8(converter);
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return B_OK;
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}
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const char*
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BLanguage::Code()
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{
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return fICULocale->getLanguage();
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}
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@ -453,6 +453,16 @@ BLocaleRoster::GetDefaultCountry(BCountry **country) const
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}
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status_t
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BLocaleRoster::GetLanguage(BLanguage **language, BString languageCode) const
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{
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if (!language)
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return B_BAD_VALUE;
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*language = new(std::nothrow) BLanguage(languageCode);
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return B_OK;
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}
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void
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BLocaleRoster::SetDefaultCountry(BCountry * newDefault) const
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{
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@ -344,22 +344,22 @@ LocaleWindow::LocaleWindow()
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if (be_locale_roster->GetInstalledLanguages(&installedLanguages)
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== B_OK) {
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BString currentLanguage;
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BString currentLanguageCode;
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BString currentLanguageName;
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for (int i = 0; installedLanguages.FindString("langs",
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i, ¤tLanguage) == B_OK; i++) {
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i, ¤tLanguageCode) == B_OK; i++) {
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// Now get an human-readable, loacalized name for each language
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// TODO: sort them using collators.
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Locale currentLocale
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= Locale::createFromName(currentLanguage.String());
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UnicodeString languageFullName;
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BString str;
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BStringByteSink bbs(&str);
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currentLocale.getDisplayName(currentLocale, languageFullName);
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languageFullName.toUTF8(bbs);
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LanguageListItem* si
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= new LanguageListItem(str, currentLanguage.String());
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BLanguage* currentLanguage;
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be_locale_roster->GetLanguage(¤tLanguage,
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currentLanguageCode.String());
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currentLanguageName.Truncate(0);
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currentLanguage->GetName(¤tLanguageName);
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LanguageListItem* si = new LanguageListItem(currentLanguageName,
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currentLanguageCode.String());
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fLanguageListView->AddItem(si);
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delete currentLanguage;
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}
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fLanguageListView->SortItems(compare_list_items);
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