38ac8def5a
* refactored private/mutable stuff out of LocaleRoster into MutableLocaleRoster * moved management of Locale/Time settings file and broadcasting of any changes out of preflets and into MutableLocaleRoster * added proper sorting to the listviews of the Locale preflet * the Time preflet no longer overlaps long timezone names into the actual time * several fixes with respect to leaking ICU objects, esp. in BCountry * the locale roster no longer passes out references to its own BCountry object, but uses copies, instead - this makes locking superfluous, as the clients' BCountry objects can no longer be changed by the setting a new default country in the locale roster * removed pretty useless POSIX-style symbol fetching from BCountry - if we need that at all, it should live in the dedicated formatter classes * adjusted readonlybootprompt, dstcheck and Deskbar to the changed Locale API * refactored existing Time-formatter into TimeUnitFormat and DurationFormat (the latter of which is now used by AboutSystem) * added stubs for Date, DateTime and Time formatters * lots of coding style fixes throughout the Locale Kit and the Locale and Time preflets This will probably break most external apps making use of the Locale Kit - it does break WebPositive. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37831 a95241bf-73f2-0310-859d-f6bbb57e9c96
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
/*
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* Copyright 2003-2010, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _LANGUAGE_H_
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#define _LANGUAGE_H_
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#include <LocaleStrings.h>
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#include <String.h>
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#include <SupportDefs.h>
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// We must not include the icu headers in there as it could mess up binary
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// compatibility.
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namespace icu_44 {
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class Locale;
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}
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enum script_direction {
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B_LEFT_TO_RIGHT = 0,
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B_RIGHT_TO_LEFT,
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B_TOP_TO_BOTTOM, // seems not to be supported anywhere else?
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};
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class BLanguage {
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public:
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BLanguage();
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BLanguage(const char* language);
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BLanguage(const BLanguage& other);
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~BLanguage();
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BLanguage& operator=(const BLanguage& source);
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status_t GetName(BString& name) const;
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status_t GetTranslatedName(BString& name) const;
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// ISO-639 language code, e.g. "en", "de"
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const char* Code() const;
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const char* Country() const;
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const char* Variant() const;
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const char* ID() const;
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bool IsCountrySpecific() const;
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bool IsVariant() const;
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uint8 Direction() const;
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status_t SetTo(const char* language);
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// see definitions below
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const char* GetString(uint32 id) const;
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private:
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// BString fStrings[B_NUM_LANGUAGE_STRINGS];
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uint8 fDirection;
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icu_44::Locale* fICULocale;
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};
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#endif // _LANGUAGE_H_
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