2004-03-16 05:40:03 +03:00
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/*
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2009-03-15 13:21:56 +03:00
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* Copyright 2004-2009, Haiku Inc. All Rights Reserved.
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2004-12-01 00:06:11 +03:00
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* Distributed under the terms of the MIT License.
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*/
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2004-03-16 05:40:03 +03:00
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#ifndef _TEAM_H
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#define _TEAM_H
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#include <thread_types.h>
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2009-04-12 01:45:25 +04:00
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// team notifications
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2009-03-15 13:21:56 +03:00
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#define TEAM_MONITOR '_Tm_'
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2009-04-12 01:45:25 +04:00
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#define TEAM_ADDED 0x01
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#define TEAM_REMOVED 0x02
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#define TEAM_EXEC 0x04
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2009-03-15 13:21:56 +03:00
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2004-03-16 05:40:03 +03:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2004-12-14 01:22:45 +03:00
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status_t team_init(struct kernel_args *args);
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2004-03-16 05:40:03 +03:00
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status_t wait_for_team(team_id id, status_t *returnCode);
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2008-03-09 20:56:27 +03:00
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void team_remove_team(struct team *team);
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2010-01-20 12:34:53 +03:00
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port_id team_shutdown_team(struct team *team, cpu_status& state);
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void team_delete_team(struct team *team, port_id debuggerPort);
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2007-07-27 06:32:19 +04:00
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struct process_group *team_get_process_group_locked(
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struct process_session *session, pid_t id);
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2004-10-14 18:34:30 +04:00
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void team_delete_process_group(struct process_group *group);
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2004-03-16 05:40:03 +03:00
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struct team *team_get_kernel_team(void);
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team_id team_get_kernel_team_id(void);
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team_id team_get_current_team_id(void);
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2007-07-27 06:32:19 +04:00
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status_t team_get_address_space(team_id id,
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2009-12-01 20:27:09 +03:00
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struct VMAddressSpace **_addressSpace);
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2004-03-16 05:40:03 +03:00
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char **user_team_get_arguments(void);
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int user_team_get_arg_count(void);
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* Introduced new job_control_entry structure which, among other things,
is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22088 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-28 07:29:14 +04:00
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struct job_control_entry* team_get_death_entry(struct team *team,
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thread_id child, bool* _deleteEntry);
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2004-03-16 05:40:03 +03:00
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bool team_is_valid(team_id id);
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struct team *team_get_team_struct_locked(team_id id);
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2004-12-01 00:06:11 +03:00
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int32 team_max_teams(void);
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int32 team_used_teams(void);
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2004-03-16 05:40:03 +03:00
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2009-04-12 01:45:25 +04:00
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typedef bool (*team_iterator_callback)(struct team* team, void* cookie);
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struct team* team_iterate_through_teams(team_iterator_callback callback,
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void* cookie);
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2009-03-02 03:26:22 +03:00
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thread_id load_image_etc(int32 argCount, const char* const* args,
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const char* const* env, int32 priority, team_id parentID, uint32 flags);
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* Introduced new job_control_entry structure which, among other things,
is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22088 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-28 07:29:14 +04:00
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void team_set_job_control_state(struct team* team, job_control_state newState,
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int signal, bool threadsLocked);
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2007-09-06 06:16:25 +04:00
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void team_set_controlling_tty(int32 index);
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int32 team_get_controlling_tty();
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status_t team_set_foreground_process_group(int32 ttyIndex, pid_t processGroup);
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* Introduced new job_control_entry structure which, among other things,
is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22088 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-28 07:29:14 +04:00
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2007-07-27 06:32:19 +04:00
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status_t start_watching_team(team_id team, void (*hook)(team_id, void *),
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void *data);
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status_t stop_watching_team(team_id team, void (*hook)(team_id, void *),
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void *data);
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2005-08-03 16:00:42 +04:00
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2008-05-11 20:25:35 +04:00
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struct user_thread* team_allocate_user_thread(struct team* team);
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void team_free_user_thread(struct thread* thread);
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2004-03-16 05:40:03 +03:00
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// used in syscalls.c
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2008-06-24 07:37:07 +04:00
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thread_id _user_load_image(const char* const* flatArgs, size_t flatArgsSize,
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int32 argCount, int32 envCount, int32 priority, uint32 flags,
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2007-07-27 06:32:19 +04:00
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port_id errorPort, uint32 errorToken);
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2004-03-16 05:40:03 +03:00
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status_t _user_wait_for_team(team_id id, status_t *_returnCode);
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2004-12-01 07:14:55 +03:00
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void _user_exit_team(status_t returnValue);
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2004-03-16 05:40:03 +03:00
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status_t _user_kill_team(thread_id thread);
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2007-07-27 06:32:19 +04:00
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thread_id _user_wait_for_child(thread_id child, uint32 flags, int32 *_reason,
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status_t *_returnCode);
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2008-06-24 07:37:07 +04:00
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status_t _user_exec(const char *path, const char* const* flatArgs,
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size_t flatArgsSize, int32 argCount, int32 envCount);
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2004-09-15 19:42:02 +04:00
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thread_id _user_fork(void);
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2004-03-16 05:40:03 +03:00
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team_id _user_get_current_team(void);
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2004-10-14 18:34:30 +04:00
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pid_t _user_process_info(pid_t process, int32 which);
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pid_t _user_setpgid(pid_t process, pid_t group);
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pid_t _user_setsid(void);
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2004-03-16 05:40:03 +03:00
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status_t _user_get_team_info(team_id id, team_info *info);
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status_t _user_get_next_team_info(int32 *cookie, team_info *info);
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2007-07-27 06:32:19 +04:00
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status_t _user_get_team_usage_info(team_id team, int32 who,
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team_usage_info *info, size_t size);
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2004-03-16 05:40:03 +03:00
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#ifdef __cplusplus
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}
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#endif
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2007-07-27 06:32:19 +04:00
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#endif /* _TEAM_H */
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