haiku/src/servers/app/server/WinBorder.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: WinBorder.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Layer subclass which handles window management
//
//------------------------------------------------------------------------------
#ifndef _WINBORDER_H_
#define _WINBORDER_H_
#include <Rect.h>
#include <String.h>
#include "Layer.h"
class ServerWindow;
class Decorator;
class DisplayDriver;
class WinBorder : public Layer
{
public:
WinBorder(const BRect &r, const char *name, const int32 look,
const int32 feel, const int32 flags, ServerWindow *win);
virtual ~WinBorder(void);
virtual void RebuildRegions( const BRect& r );
virtual void Draw(const BRect &r);
virtual void MoveBy(float x, float y);
virtual void ResizeBy(float x, float y);
void SetServerFeel(int32 feel);
int32 GetServerFeel(void) const { return _serverfeel; }
void MoveToBack();
void MoveToFront();
void MouseDown(int8 *buffer);
void MouseMoved(int8 *buffer);
void MouseUp(int8 *buffer);
void UpdateColors(void);
void UpdateDecorator(void);
void UpdateFont(void);
void UpdateScreen(void);
void SetFocus(const bool &active);
ServerWindow* Window(void) const { return _win; }
Decorator* GetDecorator(void) const { return _decorator; }
WinBorder *MainWinBorder(void) const { return fMainWinBorder; }
// Server "private" :-) - should not be used
void SetMainWinBorder(WinBorder *newMain) { fMainWinBorder=newMain; }
protected:
ServerWindow *_win;
Decorator *_decorator;
int32 _flags;
BRect _clientframe;
int32 _mbuttons,
_kmodifiers;
int32 _serverfeel;
BPoint fLastMousePosition;
bool _update;
bool _hresizewin,_vresizewin;
WinBorder *fMainWinBorder;
BRegion *fDecFull,
*fDecFullVisible,
*fDecVisible;
//BString *_title;
/* bool fIsMoving;
bool fIsResizing;
bool fIsClosing;
bool fIsMinimizing;
bool fIsZooming
*/
};
bool is_moving_window(void);
void set_is_moving_window(bool state);
bool is_resizing_window(void);
void set_is_resizing_window(bool state);
void set_active_winborder(WinBorder *win);
WinBorder *get_active_winborder(void);
void set_is_resizing_window(bool state);
void set_is_sliding_tab(bool state);
bool is_sliding_tab(void);
#endif