//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: WinBorder.h // Author: DarkWyrm // Description: Layer subclass which handles window management // //------------------------------------------------------------------------------ #ifndef _WINBORDER_H_ #define _WINBORDER_H_ #include #include #include "Layer.h" class ServerWindow; class Decorator; class DisplayDriver; class WinBorder : public Layer { public: WinBorder(const BRect &r, const char *name, const int32 look, const int32 feel, const int32 flags, ServerWindow *win); virtual ~WinBorder(void); virtual void RebuildRegions( const BRect& r ); virtual void Draw(const BRect &r); virtual void MoveBy(float x, float y); virtual void ResizeBy(float x, float y); void SetServerFeel(int32 feel); int32 GetServerFeel(void) const { return _serverfeel; } void MoveToBack(); void MoveToFront(); void MouseDown(int8 *buffer); void MouseMoved(int8 *buffer); void MouseUp(int8 *buffer); void UpdateColors(void); void UpdateDecorator(void); void UpdateFont(void); void UpdateScreen(void); void SetFocus(const bool &active); ServerWindow* Window(void) const { return _win; } Decorator* GetDecorator(void) const { return _decorator; } WinBorder *MainWinBorder(void) const { return fMainWinBorder; } // Server "private" :-) - should not be used void SetMainWinBorder(WinBorder *newMain) { fMainWinBorder=newMain; } protected: ServerWindow *_win; Decorator *_decorator; int32 _flags; BRect _clientframe; int32 _mbuttons, _kmodifiers; int32 _serverfeel; BPoint fLastMousePosition; bool _update; bool _hresizewin,_vresizewin; WinBorder *fMainWinBorder; BRegion *fDecFull, *fDecFullVisible, *fDecVisible; //BString *_title; /* bool fIsMoving; bool fIsResizing; bool fIsClosing; bool fIsMinimizing; bool fIsZooming */ }; bool is_moving_window(void); void set_is_moving_window(bool state); bool is_resizing_window(void); void set_is_resizing_window(bool state); void set_active_winborder(WinBorder *win); WinBorder *get_active_winborder(void); void set_is_resizing_window(bool state); void set_is_sliding_tab(bool state); bool is_sliding_tab(void); #endif