haiku/src/servers/app/server/WinBorder.h

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#ifndef _WINBORDER_H_
#define _WINBORDER_H_
#include <Rect.h>
#include <String.h>
#include "Layer.h"
class ServerWindow;
class Decorator;
class DisplayDriver;
class WinBorder : public Layer
{
public:
WinBorder(BRect r, const char *name, int32 resize, int32 flags, ServerWindow *win);
~WinBorder(void);
void RequestDraw(void);
void MoveBy(BPoint pt);
void MoveBy(float x, float y);
void ResizeBy(BPoint pt);
void ResizeBy(float x, float y);
void MouseDown(int8 *buffer);
void MouseMoved(int8 *buffer);
void MouseUp(int8 *buffer);
void Draw(BRect update);
void UpdateColors(void);
void UpdateDecorator(void);
void UpdateFont(void);
void UpdateScreen(void);
void RebuildRegions(bool recursive=true);
void Activate(bool active=false);
ServerWindow *Window(void) { return _win; }
protected:
ServerWindow *_win;
BString *_title;
Decorator *_decorator;
int32 _flags;
BRect _frame, _clientframe;
int32 _mbuttons,_kmodifiers;
BPoint _mousepos;
bool _update;
bool _hresizewin,_vresizewin;
};
bool is_moving_window(void);
void set_is_moving_window(bool state);
bool is_resizing_window(void);
void set_is_resizing_window(bool state);
void set_active_winborder(WinBorder *win);
WinBorder * get_active_winborder(void);
#endif