haiku/src/apps/debugger/value/value_nodes/BMessageValueNode.h

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/*
* Copyright 2011, Rene Gollent, rene@gollent.com.
* Distributed under the terms of the MIT License.
*/
#ifndef BMESSAGE_VALUE_NODE_H
#define BMESSAGE_VALUE_NODE_H
#include <Message.h>
#include <MessagePrivate.h>
#include <ObjectList.h>
#include <Variant.h>
#include "ValueLocation.h"
#include "ValueNode.h"
class CompoundType;
class BMessageValueNode : public ValueNode {
public:
BMessageValueNode(ValueNodeChild* nodeChild,
Type* type);
virtual ~BMessageValueNode();
virtual Type* GetType() const;
virtual status_t ResolvedLocationAndValue(
ValueLoader* valueLoader,
ValueLocation*& _location,
Value*& _value);
virtual bool ChildCreationNeedsValue() const
{ return true; }
virtual status_t CreateChildren();
virtual int32 CountChildren() const;
virtual ValueNodeChild* ChildAt(int32 index) const;
private:
status_t _GetTypeForTypeCode(type_code type,
Type*& _type);
status_t _FindField(const char* name,
type_code type,
BMessage::field_header** result) const;
uint32 _HashName(const char* name) const;
status_t _FindDataLocation(const char* name,
type_code type, int32 index,
ValueLocation& location) const;
private:
class BMessageFieldNode;
class BMessageFieldNodeChild;
// for GCC2
friend class BMessageFieldNode;
friend class BMessageFieldNodeChild;
typedef BObjectList<ValueNodeChild> ChildNodeList;
private:
Type* fType;
ChildNodeList fChildren;
ValueLoader* fLoader;
BVariant fDataLocation;
BMessage::message_header*
fHeader;
BMessage::field_header* fFields;
uint8* fData;
BMessage fMessage;
};
class BMessageValueNode::BMessageFieldNode : public ValueNode {
public:
BMessageFieldNode(
BMessageFieldNodeChild *child,
BMessageValueNode* parent,
const BString& name,
type_code type, int32 count);
virtual ~BMessageFieldNode();
virtual Type* GetType() const;
virtual status_t ResolvedLocationAndValue(
ValueLoader* loader,
ValueLocation *& _location,
Value*& _value);
virtual status_t CreateChildren();
virtual int32 CountChildren() const;
virtual ValueNodeChild* ChildAt(int32 index) const;
private:
BString fName;
Type* fType;
BMessageValueNode* fParent;
type_code fFieldType;
int32 fFieldCount;
ChildNodeList fChildren;
};
class BMessageValueNode::BMessageFieldNodeChild : public ValueNodeChild {
public:
BMessageFieldNodeChild(
BMessageValueNode* parent,
Type* nodeType,
const BString &name,
type_code type, int32 count,
int32 index = -1);
virtual ~BMessageFieldNodeChild();
virtual const BString& Name() const;
virtual Type* GetType() const;
virtual ValueNode* Parent() const;
virtual bool IsInternal() const;
virtual status_t CreateInternalNode(
ValueNode*& _node);
virtual status_t ResolveLocation(ValueLoader* valueLoader,
ValueLocation*& _location);
private:
BString fName;
BString fPresentationName;
Type* fType;
BMessageValueNode* fParent;
type_code fFieldType;
int32 fFieldCount;
int32 fFieldIndex;
};
#endif // BMESSAGE_VALUE_NODE_H