haiku/src/apps/debugger/value/value_nodes/BMessageValueNode.h

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/*
* Copyright 2011, Rene Gollent, rene@gollent.com.
* Distributed under the terms of the MIT License.
*/
#ifndef BMESSAGE_VALUE_NODE_H
#define BMESSAGE_VALUE_NODE_H
#include <Message.h>
#include <ObjectList.h>
#include "ValueNode.h"
class BMessageValueNode : public ValueNode {
public:
BMessageValueNode(ValueNodeChild* nodeChild,
Type* type);
virtual ~BMessageValueNode();
virtual Type* GetType() const;
virtual status_t ResolvedLocationAndValue(
ValueLoader* valueLoader,
ValueLocation*& _location,
Value*& _value);
virtual status_t CreateChildren();
virtual int32 CountChildren() const;
virtual ValueNodeChild* ChildAt(int32 index) const;
private:
class BMessageFieldHeaderNode;
class BMessageFieldHeaderNodeChild;
// for GCC2
friend class BMessageFieldHeaderNode;
friend class BMessageFieldHeaderNodeChild;
typedef BObjectList<ValueNodeChild> ChildNodeList;
private:
Type* fType;
bool fValid;
BMessage fMessage;
ChildNodeList fChildren;
};
class BMessageValueNode::BMessageFieldHeaderNode : public ValueNode {
public:
BMessageFieldHeaderNode(
BMessageFieldHeaderNodeChild *child,
BMessageValueNode* parent,
const BString& name,
type_code type, int32 count);
virtual ~BMessageFieldHeaderNode();
virtual Type* GetType() const;
virtual status_t CreateChildren();
virtual int32 CountChildren() const;
virtual ValueNodeChild* ChildAt(int32 index) const;
virtual status_t ResolvedLocationAndValue(
ValueLoader* loader,
ValueLocation *& _location,
Value*& _value);
private:
BString fName;
Type* fType;
BMessageValueNode* fParent;
type_code fFieldType;
int32 fFieldCount;
};
class BMessageValueNode::BMessageFieldHeaderNodeChild : public ValueNodeChild {
public:
BMessageFieldHeaderNodeChild(
BMessageValueNode* parent,
const BString &name,
type_code type, int32 count);
virtual ~BMessageFieldHeaderNodeChild();
virtual const BString& Name() const;
virtual Type* GetType() const;
virtual ValueNode* Parent() const;
virtual bool IsInternal() const;
virtual status_t CreateInternalNode(
ValueNode*& _node);
virtual status_t ResolveLocation(ValueLoader* valueLoader,
ValueLocation*& _location);
private:
BString fName;
Type* fType;
BMessageValueNode* fParent;
type_code fFieldType;
int32 fFieldCount;
};
#endif // BMESSAGE_VALUE_NODE_H