haiku/headers/private/app/MessagePrivate.h

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//------------------------------------------------------------------------------
// MessagePrivate.h
//
//------------------------------------------------------------------------------
#ifdef USING_MESSAGE4
# include <MessagePrivate4.h>
#else
#ifndef MESSAGEPRIVATE_H
#define MESSAGEPRIVATE_H
#include <Message.h>
#include <Messenger.h>
#include <MessengerPrivate.h>
#include <TokenSpace.h>
class BMessage::Private {
public:
Private(BMessage* msg) : fMessage(msg) {;}
Private(BMessage& msg) : fMessage(&msg) {;}
inline void SetTarget(int32 token)
{
fMessage->fTarget = token;
fMessage->fPreferred = token == B_PREFERRED_TOKEN;
}
inline void SetReply(BMessenger messenger)
{
BMessenger::Private mp(messenger);
fMessage->fReplyTo.port = mp.Port();
fMessage->fReplyTo.target = mp.Token();
fMessage->fReplyTo.team = mp.Team();
fMessage->fReplyTo.preferred = mp.IsPreferredTarget();
}
inline int32 GetTarget()
{
return fMessage->fTarget;
}
inline bool UsePreferredTarget()
{
return fMessage->fPreferred;
}
static inline status_t SendFlattenedMessage(void *data, int32 size,
port_id port, int32 token, bigtime_t timeout)
{
return BMessage::_SendFlattenedMessage(data, size, port, token,
timeout);
}
static inline void StaticInit()
{
BMessage::_StaticInit();
}
static inline void StaticCleanup()
{
BMessage::_StaticCleanup();
}
static inline void StaticCacheCleanup()
{
BMessage::_StaticCacheCleanup();
}
private:
BMessage* fMessage;
};
#endif // MESSAGEPRIVATE_H
#endif // USING_MESSAGE4