4ceb1e519c
task_looper() again. * removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately, you don't have to do that anymore - use B_PREFERRED_TOKEN instead. * fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument in case of failure. * Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher counterpart to the app_server (the other will be _DetermineTarget()). * Made it easier to use Michael's Message4 implementation: just add the following line to your UserBuildConfig: AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ; * Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will target the client handler, while the other will target the preferred handler of the client looper (usually the view having focus). * Fixed dano message unflattening in the Message4 code. * Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation. * I hope that's all - it's a huge change, but it's all connected. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
//------------------------------------------------------------------------------
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// MessagePrivate.h
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//
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//------------------------------------------------------------------------------
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#ifdef USING_MESSAGE4
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# include <MessagePrivate4.h>
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#else
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#ifndef MESSAGEPRIVATE_H
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#define MESSAGEPRIVATE_H
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#include <Message.h>
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#include <Messenger.h>
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#include <MessengerPrivate.h>
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#include <TokenSpace.h>
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class BMessage::Private {
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public:
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Private(BMessage* msg) : fMessage(msg) {;}
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Private(BMessage& msg) : fMessage(&msg) {;}
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inline void SetTarget(int32 token)
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{
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fMessage->fTarget = token;
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fMessage->fPreferred = token == B_PREFERRED_TOKEN;
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}
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inline void SetReply(BMessenger messenger)
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{
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BMessenger::Private mp(messenger);
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fMessage->fReplyTo.port = mp.Port();
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fMessage->fReplyTo.target = mp.Token();
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fMessage->fReplyTo.team = mp.Team();
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fMessage->fReplyTo.preferred = mp.IsPreferredTarget();
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}
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inline int32 GetTarget()
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{
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return fMessage->fTarget;
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}
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inline bool UsePreferredTarget()
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{
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return fMessage->fPreferred;
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}
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static inline status_t SendFlattenedMessage(void *data, int32 size,
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port_id port, int32 token, bigtime_t timeout)
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{
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return BMessage::_SendFlattenedMessage(data, size, port, token,
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timeout);
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}
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static inline void StaticInit()
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{
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BMessage::_StaticInit();
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}
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static inline void StaticCleanup()
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{
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BMessage::_StaticCleanup();
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}
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static inline void StaticCacheCleanup()
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{
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BMessage::_StaticCacheCleanup();
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}
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private:
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BMessage* fMessage;
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};
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#endif // MESSAGEPRIVATE_H
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#endif // USING_MESSAGE4
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