haiku/headers/private/graphics/nvidia/nv_acc.h

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/*
definitions for used nVidia acceleration engine commands.
Written by Rudolf Cornelissen 12/2004-1/2005
*/
#ifndef NV_ACC_H
#define NV_ACC_H
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00ae];
uint32 SetRop5; /* b0-7 is ROP5 */
} cmd_nv_rop5_solid;
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00ae];
uint32 TopLeft; /* b0-15 is left, b16-31 is top */
uint32 HeightWidth; /* b0-15 is width, b16-31 is height */
} cmd_nv_image_black_rectangle;
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00ae];
uint32 SetColorFormat; /* colorspace */
uint32 reserved03[0x0001];
uint32 SetShape; /* b0-1: %00 = 8X_8Y; %01 = 64X_1Y; %10 = 1X_64Y */
uint32 reserved04[0x0001];
uint32 SetColor0; /* b0-31 is color */
uint32 SetColor1; /* b0-31 is color */
uint32 SetPattern[0x0002]; /* b0-31 is bitmap */
} cmd_nv_image_pattern;
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00ae];
uint32 SourceOrg; /* b0-15 is X, b16-31 is Y */
uint32 DestOrg; /* b0-15 is X, b16-31 is Y */
uint32 HeightWidth; /* b0-15 is width, b16-31 is height */
} cmd_nv_image_blit;
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00ae];
uint32 SetColorFormat; /* colorspace */
uint32 reserved03[0x003e];
uint32 Color1A; /* b0-31 is color */
struct {
uint32 LeftTop; /* b0-15 is top, b16-31 is left */
uint32 WidthHeight; /* b0-15 is height, b16-31 is width */
} UnclippedRectangle[0x40]; /* command can handle upto 64 unclipped rects */
/* fixme: XFree also defines the registers below:
* (used for the 2D 'ScanlineCPUToScreenColorExpandFill' and 'ColorExpandScanline'
* functions.)
* We don't use this currently. */
/*
U032 reserved04[(0x080)-3];
struct
{
U032 TopLeft;
U032 BottomRight;
} ClipB;
U032 Color1B;
struct
{
U032 TopLeft;
U032 BottomRight;
} ClippedRectangle[64];
U032 reserved05[(0x080)-5];
struct
{
U032 TopLeft;
U032 BottomRight;
} ClipC;
U032 Color1C;
U032 WidthHeightC;
U032 PointC;
U032 MonochromeData1C;
U032 reserved06[(0x080)+121];
struct
{
U032 TopLeft;
U032 BottomRight;
} ClipD;
U032 Color1D;
U032 WidthHeightInD;
U032 WidthHeightOutD;
U032 PointD;
U032 MonochromeData1D;
U032 reserved07[(0x080)+120];
struct
{
U032 TopLeft;
U032 BottomRight;
} ClipE;
U032 Color0E;
U032 Color1E;
U032 WidthHeightInE;
U032 WidthHeightOutE;
U032 PointE;
U032 MonochromeData01E;
*/
} cmd_nv3_gdi_rectangle_text;
/* This command could (at least) potentially speed-up our fill_span command... :-) */
//fixme: test this 2D command!
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00af];
uint32 Color; /* b0-31 is color */
uint32 reserved03[0x003e];
struct {
uint32 Point0; /* b0-15 is X, b16-31 is Y: starting coordinate */
uint32 Point1; /* b0-15 is X, b16-31 is Y: ending coordinate */
} Line[0x10]; /* command can handle upto 16 lines */
struct {
uint32 Point0X; /* b0-31 is X: starting coordinate */
uint32 Point0Y; /* b0-31 is Y: starting coordinate */
uint32 Point1X; /* b0-31 is X: ending coordinate */
uint32 Point1Y; /* b0-31 is Y: ending coordinate */
} Line32[0x08]; /* cmd can handle upto 8 lines with 32-bit coordinates */
struct {
uint32 Point; /* b0-15 is X, b16-31 is Y */
} Polyline[0x20]; /* cmd can handle upto 32 points polylines */
struct {
uint32 PointX; /* b0-31 is X */
uint32 PointY; /* b0-31 is Y */
} Polyline32[0x10]; /* cmd can handle upto 16 point polylines with 32-bit coord's */
struct {
uint32 Color; /* b0-31 is color */
uint32 Point; /* b0-15 is X, b16-31 is Y */
} ColorPolyline[0x10]; /* cmd can handle upto 16 point polylines with individually
* colored sections */
} cmd_nv1_render_solid_lin;
/* Someone defined this in XFree once (as 'RivaRectangle') but never used it:
* a handle should also be defined in the engine's init code, which was never done AFAIK.
* The command could be very interesting for us, as it could potentially speed-up our
* rectangle_fills :-) */
//fixme: test this 2D command!
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00af];
uint32 Color; /* b0-31 is color */
uint32 reserved03[0x003e];
struct {
uint32 TopLeft; /* b0-15 is left, b16-31 is top */
uint32 HeightWidth; /* b0-15 is width, b16-31 is height */
} Rectangle[0x10]; /* command can handle upto 16 rectangles */
} cmd_nv_render_solid_rectangle;/* nv1_render_solid_rectangle is identical */
//fixme: complete or remove (this 2D cmd is not used currently)
typedef struct {
} cmd_nv1_image_from_cpu; /* 'pixmap': used in XFree 4.2.0, but not beyond.
* (Used for the 2D 'ImageWriteScanline' and
* 'ScanlineImageWriteRect' functions.)
* Is this command actually usefull? */
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00ae];
uint32 Format; /* buffer colorspace */
uint32 Pitch; /* b0-15 is source pitch, b16-31 is dest pitch */
uint32 OffsetSource; /* b0-31 is source bufferadress offset */
uint32 OffsetDest; /* b0-31 is dest bufferadress offset */
} cmd_nv4_surface; /* nv10_context_surfaces_2d is identical as far as used */
/************************
* 3D specific commands *
************************/
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00ae];
uint32 Colorkey; /* texture colorkey */
uint32 Offset; /* texture offset */
uint32 Format; /* texture colorspace, size, and a lot more */
uint32 Filter; /* texture filtering modes (used for scaling) */
uint32 Blend; /* triangle blend: shade, perspective, specular.. */
uint32 Control; /* triangle control: Z-enable, culling, dither.. */
uint32 FogColor; /* fog colorvalue */
uint32 reserved03[0x0039];
struct {
float ScreenX; /* X */
float ScreenY; /* Y */
float ScreenZ; /* depth */
float RWH; /* eyeM */
uint32 Color; /* b24-31 Alpha, b16-23 Red, b8-15 Green, b0-7 Blue */
uint32 Specular; /* b24-31 Fog, b16-23 Red, b8-15 Green, b0-7 Blue */
float TU; /* texture S */
float TV; /* texture T */
} TLVertex[0x10]; /* command can handle upto 16 textured, lit(?) vertexes */
uint32 TLVDrawPrim[0x40]; /* b20-31 is I5, b16-19 is I4, b12-15 is I3,
* b8-11 is I2, 4-7 is I1, b0-3 is I0:
* Ix is a TLVertex[Ix].
* So: define your (single) texture, define your
* vertexes, and then program TLVDrawPrim with the
* order to draw them.
* You can draw primitives consisting of sets of upto
* 6 out of 16 defined vertexes this way; and you can
* draw 64 sets maximum. */
} cmd_nv4_dx5_texture_triangle; /* nv10_dx5_texture_triangle is identical */
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00b0]; /* fixme? there's more here that's not used apparantly */
uint32 Pitch; /* b16-31 is Z-buffer, b0-15 is colorbuffer pitch */
uint32 SetOffsetColor; /* b0-31 is colorbuffer (renderbuffer) offset */
uint32 SetOffsetZeta; /* b0-31 is Z-buffer (zeta buffer) offset */
} cmd_nv4_context_surfaces_argb_zs; /* nv10_context_surfaces_argb_zs is identical */
//fixme: let's loose this one if possible as we don't support NV3 anyway ...
// (checkout if we can re-setup 2D surfaces (after using 3D) without this command)
typedef struct {
uint32 reserved00[0x0004];
uint16 FifoFree; /* little endian (FIFO internal register) */
uint16 Nop; /* little endian (FIFO internal register) */
uint32 reserved01[0x000b];
uint32 DMAPut; /* b2-28 is DMA Put offset (FIFO internal register) */
uint32 DMAGet; /* b2-28 is DMA Get offset (FIFO internal register) */
uint32 reserved02[0x00b0]; /* fixme? there's more here that's not used apparantly */
uint32 Pitch; /* b0-15 is buffer pitch */
uint32 SetOffset; /* b0-22 is buffer offset (so just 1st 8Mb adressable!) */
} cmd_nv3_surface_x; /* x = 0, 1, 2 or 3: selects buffer to be setup;
* 0,1 is 2D surfaces, 2,3 is 3D surfaces */
//fixme: fill these out...
typedef struct {
} cmd_nv_render_d3d0_triangle_zeta;
typedef struct {
} cmd_nv4_dx6_multi_texture_triangle;/* nv10_dx6_multi_texture_triangle is identical? */
/************ DMA command defines ***********/
/* FIFO channels */
#define NV_GENERAL_FIFO_CH0 0x0000
#define NV_GENERAL_FIFO_CH1 0x2000
#define NV_GENERAL_FIFO_CH2 0x4000
#define NV_GENERAL_FIFO_CH3 0x6000
#define NV_GENERAL_FIFO_CH4 0x8000
#define NV_GENERAL_FIFO_CH5 0xa000
#define NV_GENERAL_FIFO_CH6 0xc000
#define NV_GENERAL_FIFO_CH7 0xe000
/* sub-command offsets within FIFO channels */
#define NV_GENERAL_DMAPUT 0x0040
#define NV_GENERAL_DMAGET 0x0044
#define NV_ROP5_SOLID_SETROP5 0x0300
#define NV_IMAGE_BLACK_RECTANGLE_TOPLEFT 0x0300
#define NV_IMAGE_PATTERN_SETCOLORFORMAT 0x0300
#define NV_IMAGE_PATTERN_SETSHAPE 0x0308
#define NV_IMAGE_PATTERN_SETCOLOR0 0x0310
#define NV_IMAGE_BLIT_SOURCEORG 0x0300
#define NV3_GDI_RECTANGLE_TEXT_SETCOLORFORMAT 0x0300
#define NV3_GDI_RECTANGLE_TEXT_COLOR1A 0x03fc
#define NV3_GDI_RECTANGLE_TEXT_UCR0_LEFTTOP 0x0400
#define NV4_SURFACE_FORMAT 0x0300
#endif