haiku/src/servers/app/server/WinBorder.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: WinBorder.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Adi Oanca <adioanca@mymail.ro>
// Description: Layer subclass which handles window management
//
//------------------------------------------------------------------------------
#ifndef _WINBORDER_H_
#define _WINBORDER_H_
#include <Rect.h>
#include <String.h>
#include "Layer.h"
class ServerWindow;
class Decorator;
class DisplayDriver;
class WinBorder : public Layer
{
public:
WinBorder(const BRect &r, const char *name, const int32 look,
const int32 feel, const int32 flags, ServerWindow *win,
DisplayDriver *driver);
virtual ~WinBorder(void);
virtual void Draw(const BRect &r);
virtual void MoveBy(float x, float y);
virtual void ResizeBy(float x, float y);
virtual void RebuildFullRegion(void);
void MouseDown(const BPoint &pt, const int32 &buttons, const int32 &modifiers);
void MouseMoved(const BPoint &pt, const int32 &buttons);
void MouseUp(const BPoint &pt, const int32 &modifiers);
void UpdateColors(void);
void UpdateDecorator(void);
void UpdateFont(void);
void UpdateScreen(void);
ServerWindow* Window(void) const { return _serverwin; }
Decorator* GetDecorator(void) const { return fDecorator; }
WinBorder* MainWinBorder() const;
void SetLevel();
void HighlightDecorator(const bool &active);
bool HasPoint(BPoint &pt) const;
void AddToSubsetOf(WinBorder* main);
void RemoveFromSubsetOf(WinBorder* main);
void PrintToStream();
// Server "private" :-) - should not be used
void SetMainWinBorder(WinBorder *newMain);
protected:
friend class Layer;
friend class ServerWindow;
Decorator *fDecorator;
int32 fFlags;
int32 fMouseButtons,
fKeyModifiers;
BPoint fLastMousePosition;
BRegion *fDecFull;
WinBorder *fMainWinBorder;
bool fIsMoving;
bool fIsResizing;
bool fIsClosing;
bool fIsMinimizing;
bool fIsZooming;
};
#endif