2009-06-16 04:25:36 +04:00
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/*
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* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef TEAM_DEBUGGER_H
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#define TEAM_DEBUGGER_H
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2009-07-22 23:20:06 +04:00
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2009-06-16 04:25:36 +04:00
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#include <debugger.h>
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2009-06-17 01:47:49 +04:00
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#include <Looper.h>
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2009-06-17 17:40:10 +04:00
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#include <debug_support.h>
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2009-06-17 01:47:49 +04:00
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2009-06-18 21:57:37 +04:00
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#include "DebugEvent.h"
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2009-06-20 02:13:32 +04:00
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#include "Team.h"
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2009-06-24 05:46:38 +04:00
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#include "ThreadHandler.h"
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2009-10-15 13:47:24 +04:00
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#include "UserInterface.h"
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2009-06-19 19:09:56 +04:00
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#include "Worker.h"
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class DebuggerInterface;
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class FileManager;
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class SettingsManager;
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2009-06-28 01:09:21 +04:00
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class TeamDebugInfo;
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class TeamDebugger : public BLooper, private UserInterfaceListener,
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private JobListener, private Team::Listener {
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public:
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2009-06-24 04:16:22 +04:00
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class Listener;
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public:
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TeamDebugger(Listener* listener,
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UserInterface* userInterface,
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SettingsManager* settingsManager);
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~TeamDebugger();
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status_t Init(team_id teamID, thread_id threadID,
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bool stopInMain);
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2010-09-21 19:07:48 +04:00
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void Activate();
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team_id TeamID() const { return fTeamID; }
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virtual void MessageReceived(BMessage* message);
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private:
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// UserInterfaceListener
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virtual void FunctionSourceCodeRequested(
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FunctionInstance* function);
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virtual void SourceEntryLocateRequested(
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const char* sourcePath,
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const char* locatedPath);
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virtual void ImageDebugInfoRequested(Image* image);
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* EnumerationValue -> EnumeratorValue
* Since some types don't have names (e.g. pointer types or anonymous structs or
unions), each type does now also have a unique ID. The global type cache
registers types by ID and by name (if they have one). This fixes clashes of
types with empty names.
* Completely refactored the code dealing with variable values. Formerly we had
Variable and TypeComponentPath to navigate to a component, mapped to a
BVariant representing the value. Now we have:
* Interface Value with various subclasses (BoolValue, IntegerValue, etc.) to
represent a value, with the flexibility for more esoteric values.
* A tree of ValueNode+ValueNodeChild objects to represent the components of a
variable. On top of each ValueNodeChild sits a ValueNode representing the
value of the component, potentially having ValueNodeChild children. This
should allow casting a component value, simply by replacing its ValueNode.
* Interface ValueHandler and various implementations for the different value
types. It is basically a factory for classes allowing to format/display a
value.
* ValueHandlerRoster -- a registry for ValueHandlers, finding the best one
for a given value.
* Interface TypeHandler and various implementions for the different type
kinds (primitive, compound, address, etc.). It is basically a factory for
ValueNodes for that type.
* TypeHandlerRoster -- a registry for TypeHandlers, finding the best one
for a given type.
That's still a bit work in progress. It introduces at least one regression:
The VariablesView doesn't save/restore its state anymore. Will take a while
until that is added back.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33907 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-11-05 21:15:21 +03:00
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virtual void ValueNodeValueRequested(CpuState* cpuState,
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ValueNodeContainer* container,
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ValueNode* valueNode);
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virtual void ThreadActionRequested(thread_id threadID,
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uint32 action);
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virtual void SetBreakpointRequested(target_addr_t address,
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bool enabled);
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virtual void SetBreakpointEnabledRequested(
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UserBreakpoint* breakpoint,
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bool enabled);
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virtual void ClearBreakpointRequested(target_addr_t address);
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virtual void ClearBreakpointRequested(
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UserBreakpoint* breakpoint);
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virtual bool UserInterfaceQuitRequested();
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2009-06-19 01:45:14 +04:00
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2009-06-19 19:09:56 +04:00
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// JobListener
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virtual void JobDone(Job* job);
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virtual void JobFailed(Job* job);
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virtual void JobAborted(Job* job);
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2009-06-20 02:13:32 +04:00
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// Team::Listener
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virtual void ThreadStateChanged(
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const ::Team::ThreadEvent& event);
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virtual void ThreadCpuStateChanged(
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const ::Team::ThreadEvent& event);
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virtual void ThreadStackTraceChanged(
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const ::Team::ThreadEvent& event);
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virtual void ImageDebugInfoChanged(
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const ::Team::ImageEvent& event);
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2009-07-02 02:09:33 +04:00
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private:
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struct ImageHandler;
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struct ImageHandlerHashDefinition;
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2009-07-27 04:39:12 +04:00
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typedef BOpenHashTable<ImageHandlerHashDefinition> ImageHandlerTable;
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private:
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static status_t _DebugEventListenerEntry(void* data);
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status_t _DebugEventListener();
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void _HandleDebuggerMessage(DebugEvent* event);
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bool _HandleThreadCreated(
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ThreadCreatedEvent* event);
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bool _HandleThreadDeleted(
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ThreadDeletedEvent* event);
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bool _HandleImageCreated(
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ImageCreatedEvent* event);
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bool _HandleImageDeleted(
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ImageDeletedEvent* event);
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void _HandleImageDebugInfoChanged(image_id imageID);
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void _HandleImageFileChanged(image_id imageID);
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2009-06-23 01:51:32 +04:00
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void _HandleSetUserBreakpoint(target_addr_t address,
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bool enabled);
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void _HandleSetUserBreakpoint(
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UserBreakpoint* breakpoint, bool enabled);
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void _HandleClearUserBreakpoint(
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target_addr_t address);
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void _HandleClearUserBreakpoint(
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UserBreakpoint* breakpoint);
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2009-06-24 05:46:38 +04:00
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ThreadHandler* _GetThreadHandler(thread_id threadID);
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2009-07-03 18:23:19 +04:00
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status_t _AddImage(const ImageInfo& imageInfo,
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Image** _image = NULL);
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2009-07-02 02:09:33 +04:00
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2009-07-24 06:35:30 +04:00
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void _LoadSettings();
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void _SaveSettings();
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2009-06-23 01:51:32 +04:00
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void _NotifyUser(const char* title,
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const char* text,...);
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private:
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Listener* fListener;
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SettingsManager* fSettingsManager;
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::Team* fTeam;
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team_id fTeamID;
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ThreadHandlerTable fThreadHandlers;
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// protected by the team lock
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ImageHandlerTable* fImageHandlers;
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DebuggerInterface* fDebuggerInterface;
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2009-06-28 01:09:21 +04:00
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TeamDebugInfo* fTeamDebugInfo;
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2009-07-02 02:09:33 +04:00
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FileManager* fFileManager;
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Worker* fWorker;
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2009-06-26 03:51:09 +04:00
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BreakpointManager* fBreakpointManager;
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2009-06-16 04:25:36 +04:00
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thread_id fDebugEventListener;
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UserInterface* fUserInterface;
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volatile bool fTerminating;
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2009-06-23 17:09:50 +04:00
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bool fKillTeamOnQuit;
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2009-06-16 04:25:36 +04:00
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};
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2009-06-24 04:16:22 +04:00
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class TeamDebugger::Listener {
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public:
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virtual ~Listener();
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2010-09-21 19:07:48 +04:00
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virtual void TeamDebuggerStarted(TeamDebugger* debugger) = 0;
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virtual void TeamDebuggerQuit(TeamDebugger* debugger) = 0;
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};
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2009-06-16 04:25:36 +04:00
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#endif // TEAM_DEBUGGER_H
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