2009-06-16 04:25:36 +04:00
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/*
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* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef TEAM_DEBUGGER_H
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#define TEAM_DEBUGGER_H
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#include <debugger.h>
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2009-06-17 01:47:49 +04:00
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#include <Looper.h>
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2009-06-17 17:40:10 +04:00
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#include <debug_support.h>
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#include <util/DoublyLinkedList.h>
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2009-06-18 21:57:37 +04:00
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#include "DebugEvent.h"
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#include "TeamWindow.h"
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class DebuggerInterface;
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class Team;
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class TeamDebugModel;
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class TeamDebugger : public DoublyLinkedListLinkImpl<TeamDebugger>,
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private BLooper, private TeamWindow::Listener {
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public:
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TeamDebugger();
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~TeamDebugger();
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2009-06-17 01:47:49 +04:00
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status_t Init(team_id teamID, thread_id threadID,
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bool stopInMain);
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team_id TeamID() const { return fTeamID; }
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private:
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virtual void MessageReceived(BMessage* message);
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// TeamWindow::Listener
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virtual void ThreadActionRequested(TeamWindow* window,
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thread_id threadID, uint32 action);
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virtual bool TeamWindowQuitRequested(TeamWindow* window);
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private:
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static status_t _DebugEventListenerEntry(void* data);
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status_t _DebugEventListener();
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void _HandleDebuggerMessage(DebugEvent* event);
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bool _HandleThreadStopped(thread_id threadID,
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CpuState* cpuState);
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bool _HandleThreadDebugged(
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ThreadDebuggedEvent* event);
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bool _HandleDebuggerCall(
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DebuggerCallEvent* event);
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bool _HandleBreakpointHit(
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BreakpointHitEvent* event);
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bool _HandleWatchpointHit(
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WatchpointHitEvent* event);
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bool _HandleSingleStep(
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SingleStepEvent* event);
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bool _HandleExceptionOccurred(
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ExceptionOccurredEvent* event);
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bool _HandleThreadCreated(
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ThreadCreatedEvent* event);
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bool _HandleThreadDeleted(
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ThreadDeletedEvent* event);
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bool _HandleImageCreated(
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ImageCreatedEvent* event);
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bool _HandleImageDeleted(
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ImageDeletedEvent* event);
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void _UpdateThreadState(::Thread* thread);
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void _HandleThreadAction(thread_id threadID,
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uint32 action);
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private:
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::Team* fTeam;
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TeamDebugModel* fDebugModel;
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team_id fTeamID;
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port_id fNubPort;
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DebuggerInterface* fDebuggerInterface;
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thread_id fDebugEventListener;
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TeamWindow* fTeamWindow;
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volatile bool fTerminating;
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};
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#endif // TEAM_DEBUGGER_H
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