haiku/src/servers/app/AppServer.cpp

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/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Axel Dörfler, axeld@pinc-software.de
*/
#include <unistd.h>
#include <Accelerant.h>
#include <AppDefs.h>
#include <Directory.h>
#include <Entry.h>
#include <File.h>
#include <Message.h>
#include <Path.h>
#include <PortLink.h>
#include <StopWatch.h>
#include <RosterPrivate.h>
#include <Autolock.h>
#include "BitmapManager.h"
#include "ColorSet.h"
#include "CursorManager.h"
#include "DecorManager.h"
#include "DefaultDecorator.h"
#include "Desktop.h"
#include "FontServer.h"
#include "HWInterface.h"
#include "RegistrarDefs.h"
#include "RGBColor.h"
#include "Layer.h"
#include "WinBorder.h"
#include "RootLayer.h"
#include "ScreenManager.h"
#include "ServerApp.h"
#include "ServerConfig.h"
#include "ServerCursor.h"
#include "ServerProtocol.h"
#include "ServerWindow.h"
#include "SystemPalette.h"
#include "Utils.h"
#include "AppServer.h"
//#define DEBUG_KEYHANDLING
//#define DEBUG_SERVER
#ifdef DEBUG_KEYHANDLING
# include <stdio.h>
# define KBTRACE(x) printf x
#else
# define KBTRACE(x) ;
#endif
#ifdef DEBUG_SERVER
# include <stdio.h>
# define STRACE(x) printf x
#else
# define STRACE(x) ;
#endif
// Globals
static Desktop *sDesktop;
port_id gAppServerPort;
static AppServer *sAppServer;
//! System-wide GUI color object
ColorSet gGUIColorSet;
/*!
\brief Constructor
This loads the default fonts, allocates all the major global variables, spawns the main housekeeping
threads, loads user preferences for the UI and decorator, and allocates various locks.
*/
AppServer::AppServer()
: MessageLooper("app_server"),
fCursorSem(-1),
fCursorArea(-1)
{
fMessagePort = create_port(DEFAULT_MONITOR_PORT_SIZE, SERVER_PORT_NAME);
if (fMessagePort < B_OK)
debugger("app_server could not create message port");
fLink.SetReceiverPort(fMessagePort);
gAppServerPort = fMessagePort;
// Create the input port. The input_server will send it's messages here.
// TODO: If we want multiple user support we would need an individual
// port for each user and do the following for each RootLayer.
fServerInputPort = create_port(200, SERVER_INPUT_PORT);
if (fServerInputPort < B_OK)
debugger("app_server could not create input port");
sAppServer = this;
// Create the font server and scan the proper directories.
gFontServer = new FontServer;
gFontServer->Lock();
gFontServer->ScanSystemFolders();
gFontServer->SaveList();
if (!gFontServer->SetSystemPlain(DEFAULT_PLAIN_FONT_FAMILY,
DEFAULT_PLAIN_FONT_STYLE,
DEFAULT_PLAIN_FONT_SIZE) &&
!gFontServer->SetSystemPlain(FALLBACK_PLAIN_FONT_FAMILY,
DEFAULT_PLAIN_FONT_STYLE,
DEFAULT_PLAIN_FONT_SIZE)) {
printf("Couldn't set plain to %s (fallback: %s), %s %d pt\n",
DEFAULT_PLAIN_FONT_FAMILY,
FALLBACK_PLAIN_FONT_FAMILY,
DEFAULT_PLAIN_FONT_STYLE,
DEFAULT_PLAIN_FONT_SIZE);
}
if (!gFontServer->SetSystemBold(DEFAULT_BOLD_FONT_FAMILY,
DEFAULT_BOLD_FONT_STYLE,
DEFAULT_BOLD_FONT_SIZE) &&
!gFontServer->SetSystemBold(FALLBACK_BOLD_FONT_FAMILY,
DEFAULT_BOLD_FONT_STYLE,
DEFAULT_BOLD_FONT_SIZE)) {
printf("Couldn't set bold to %s (fallback: %s), %s %d pt\n",
DEFAULT_BOLD_FONT_FAMILY,
FALLBACK_BOLD_FONT_FAMILY,
DEFAULT_BOLD_FONT_STYLE,
DEFAULT_BOLD_FONT_SIZE);
}
if (!gFontServer->SetSystemFixed(DEFAULT_FIXED_FONT_FAMILY,
DEFAULT_FIXED_FONT_STYLE,
DEFAULT_FIXED_FONT_SIZE) &&
!gFontServer->SetSystemFixed(FALLBACK_FIXED_FONT_FAMILY,
DEFAULT_FIXED_FONT_STYLE,
DEFAULT_FIXED_FONT_SIZE)) {
printf("Couldn't set fixed to %s (fallback: %s), %s %d pt\n",
DEFAULT_FIXED_FONT_FAMILY,
FALLBACK_FIXED_FONT_FAMILY,
DEFAULT_FIXED_FONT_STYLE,
DEFAULT_FIXED_FONT_SIZE);
}
gFontServer->Unlock();
// Load the GUI colors here and set the global set to the values contained therein. If this
// is not possible, set colors to the defaults
if (LoadColorSet(SERVER_SETTINGS_DIR COLOR_SETTINGS_NAME, &gGUIColorSet) != B_OK)
gGUIColorSet.SetToDefaults();
gScreenManager = new ScreenManager();
gScreenManager->Run();
// the system palette needs to be initialized before the desktop,
// since it is used there already
InitializeColorMap();
// Create the bitmap allocator. Object declared in BitmapManager.cpp
gBitmapManager = new BitmapManager();
// Set up the Desktop
sDesktop = new Desktop();
sDesktop->Init();
sDesktop->Run();
#if 0
LaunchCursorThread();
#endif
}
/*!
\brief Destructor
Reached only when the server is asked to shut down in Test mode.
*/
AppServer::~AppServer()
{
delete gBitmapManager;
gScreenManager->Lock();
gScreenManager->Quit();
delete gFontServer;
}
/*!
\brief Starts Input Server
*/
void
AppServer::LaunchInputServer()
{
// We are supposed to start the input_server, but it's a BApplication
// that depends on the registrar running, which is started after app_server
// so we wait on roster thread to launch the input server
fISThreadID = B_ERROR;
while (!BRoster::Private().IsMessengerValid(false) && !fQuitting) {
snooze(250000);
BRoster::Private::DeleteBeRoster();
BRoster::Private::InitBeRoster();
}
if (fQuitting)
return;
// we use an area for cursor data communication with input_server
// area id and sem id are sent to the input_server
if (fCursorArea < B_OK)
fCursorArea = create_area("isCursor", (void**) &fCursorAddr, B_ANY_ADDRESS, B_PAGE_SIZE, B_FULL_LOCK, B_READ_AREA | B_WRITE_AREA);
if (fCursorSem < B_OK)
fCursorSem = create_sem(0, "isSem");
int32 arg_c = 1;
char **arg_v = (char **)malloc(sizeof(char *) * (arg_c + 1));
#if TEST_MODE
arg_v[0] = strdup("/boot/home/svnhaiku/trunk/distro/x86.R1/beos/system/servers/input_server");
#else
arg_v[0] = strdup("/system/servers/input_server");
#endif
arg_v[1] = NULL;
fISThreadID = load_image(arg_c, (const char**)arg_v, (const char **)environ);
free(arg_v[0]);
int32 tmpbuf[2] = {fCursorSem, fCursorArea};
int32 code = 0;
send_data(fISThreadID, code, (void *)tmpbuf, sizeof(tmpbuf));
resume_thread(fISThreadID);
setpgid(fISThreadID, 0);
// we receive
thread_id sender;
code = receive_data(&sender, (void *)tmpbuf, sizeof(tmpbuf));
fISASPort = tmpbuf[0];
fISPort = tmpbuf[1];
// if at any time, one of these ports is error prone, it might mean input_server is gone
// then relaunch input_server
}
/*!
\brief Starts the Cursor Thread
*/
void
AppServer::LaunchCursorThread()
{
// Spawn our cursor thread
fCursorThreadID = spawn_thread(CursorThread, "CursorThreadOfTheDeath", B_REAL_TIME_DISPLAY_PRIORITY - 1, this);
if (fCursorThreadID >= 0)
resume_thread(fCursorThreadID);
}
/*!
\brief The Cursor Thread task
*/
int32
AppServer::CursorThread(void* data)
{
AppServer *server = (AppServer *)data;
server->LaunchInputServer();
do {
while (acquire_sem(server->fCursorSem) == B_OK) {
BPoint p;
p.y = *server->fCursorAddr & 0x7fff;
p.x = *server->fCursorAddr >> 15 & 0x7fff;
sDesktop->GetHWInterface()->MoveCursorTo(p.x, p.y);
STRACE(("CursorThread : %f, %f\n", p.x, p.y));
}
snooze(100000);
} while (!server->IsQuitting());
return B_OK;
}
/*!
\brief The call that starts it all...
*/
void
AppServer::RunLooper()
{
rename_thread(find_thread(NULL), "picasso");
_message_thread((void *)this);
}
/*!
\brief Message handling function for all messages sent to the app_server
\param code ID of the message sent
\param buffer Attachment buffer for the message.
*/
void
AppServer::_DispatchMessage(int32 code, BPrivate::LinkReceiver& msg)
{
switch (code) {
case AS_GET_DESKTOP:
{
port_id replyPort;
if (msg.Read<port_id>(&replyPort) < B_OK)
break;
int32 userID;
msg.Read<int32>(&userID);
BPrivate::LinkSender reply(replyPort);
reply.StartMessage(B_OK);
reply.Attach<port_id>(sDesktop->MessagePort());
reply.Flush();
break;
}
case AS_QUERY_FONTS_CHANGED:
{
// Client application is asking if the font list has changed since
// the last client-side refresh
// Attached data:
// 1) port_id reply port
gFontServer->Lock();
bool needsUpdate = gFontServer->FontsNeedUpdated();
gFontServer->Unlock();
// Seeing how the client merely wants an answer, we'll skip the BPortLink
// and all its overhead and just write the code to port.
port_id replyPort;
if (msg.Read<port_id>(&replyPort) < B_OK)
break;
BPrivate::PortLink reply(replyPort);
reply.StartMessage(needsUpdate ? SERVER_TRUE : SERVER_FALSE);
reply.Flush();
break;
}
#if TEST_MODE
case B_QUIT_REQUESTED:
{
thread_id thread = sDesktop->Thread();
// We've been asked to quit, so (for now) broadcast to all
// test apps to quit. This situation will occur only when the server
// is compiled as a regular Be application.
sDesktop->PostMessage(B_QUIT_REQUESTED);
fQuitting = true;
// we just wait for the desktop to kill itself
status_t status;
wait_for_thread(thread, &status);
kill_thread(fCursorThreadID);
delete this;
// we are now clear to exit
exit(0);
break;
}
#endif
case AS_SET_SYSCURSOR_DEFAULTS:
{
sDesktop->GetCursorManager().SetDefaults();
break;
}
case AS_ACTIVATE_APP:
{
// Someone is requesting to activation of a certain app.
// Attached data:
// 1) port_id reply port
// 2) team_id team
status_t error = B_OK;
// get the parameters
port_id replyPort;
team_id team;
if (msg.Read(&replyPort) < B_OK
|| msg.Read(&team) < B_OK) {
error = B_ERROR;
}
// activate one of the app's windows.
if (error == B_OK) {
error = B_BAD_TEAM_ID;
if (sDesktop->Lock()) {
// search for an unhidden window to give focus to
int32 windowCount = sDesktop->WindowList().CountItems();
Layer *layer;
for (int32 i = 0; i < windowCount; ++i)
// is this layer in fact a WinBorder?
if ((layer = static_cast<Layer*>(sDesktop->WindowList().ItemAtFast(i)))) {
WinBorder *winBorder = dynamic_cast<WinBorder*>(layer);
// if winBorder is valid and not hidden, then we've found our target
if (winBorder && !winBorder->IsHidden()
&& winBorder->App()->ClientTeam() == team) {
if (sDesktop->ActiveRootLayer()
&& sDesktop->ActiveRootLayer()->Lock()) {
sDesktop->ActiveRootLayer()->SetActive(winBorder);
sDesktop->ActiveRootLayer()->Unlock();
if (sDesktop->ActiveRootLayer()->Active() == winBorder)
error = B_OK;
else
error = B_ERROR;
}
}
}
sDesktop->Unlock();
}
}
// send the reply
BPrivate::PortLink replyLink(replyPort);
replyLink.StartMessage(error);
replyLink.Flush();
break;
}
default:
STRACE(("Server::MainLoop received unexpected code %ld (offset %ld)\n",
code, code - SERVER_TRUE));
break;
}
}
// #pragma mark -
/*!
\brief Entry function to run the entire server
\param argc Number of command-line arguments present
\param argv String array of the command-line arguments
\return -1 if the app_server is already running, 0 if everything's OK.
*/
int
main(int argc, char** argv)
{
// There can be only one....
if (find_port(SERVER_PORT_NAME) >= B_OK)
return -1;
srand(real_time_clock_usecs());
AppServer* server = new AppServer;
server->RunLooper();
return 0;
}