haiku/src/servers/app/AppServer.cpp

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/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Axel Dörfler, axeld@pinc-software.de
*/
#include <Accelerant.h>
#include <AppDefs.h>
#include <Directory.h>
#include <Entry.h>
#include <File.h>
#include <Message.h>
#include <Path.h>
#include <PortLink.h>
#include <StopWatch.h>
#include <RosterPrivate.h>
#include <Autolock.h>
#include "BitmapManager.h"
#include "ColorSet.h"
#include "CursorManager.h"
#include "DecorManager.h"
#include "DefaultDecorator.h"
#include "Desktop.h"
#include "FontServer.h"
#include "HWInterface.h"
#include "RegistrarDefs.h"
#include "RGBColor.h"
#include "RootLayer.h"
#include "ScreenManager.h"
#include "ServerApp.h"
#include "ServerCursor.h"
#include "ServerProtocol.h"
#include "ServerWindow.h"
#include "SystemPalette.h"
#include "Utils.h"
#include "AppServer.h"
//#define DEBUG_KEYHANDLING
//#define DEBUG_SERVER
#ifdef DEBUG_KEYHANDLING
# include <stdio.h>
# define KBTRACE(x) printf x
#else
# define KBTRACE(x) ;
#endif
#ifdef DEBUG_SERVER
# include <stdio.h>
# define STRACE(x) printf x
#else
# define STRACE(x) ;
#endif
static const uint32 kMsgShutdownServer = 'shuT';
// Globals
Desktop *gDesktop;
port_id gAppServerPort;
static AppServer *sAppServer;
//! System-wide GUI color object
ColorSet gGUIColorSet;
/*!
\brief Constructor
This loads the default fonts, allocates all the major global variables, spawns the main housekeeping
threads, loads user preferences for the UI and decorator, and allocates various locks.
*/
#if TEST_MODE
AppServer::AppServer() : BApplication (SERVER_SIGNATURE),
#else
AppServer::AppServer() :
#endif
fAppListLock("application list"),
fCursorSem(-1),
fCursorArea(-1),
fShutdownSemaphore(-1)
{
fMessagePort = create_port(200, SERVER_PORT_NAME);
if (fMessagePort == B_NO_MORE_PORTS)
debugger("app_server could not create message port");
gAppServerPort = fMessagePort;
// Create the input port. The input_server will send it's messages here.
// TODO: If we want multiple user support we would need an individual
// port for each user and do the following for each RootLayer.
fServerInputPort = create_port(200, SERVER_INPUT_PORT);
if (fServerInputPort == B_NO_MORE_PORTS)
debugger("app_server could not create input port");
fQuitting = false;
sAppServer = this;
// Create the font server and scan the proper directories.
gFontServer = new FontServer;
gFontServer->Lock();
// Used for testing purposes
// TODO: Re-enable scanning of all font directories when server is actually put to use
gFontServer->ScanDirectory("/boot/beos/etc/fonts/ttfonts/");
// gFontServer->ScanDirectory("/boot/beos/etc/fonts/PS-Type1/");
// gFontServer->ScanDirectory("/boot/home/config/fonts/ttfonts/");
// gFontServer->ScanDirectory("/boot/home/config/fonts/psfonts/");
gFontServer->SaveList();
if (!gFontServer->SetSystemPlain(DEFAULT_PLAIN_FONT_FAMILY,
DEFAULT_PLAIN_FONT_STYLE,
DEFAULT_PLAIN_FONT_SIZE) &&
!gFontServer->SetSystemPlain(FALLBACK_PLAIN_FONT_FAMILY,
DEFAULT_PLAIN_FONT_STYLE,
DEFAULT_PLAIN_FONT_SIZE)) {
printf("Couldn't set plain to %s (fallback: %s), %s %d pt\n",
DEFAULT_PLAIN_FONT_FAMILY,
FALLBACK_PLAIN_FONT_FAMILY,
DEFAULT_PLAIN_FONT_STYLE,
DEFAULT_PLAIN_FONT_SIZE);
}
if (!gFontServer->SetSystemBold(DEFAULT_BOLD_FONT_FAMILY,
DEFAULT_BOLD_FONT_STYLE,
DEFAULT_BOLD_FONT_SIZE) &&
!gFontServer->SetSystemBold(FALLBACK_BOLD_FONT_FAMILY,
DEFAULT_BOLD_FONT_STYLE,
DEFAULT_BOLD_FONT_SIZE)) {
printf("Couldn't set bold to %s (fallback: %s), %s %d pt\n",
DEFAULT_BOLD_FONT_FAMILY,
FALLBACK_BOLD_FONT_FAMILY,
DEFAULT_BOLD_FONT_STYLE,
DEFAULT_BOLD_FONT_SIZE);
}
if (!gFontServer->SetSystemFixed(DEFAULT_FIXED_FONT_FAMILY,
DEFAULT_FIXED_FONT_STYLE,
DEFAULT_FIXED_FONT_SIZE) &&
!gFontServer->SetSystemFixed(FALLBACK_FIXED_FONT_FAMILY,
DEFAULT_FIXED_FONT_STYLE,
DEFAULT_FIXED_FONT_SIZE)) {
printf("Couldn't set fixed to %s (fallback: %s), %s %d pt\n",
DEFAULT_FIXED_FONT_FAMILY,
FALLBACK_FIXED_FONT_FAMILY,
DEFAULT_FIXED_FONT_STYLE,
DEFAULT_FIXED_FONT_SIZE);
}
gFontServer->Unlock();
// Load the GUI colors here and set the global set to the values contained therein. If this
// is not possible, set colors to the defaults
if (LoadColorSet(SERVER_SETTINGS_DIR COLOR_SETTINGS_NAME, &gGUIColorSet) != B_OK)
gGUIColorSet.SetToDefaults();
gScreenManager = new ScreenManager();
// the system palette needs to be initialized before the desktop,
// since it is used there already
InitializeColorMap();
// Create the bitmap allocator. Object declared in BitmapManager.cpp
gBitmapManager = new BitmapManager();
// Set up the Desktop
gDesktop = new Desktop();
gDesktop->Init();
gDesktop->Run();
// Spawn our thread-monitoring thread
fPicassoThreadID = spawn_thread(PicassoThread, "picasso", B_NORMAL_PRIORITY, this);
if (fPicassoThreadID >= 0)
resume_thread(fPicassoThreadID);
#if 0
LaunchCursorThread();
#endif
}
/*!
\brief Destructor
Reached only when the server is asked to shut down in Test mode. Kills all apps, shuts down the
desktop, kills the housekeeping threads, etc.
*/
AppServer::~AppServer()
{
debugger("We shouldn't be here! MainLoop()::B_QUIT_REQUESTED should see if we can exit the server.\n");
/*
ServerApp *tempapp;
int32 i;
acquire_sem(fAppListLock);
for(i=0;i<fAppList->CountItems();i++)
{
tempapp=(ServerApp *)fAppList->ItemAt(i);
if(tempapp!=NULL)
delete tempapp;
}
delete fAppList;
release_sem(fAppListLock);
delete gBitmapManager;
delete gDesktop;
// If these threads are still running, kill them - after this, if exit_poller
// is deleted, who knows what will happen... These things will just return an
// error and fail if the threads have already exited.
kill_thread(fPicassoThreadID);
kill_thread(fCursorThreadID);
kill_thread(fISThreadID);
delete gFontServer;
make_decorator=NULL;
*/
}
/*!
\brief Thread function for watching for dead apps
\param data Pointer to the app_server to which the thread belongs
\return Throwaway value - always 0
*/
int32
AppServer::PicassoThread(void *data)
{
while (!sAppServer->fQuitting) {
// TODO: we don't need to do this anymore - dead apps are
// detected automatically
#if 0
sAppServer->fAppListLock.Lock();
for (int32 i = 0;;) {
ServerApp *app = (ServerApp *)sAppServer->fAppList.ItemAt(i++);
if (!app)
break;
app->PingTarget();
}
sAppServer->fAppListLock.Unlock();
#endif
// we do this every second so as not to suck *too* many CPU cycles
snooze(1000000);
}
// app_server is about to quit
// wait some more, and then make sure it'll shutdown everything
snooze(2000000);
sAppServer->PostMessage(kMsgShutdownServer);
return 0;
}
/*!
\brief Starts Input Server
*/
void
AppServer::LaunchInputServer()
{
// We are supposed to start the input_server, but it's a BApplication
// that depends on the registrar running, which is started after app_server
// so we wait on roster thread to launch the input server
fISThreadID = B_ERROR;
while (!BRoster::Private().IsMessengerValid(false) && !fQuitting) {
snooze(250000);
BRoster::Private::DeleteBeRoster();
BRoster::Private::InitBeRoster();
}
if (fQuitting)
return;
// we use an area for cursor data communication with input_server
// area id and sem id are sent to the input_server
if (fCursorArea < B_OK)
fCursorArea = create_area("isCursor", (void**) &fCursorAddr, B_ANY_ADDRESS, B_PAGE_SIZE, B_FULL_LOCK, B_READ_AREA | B_WRITE_AREA);
if (fCursorSem < B_OK)
fCursorSem = create_sem(0, "isSem");
int32 arg_c = 1;
char **arg_v = (char **)malloc(sizeof(char *) * (arg_c + 1));
#if TEST_MODE
arg_v[0] = strdup("/boot/home/svnhaiku/trunk/distro/x86.R1/beos/system/servers/input_server");
#else
arg_v[0] = strdup("/system/servers/input_server");
#endif
arg_v[1] = NULL;
fISThreadID = load_image(arg_c, (const char**)arg_v, (const char **)environ);
free(arg_v[0]);
int32 tmpbuf[2] = {fCursorSem, fCursorArea};
int32 code = 0;
send_data(fISThreadID, code, (void *)tmpbuf, sizeof(tmpbuf));
resume_thread(fISThreadID);
setpgid(fISThreadID, 0);
// we receive
thread_id sender;
code = receive_data(&sender, (void *)tmpbuf, sizeof(tmpbuf));
fISASPort = tmpbuf[0];
fISPort = tmpbuf[1];
// if at any time, one of these ports is error prone, it might mean input_server is gone
// then relaunch input_server
}
/*!
\brief Starts the Cursor Thread
*/
void
AppServer::LaunchCursorThread()
{
// Spawn our cursor thread
fCursorThreadID = spawn_thread(CursorThread, "CursorThreadOfTheDeath", B_REAL_TIME_DISPLAY_PRIORITY - 1, this);
if (fCursorThreadID >= 0)
resume_thread(fCursorThreadID);
}
/*!
\brief The Cursor Thread task
*/
int32
AppServer::CursorThread(void* data)
{
AppServer *server = (AppServer *)data;
server->LaunchInputServer();
do {
while (acquire_sem(server->fCursorSem) == B_OK) {
BPoint p;
p.y = *server->fCursorAddr & 0x7fff;
p.x = *server->fCursorAddr >> 15 & 0x7fff;
gDesktop->GetHWInterface()->MoveCursorTo(p.x, p.y);
STRACE(("CursorThread : %f, %f\n", p.x, p.y));
}
snooze(100000);
} while (!server->fQuitting);
return B_OK;
}
/*!
\brief Send a message to the AppServer with no attachments
\param code ID code of the message to post
*/
void
AppServer::PostMessage(int32 code)
{
BPrivate::LinkSender link(fMessagePort);
link.StartMessage(code);
link.Flush();
}
/*!
\brief The call that starts it all...
\return Always 0
*/
thread_id
AppServer::Run(void)
{
MainLoop();
kill_thread(fPicassoThreadID);
return 0;
}
//! Main message-monitoring loop for the regular message port - no input messages!
void
AppServer::MainLoop(void)
{
BPrivate::PortLink link(-1, fMessagePort);
while (1) {
STRACE(("info: AppServer::MainLoop listening on port %ld.\n", fMessagePort));
int32 code;
status_t err = link.GetNextMessage(code);
if (err < B_OK) {
STRACE(("MainLoop:link.GetNextMessage() failed\n"));
continue;
}
DispatchMessage(code, link);
}
}
/*!
\brief Message handling function for all messages sent to the app_server
\param code ID of the message sent
\param buffer Attachment buffer for the message.
*/
void
AppServer::DispatchMessage(int32 code, BPrivate::PortLink &msg)
{
switch (code) {
case AS_CREATE_APP:
{
// Create the ServerApp to node monitor a new BApplication
// Attached data:
// 1) port_id - receiver port of a regular app
// 2) port_id - client looper port - for sending messages to the client
// 2) team_id - app's team ID
// 3) int32 - handler token of the regular app
// 4) char * - signature of the regular app
// Find the necessary data
team_id clientTeamID = -1;
port_id clientLooperPort = -1;
port_id clientReplyPort = -1;
int32 htoken = B_NULL_TOKEN;
char *appSignature = NULL;
msg.Read<port_id>(&clientReplyPort);
msg.Read<port_id>(&clientLooperPort);
msg.Read<team_id>(&clientTeamID);
msg.Read<int32>(&htoken);
if (msg.ReadString(&appSignature) != B_OK)
break;
ServerApp *app = new ServerApp(clientReplyPort, clientLooperPort,
clientTeamID, htoken, appSignature);
if (app->InitCheck() == B_OK
&& app->Run()) {
// add the new ServerApp to the known list of ServerApps
fAppListLock.Lock();
fAppList.AddItem(app);
fAppListLock.Unlock();
} else {
delete app;
// if everything went well, ServerApp::Run() will notify
// the client - but since it didn't, we do it here
BPrivate::LinkSender reply(clientReplyPort);
reply.StartMessage(SERVER_FALSE);
reply.Flush();
}
// This is necessary because BPortLink::ReadString allocates memory
free(appSignature);
break;
}
case AS_DELETE_APP:
{
// Delete a ServerApp. Received only from the respective ServerApp when a
// BApplication asks it to quit.
// Attached Data:
// 1) thread_id - thread ID of the ServerApp to be deleted
thread_id thread = -1;
if (msg.Read<thread_id>(&thread) < B_OK)
break;
fAppListLock.Lock();
// Run through the list of apps and nuke the proper one
int32 count = fAppList.CountItems();
ServerApp *removeApp = NULL;
for (int32 i = 0; i < count; i++) {
ServerApp *app = (ServerApp *)fAppList.ItemAt(i);
if (app != NULL && app->Thread() == thread) {
fAppList.RemoveItem(i);
removeApp = app;
break;
}
}
fAppListLock.Unlock();
if (removeApp != NULL)
removeApp->Quit(fShutdownSemaphore);
if (fQuitting && count <= 1) {
// wait for the last app to die
acquire_sem_etc(fShutdownSemaphore, fShutdownCount, B_RELATIVE_TIMEOUT, 500000);
PostMessage(kMsgShutdownServer);
}
break;
}
case AS_UPDATED_CLIENT_FONTLIST:
// received when the client-side global font list has been
// refreshed
gFontServer->Lock();
gFontServer->FontsUpdated();
gFontServer->Unlock();
break;
case AS_QUERY_FONTS_CHANGED:
{
// Client application is asking if the font list has changed since
// the last client-side refresh
// Attached data:
// 1) port_id reply port
gFontServer->Lock();
bool needsUpdate = gFontServer->FontsNeedUpdated();
gFontServer->Unlock();
// Seeing how the client merely wants an answer, we'll skip the BPortLink
// and all its overhead and just write the code to port.
port_id replyport;
if (msg.Read<port_id>(&replyport) < B_OK)
break;
BPrivate::PortLink replylink(replyport);
replylink.StartMessage(needsUpdate ? SERVER_TRUE : SERVER_FALSE);
replylink.Flush();
break;
}
#if TEST_MODE
case B_QUIT_REQUESTED:
// We've been asked to quit, so (for now) broadcast to all
// test apps to quit. This situation will occur only when the server
// is compiled as a regular Be application.
fAppListLock.Lock();
fShutdownSemaphore = create_sem(0, "app_server shutdown");
fShutdownCount = fAppList.CountItems();
fAppListLock.Unlock();
fQuitting = true;
BroadcastToAllApps(AS_QUIT_APP);
// We now need to process the remaining AS_DELETE_APP messages and
// wait for the kMsgShutdownServer message.
// If an application does not quit as asked, the picasso thread
// will send us this message in 2-3 seconds.
// if there are no apps to quit, shutdown directly
if (fShutdownCount == 0)
PostMessage(kMsgShutdownServer);
break;
case kMsgShutdownServer:
{
// let's kill all remaining applications
fAppListLock.Lock();
int32 count = fAppList.CountItems();
for (int32 i = 0; i < count; i++) {
ServerApp *app = (ServerApp*)fAppList.ItemAt(i);
team_id clientTeam = app->ClientTeam();
app->Quit();
kill_team(clientTeam);
}
// wait for the last app to die
if (count > 0)
acquire_sem_etc(fShutdownSemaphore, fShutdownCount, B_RELATIVE_TIMEOUT, 250000);
kill_thread(fPicassoThreadID);
fAppListLock.Unlock();
delete gDesktop;
delete gBitmapManager;
delete gFontServer;
// we are now clear to exit
exit(0);
break;
}
#endif
case AS_SET_SYSCURSOR_DEFAULTS:
{
// although this isn't pretty, ATM we only have RootLayer.
// this messages should be handled somewhere into a RootLayer
// specific area - this set is intended for a RootLayer.
gDesktop->ActiveRootLayer()->GetCursorManager().SetDefaults();
break;
}
default:
STRACE(("Server::MainLoop received unexpected code %ld (offset %ld)\n",
code, code - SERVER_TRUE));
break;
}
}
/*!
\brief Finds the application with the given signature
\param sig MIME signature of the application to find
\return the corresponding ServerApp or NULL if not found
This call should be made only when necessary because it locks the app list
while it does its searching.
*/
ServerApp *
AppServer::FindApp(const char *signature)
{
if (!signature)
return NULL;
BAutolock locker(fAppListLock);
for (int32 i = 0; i < fAppList.CountItems(); i++) {
ServerApp *app = (ServerApp*)fAppList.ItemAt(i);
if (app && !strcasecmp(app->Signature(), signature))
return app;
}
return NULL;
}
// #pragma mark -
/*!
\brief Send a quick (no attachments) message to all applications
Quite useful for notification for things like server shutdown, system
color changes, etc.
*/
void
BroadcastToAllApps(const int32 &code)
{
BAutolock locker(sAppServer->fAppListLock);
for (int32 i = 0; i < sAppServer->fAppList.CountItems(); i++) {
ServerApp *app = (ServerApp *)sAppServer->fAppList.ItemAt(i);
if (!app) {
printf("PANIC in Broadcast()\n");
continue;
}
app->PostMessage(code);
}
}
/*!
\brief Entry function to run the entire server
\param argc Number of command-line arguments present
\param argv String array of the command-line arguments
\return -1 if the app_server is already running, 0 if everything's OK.
*/
int
main(int argc, char** argv)
{
// There can be only one....
if (find_port(SERVER_PORT_NAME) >= B_OK)
return -1;
srand(real_time_clock_usecs());
AppServer server;
server.Run();
return 0;
}