Added global app_server port, so that other parts of the server don't have

to search for it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12859 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-05-27 13:36:05 +00:00
parent a4ad43aa83
commit 2724858b5b
3 changed files with 43 additions and 44 deletions

View File

@ -73,6 +73,8 @@
Desktop *desktop;
port_id gAppServerPort;
// TODO: Global ? Is it really needed ?
//! Used to access the app_server from new_decorator
AppServer *app_server=NULL;
@ -100,23 +102,25 @@ AppServer::AppServer(void) :
fMessagePort = create_port(200, SERVER_PORT_NAME);
if (fMessagePort == B_NO_MORE_PORTS)
debugger("app_server could not create message port");
gAppServerPort = fMessagePort;
// Create the input port. The input_server will send it's messages here.
// TODO: If we want multiple user support we would need an individual
// port for each user and do the following for each RootLayer.
fServerInputPort = create_port(200, SERVER_INPUT_PORT);
if (fServerInputPort == B_NO_MORE_PORTS)
debugger("app_server could not create input port");
fAppList= new BList();
fQuittingServer= false;
make_decorator= NULL;
fAppList = new BList();
fQuittingServer = false;
make_decorator = NULL;
// We need this in order for new_decorator to be able to instantiate new decorators
app_server=this;
app_server = this;
// Create the font server and scan the proper directories.
fontserver=new FontServer;
fontserver = new FontServer;
fontserver->Lock();
// Used for testing purposes
@ -168,37 +172,36 @@ AppServer::AppServer(void) :
}
fontserver->Unlock();
// Load the GUI colors here and set the global set to the values contained therein. If this
// is not possible, set colors to the defaults
if(!LoadGUIColors(&gui_colorset))
if (!LoadGUIColors(&gui_colorset))
gui_colorset.SetToDefaults();
InitDecorators();
// Set up the Desktop
desktop= new Desktop();
desktop = new Desktop();
desktop->Init();
// Create the bitmap allocator. Object declared in BitmapManager.cpp
bitmapmanager= new BitmapManager();
bitmapmanager = new BitmapManager();
// This is necessary to mediate access between the Poller and app_server threads
fActiveAppLock= create_sem(1,"app_server_active_sem");
fActiveAppLock = create_sem(1,"app_server_active_sem");
// This locker is for app_server and Picasso to vy for control of the ServerApp list
fAppListLock= create_sem(1,"app_server_applist_sem");
fAppListLock = create_sem(1,"app_server_applist_sem");
// This locker is to mediate access to the make_decorator pointer
fDecoratorLock= create_sem(1,"app_server_decor_sem");
fDecoratorLock = create_sem(1,"app_server_decor_sem");
// Spawn our thread-monitoring thread
fPicassoThreadID= spawn_thread(PicassoThread,"picasso", B_NORMAL_PRIORITY, this);
fPicassoThreadID = spawn_thread(PicassoThread, "picasso", B_NORMAL_PRIORITY, this);
if (fPicassoThreadID >= 0)
resume_thread(fPicassoThreadID);
fDecoratorName="Default";
fDecoratorName ="Default";
#if 0
LaunchCursorThread();
@ -878,6 +881,10 @@ AppServer::FindApp(const char *sig)
return NULL;
}
// #pragma mark -
/*!
\brief Creates a new decorator instance
\param rect Frame size
@ -919,7 +926,7 @@ int
main(int argc, char** argv)
{
// There can be only one....
if (find_port(SERVER_PORT_NAME) != B_NAME_NOT_FOUND)
if (find_port(SERVER_PORT_NAME) >= B_OK)
return -1;
srand(real_time_clock_usecs());

View File

@ -1,5 +1,11 @@
#ifndef _OPENBEOS_APP_SERVER_H_
#define _OPENBEOS_APP_SERVER_H_
/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Author: DarkWyrm <bpmagic@columbus.rr.com>
*/
#ifndef _HAIKU_APP_SERVER_H_
#define _HAIKU_APP_SERVER_H_
#include <OS.h>
#include <Locker.h>
@ -26,10 +32,10 @@ class BitmapManager;
application start and quit messages. It also starts the housekeeping threads
and initializes most of the server's globals.
*/
#if TEST_MODE
class AppServer : public BApplication
#else
class AppServer
#if TEST_MODE
: public BApplication
#endif
{
public:
@ -94,5 +100,6 @@ Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel
extern BitmapManager *bitmapmanager;
extern ColorSet gui_colorset;
extern AppServer *app_server;
extern port_id gAppServerPort;
#endif
#endif /* _HAIKU_APP_SERVER_H_ */

View File

@ -216,12 +216,7 @@ ServerApp::PingTarget(void)
{
team_info tinfo;
if (get_team_info(fClientTeamID,&tinfo) == B_BAD_TEAM_ID) {
port_id serverport = find_port(SERVER_PORT_NAME);
if (serverport == B_NAME_NOT_FOUND) {
printf("PANIC: ServerApp %s could not find the app_server port in PingTarget()!\n",fSignature.String());
return false;
}
fMsgSender->SetPort(serverport);
fMsgSender->SetPort(gAppServerPort);
fMsgSender->StartMessage(AS_DELETE_APP);
fMsgSender->Attach(&fMonitorThreadID, sizeof(thread_id));
fMsgSender->Flush();
@ -308,12 +303,7 @@ ServerApp::MonitorApp(void *data)
STRACE(("ServerApp::MonitorApp(): GetNextMessage returned %s\n", strerror(err)));
// ToDo: this should kill the app, but it doesn't work
port_id serverport = find_port(SERVER_PORT_NAME);
if (serverport == B_NAME_NOT_FOUND){
printf("PANIC: ServerApp %s could not find the app_server port!\n",app->fSignature.String());
break;
}
app->fMsgSender->SetPort(serverport);
app->fMsgSender->SetPort(gAppServerPort);
app->fMsgSender->StartMessage(AS_DELETE_APP);
app->fMsgSender->Attach(&app->fMonitorThreadID, sizeof(thread_id));
app->fMsgSender->Flush();
@ -393,12 +383,7 @@ ServerApp::MonitorApp(void *data)
STRACE(("ServerApp %s: B_QUIT_REQUESTED\n",app->fSignature.String()));
// Our BApplication sent us this message when it quit.
// We need to ask the app_server to delete ourself.
port_id serverport = find_port(SERVER_PORT_NAME);
if (serverport == B_NAME_NOT_FOUND){
printf("PANIC: ServerApp %s could not find the app_server port!\n",app->fSignature.String());
break;
}
app->fMsgSender->SetPort(serverport);
app->fMsgSender->SetPort(gAppServerPort);
app->fMsgSender->StartMessage(AS_DELETE_APP);
app->fMsgSender->Attach(&app->fMonitorThreadID, sizeof(thread_id));
app->fMsgSender->Flush();