NetBSD/games/tetris
christos 099f03595b PR/50411: Rin Okuyama: fix two bugs:
- clear blocks in the 0 row, otherwise the pile up forever.
- black (white) blocks are not shown as "next shape":
2015-11-06 19:53:37 +00:00
..
input.c
input.h
Makefile
pathnames.h
scores.c
scores.h
screen.c PR/50411: Rin Okuyama: fix two bugs: 2015-11-06 19:53:37 +00:00
screen.h
shapes.c Add a little color. In order to minimize logic differences, keep 0 as the 2014-06-11 16:47:39 +00:00
tetris.6 Use Pp (mdoc) instead of sp (roff). 2015-02-19 08:51:14 +00:00
tetris.c PR/50411: Rin Okuyama: fix two bugs: 2015-11-06 19:53:37 +00:00
tetris.h Provide an option to restore traditional black-and-white mode. 2014-07-13 16:23:55 +00:00