PR/50411: Rin Okuyama: fix two bugs:

- clear blocks in the 0 row, otherwise the pile up forever.
- black (white) blocks are not shown as "next shape":
This commit is contained in:
christos 2015-11-06 19:53:37 +00:00
parent cdf9ad9883
commit 099f03595b
2 changed files with 5 additions and 3 deletions

View File

@ -1,4 +1,4 @@
/* $NetBSD: screen.c,v 1.30 2015/07/07 22:53:25 nat Exp $ */
/* $NetBSD: screen.c,v 1.31 2015/11/06 19:53:37 christos Exp $ */
/*-
* Copyright (c) 1992, 1993
@ -330,8 +330,8 @@ scr_update(void)
putstr("Next shape:");
/* draw */
putpad(enter_standout_mode);
setcolor(nextshape->color);
putpad(enter_standout_mode);
moveto(r, 2*c);
putstr(" ");
for(i=0; i<3; i++) {

View File

@ -1,4 +1,4 @@
/* $NetBSD: tetris.c,v 1.30 2015/06/13 04:53:13 dholland Exp $ */
/* $NetBSD: tetris.c,v 1.31 2015/11/06 19:53:37 christos Exp $ */
/*-
* Copyright (c) 1992, 1993
@ -116,6 +116,8 @@ elide(void)
tsleep();
while (--base != 0)
board[base + B_COLS] = board[base];
/* don't forget to clear 0th row */
memset(&board[1], 0, B_COLS - 2);
scr_update();
tsleep();
break;