Make sure that each va_start has one and only one matching va_end,
especially in error cases.
If the va_list is used multiple times, do multiple va_starts/va_ends.
If a function gets va_list as argument, don't let it use va_end (since
it's the callers responsibility).
Improved by comments from enami and christos -- thanks!
Heimdal/krb4/KAME changes already fed back, rest to follow.
Inspired by, but not not based on, OpenBSD.
a.) Don't include a zillion system headers from "extern.h" (actually, don't
include any).
b.) Break a global jmp_buf variable into a new file, so <setjmp.h> doesn't
have to be pulled in everywhere (it's only used in two places).
The (one line) new file is (c) TNF with a three-clause license, FW(L)IW.
the games.
This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).
Most noreturn attributes were previously added in bin/6144, with some
others that were missed then in bin/8082. Previous `unused'
attributes were covered in bin/6557, bin/8058 and other PRs (all these
PRs have already been handled and closed).
This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).
Some such changes were previously covered in PRs bin/6041, bin/6146,
bin/6148, bin/6150, bin/6151, bin/6580, bin/6660, bin/7993, bin/7994,
bin/8039, bin/8057 and bin/8093.
integer arguments and with string arguments (cast to long, and in one
place to int). The patch here cleans this up, making it into two
separate functions; this allows for the game to be made const-correct
in future and improves portability.
The patch also contains two other fragments: a change to use the
symbolic constant SEEK_END with fseek(), and a change to use snprintf
in one place to avoid a buffer overrun.
Via PR 6569 by Joseph Myers <jsm28@cam.ac.uk>.