ANSIfy in preparation for changes.
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/* $NetBSD: extern.h,v 1.14 2000/02/09 22:27:55 jsm Exp $ */
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/* $NetBSD: extern.h,v 1.15 2000/11/30 21:50:58 jwise Exp $ */
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/*
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* Copyright (c) 1983, 1993
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@ -301,143 +301,143 @@ extern int people;
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extern char hasdriver;
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/* assorted.c */
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void table __P((int, int, int, struct ship *, struct ship *, int));
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void Cleansnag __P((struct ship *, struct ship *, int, int));
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void table (int, int, int, struct ship *, struct ship *, int);
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void Cleansnag (struct ship *, struct ship *, int, int);
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/* dr_1.c */
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void unfoul __P((void));
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void boardcomp __P((void));
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int fightitout __P((struct ship *, struct ship *, int));
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void resolve __P((void));
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void compcombat __P((void));
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int next __P((void));
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void unfoul (void);
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void boardcomp (void);
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int fightitout (struct ship *, struct ship *, int);
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void resolve (void);
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void compcombat (void);
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int next (void);
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/* dr_2.c */
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void thinkofgrapples __P((void));
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void checkup __P((void));
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void prizecheck __P((void));
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int str_end __P((const char *));
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void closeon __P((struct ship *, struct ship *, char[], int, int, int));
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int score __P((char[], struct ship *, struct ship *, int));
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void move_ship __P((const char *, struct ship *, unsigned char *, short *, short *, char *));
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void try __P((char[], char [], int, int, int, int, int, struct ship *,
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struct ship *, int *, int));
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void rmend __P((char *));
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void thinkofgrapples (void);
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void checkup (void);
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void prizecheck (void);
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int str_end (const char *);
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void closeon (struct ship *, struct ship *, char[], int, int, int);
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int score (char[], struct ship *, struct ship *, int);
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void move_ship (const char *, struct ship *, unsigned char *, short *, short *, char *);
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void try (char[], char [], int, int, int, int, int, struct ship *,
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struct ship *, int *, int);
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void rmend (char *);
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/* dr_3.c */
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void moveall __P((void));
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int stillmoving __P((int));
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int is_isolated __P((struct ship *));
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int push __P((struct ship *, struct ship *));
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void step __P((int, struct ship *, char *));
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void sendbp __P((struct ship *, struct ship *, int, int));
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int is_toughmelee __P((struct ship *, struct ship *, int, int));
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void reload __P((void));
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void checksails __P((void));
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void moveall (void);
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int stillmoving (int);
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int is_isolated (struct ship *);
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int push (struct ship *, struct ship *);
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void step (int, struct ship *, char *);
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void sendbp (struct ship *, struct ship *, int, int);
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int is_toughmelee (struct ship *, struct ship *, int, int);
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void reload (void);
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void checksails (void);
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/* dr_4.c */
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void ungrap __P((struct ship *, struct ship *));
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void grap __P((struct ship *, struct ship *));
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void ungrap (struct ship *, struct ship *);
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void grap (struct ship *, struct ship *);
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/* dr_5.c */
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void subtract __P((struct ship *, int, int [3], struct ship *, int));
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int mensent __P((struct ship *, struct ship *, int[3], struct ship **, int *,
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int));
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void subtract (struct ship *, int, int [3], struct ship *, int);
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int mensent (struct ship *, struct ship *, int[3], struct ship **, int *,
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int);
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/* dr_main.c */
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int dr_main __P((void));
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int dr_main (void);
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/* game.c */
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int maxturns __P((struct ship *, char *));
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int maxmove __P((struct ship *, int, int));
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int maxturns (struct ship *, char *);
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int maxmove (struct ship *, int, int);
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/* lo_main.c */
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int lo_main __P((void));
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int lo_main (void);
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/* misc.c */
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int range __P((struct ship *, struct ship *));
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struct ship *closestenemy __P((struct ship *, int, int));
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int angle __P((int, int));
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int gunsbear __P((struct ship *, struct ship *));
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int portside __P((struct ship *, struct ship *, int));
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int colours __P((struct ship *));
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void logger __P((struct ship *));
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int range (struct ship *, struct ship *);
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struct ship *closestenemy (struct ship *, int, int);
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int angle (int, int);
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int gunsbear (struct ship *, struct ship *);
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int portside (struct ship *, struct ship *, int);
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int colours (struct ship *);
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void logger (struct ship *);
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/* parties.c */
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int meleeing __P((struct ship *, struct ship *));
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int boarding __P((struct ship *, int));
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void unboard __P((struct ship *, struct ship *, int));
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int meleeing (struct ship *, struct ship *);
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int boarding (struct ship *, int);
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void unboard (struct ship *, struct ship *, int);
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/* pl_1.c */
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void leave __P((int)) __attribute__((__noreturn__));
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void choke __P((int)) __attribute__((__noreturn__));
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void child __P((int));
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void leave (int) __attribute__((__noreturn__));
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void choke (int) __attribute__((__noreturn__));
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void child (int);
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/* pl_2.c */
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void play __P((void)) __attribute__((__noreturn__));
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void play (void) __attribute__((__noreturn__));
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/* pl_3.c */
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void acceptcombat __P((void));
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void grapungrap __P((void));
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void unfoulplayer __P((void));
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void acceptcombat (void);
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void grapungrap (void);
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void unfoulplayer (void);
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/* pl_4.c */
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void changesail __P((void));
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void acceptsignal __P((void));
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void lookout __P((void));
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const char *saywhat __P((struct ship *, int));
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void eyeball __P((struct ship *));
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void changesail (void);
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void acceptsignal (void);
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void lookout (void);
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const char *saywhat (struct ship *, int);
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void eyeball (struct ship *);
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/* pl_5.c */
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void acceptmove __P((void));
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void acceptboard __P((void));
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void parties __P((int[3], struct ship *, int, int));
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void acceptmove (void);
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void acceptboard (void);
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void parties (int[3], struct ship *, int, int);
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/* pl_6.c */
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void repair __P((void));
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int turned __P((void));
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void loadplayer __P((void));
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void repair (void);
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int turned (void);
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void loadplayer (void);
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/* pl_7.c */
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void initscreen __P((void));
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void cleanupscreen __P((void));
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void newturn __P((int));
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void Signal __P((const char *, struct ship *, ...))
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void initscreen (void);
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void cleanupscreen (void);
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void newturn (int);
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void Signal (const char *, struct ship *, ...)
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__attribute__((__format__(__printf__,1,3)));
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void Msg __P((const char *, ...))
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void Msg (const char *, ...)
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__attribute__((__format__(__printf__,1,2)));
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void Scroll __P((void));
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void prompt __P((const char *, struct ship *));
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void endprompt __P((int));
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int sgetch __P((const char *, struct ship *, int));
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void sgetstr __P((const char *, char *, int));
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void draw_screen __P((void));
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void draw_view __P((void));
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void draw_turn __P((void));
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void draw_stat __P((void));
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void draw_slot __P((void));
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void draw_board __P((void));
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void centerview __P((void));
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void upview __P((void));
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void downview __P((void));
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void leftview __P((void));
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void rightview __P((void));
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void adjustview __P((void));
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void Scroll (void);
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void prompt (const char *, struct ship *);
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void endprompt (int);
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int sgetch (const char *, struct ship *, int);
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void sgetstr (const char *, char *, int);
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void draw_screen (void);
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void draw_view (void);
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void draw_turn (void);
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void draw_stat (void);
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void draw_slot (void);
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void draw_board (void);
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void centerview (void);
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void upview (void);
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void downview (void);
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void leftview (void);
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void rightview (void);
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void adjustview (void);
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/* pl_main.c */
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int pl_main __P((void));
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void initialize __P((void));
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int pl_main (void);
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void initialize (void);
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/* sync.c */
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void fmtship __P((char *, size_t, const char *, struct ship *));
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void makesignal __P((struct ship *, const char *, struct ship *, ...))
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void fmtship (char *, size_t, const char *, struct ship *);
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void makesignal (struct ship *, const char *, struct ship *, ...)
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__attribute__((__format__(__printf__,2,4)));
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void makemsg __P((struct ship *, const char *, ...))
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void makemsg (struct ship *, const char *, ...)
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__attribute__((__format__(__printf__,2,3)));
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int sync_exists __P((int));
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int sync_open __P((void));
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void sync_close __P((int));
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void Write __P((int, struct ship *, long, long, long, long));
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void Writestr __P((int, struct ship *, const char *));
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int Sync __P((void));
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int sync_update __P((int, struct ship *, const char *, long, long, long, long));
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int sync_exists (int);
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int sync_open (void);
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void sync_close (int);
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void Write (int, struct ship *, long, long, long, long);
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void Writestr (int, struct ship *, const char *);
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int Sync (void);
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int sync_update (int, struct ship *, const char *, long, long, long, long);
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