ANSIfy in preparation for changes.

This commit is contained in:
jwise 2000-11-30 21:50:58 +00:00
parent 91d3d6a540
commit f876814eec
1 changed files with 99 additions and 99 deletions

View File

@ -1,4 +1,4 @@
/* $NetBSD: extern.h,v 1.14 2000/02/09 22:27:55 jsm Exp $ */
/* $NetBSD: extern.h,v 1.15 2000/11/30 21:50:58 jwise Exp $ */
/*
* Copyright (c) 1983, 1993
@ -301,143 +301,143 @@ extern int people;
extern char hasdriver;
/* assorted.c */
void table __P((int, int, int, struct ship *, struct ship *, int));
void Cleansnag __P((struct ship *, struct ship *, int, int));
void table (int, int, int, struct ship *, struct ship *, int);
void Cleansnag (struct ship *, struct ship *, int, int);
/* dr_1.c */
void unfoul __P((void));
void boardcomp __P((void));
int fightitout __P((struct ship *, struct ship *, int));
void resolve __P((void));
void compcombat __P((void));
int next __P((void));
void unfoul (void);
void boardcomp (void);
int fightitout (struct ship *, struct ship *, int);
void resolve (void);
void compcombat (void);
int next (void);
/* dr_2.c */
void thinkofgrapples __P((void));
void checkup __P((void));
void prizecheck __P((void));
int str_end __P((const char *));
void closeon __P((struct ship *, struct ship *, char[], int, int, int));
int score __P((char[], struct ship *, struct ship *, int));
void move_ship __P((const char *, struct ship *, unsigned char *, short *, short *, char *));
void try __P((char[], char [], int, int, int, int, int, struct ship *,
struct ship *, int *, int));
void rmend __P((char *));
void thinkofgrapples (void);
void checkup (void);
void prizecheck (void);
int str_end (const char *);
void closeon (struct ship *, struct ship *, char[], int, int, int);
int score (char[], struct ship *, struct ship *, int);
void move_ship (const char *, struct ship *, unsigned char *, short *, short *, char *);
void try (char[], char [], int, int, int, int, int, struct ship *,
struct ship *, int *, int);
void rmend (char *);
/* dr_3.c */
void moveall __P((void));
int stillmoving __P((int));
int is_isolated __P((struct ship *));
int push __P((struct ship *, struct ship *));
void step __P((int, struct ship *, char *));
void sendbp __P((struct ship *, struct ship *, int, int));
int is_toughmelee __P((struct ship *, struct ship *, int, int));
void reload __P((void));
void checksails __P((void));
void moveall (void);
int stillmoving (int);
int is_isolated (struct ship *);
int push (struct ship *, struct ship *);
void step (int, struct ship *, char *);
void sendbp (struct ship *, struct ship *, int, int);
int is_toughmelee (struct ship *, struct ship *, int, int);
void reload (void);
void checksails (void);
/* dr_4.c */
void ungrap __P((struct ship *, struct ship *));
void grap __P((struct ship *, struct ship *));
void ungrap (struct ship *, struct ship *);
void grap (struct ship *, struct ship *);
/* dr_5.c */
void subtract __P((struct ship *, int, int [3], struct ship *, int));
int mensent __P((struct ship *, struct ship *, int[3], struct ship **, int *,
int));
void subtract (struct ship *, int, int [3], struct ship *, int);
int mensent (struct ship *, struct ship *, int[3], struct ship **, int *,
int);
/* dr_main.c */
int dr_main __P((void));
int dr_main (void);
/* game.c */
int maxturns __P((struct ship *, char *));
int maxmove __P((struct ship *, int, int));
int maxturns (struct ship *, char *);
int maxmove (struct ship *, int, int);
/* lo_main.c */
int lo_main __P((void));
int lo_main (void);
/* misc.c */
int range __P((struct ship *, struct ship *));
struct ship *closestenemy __P((struct ship *, int, int));
int angle __P((int, int));
int gunsbear __P((struct ship *, struct ship *));
int portside __P((struct ship *, struct ship *, int));
int colours __P((struct ship *));
void logger __P((struct ship *));
int range (struct ship *, struct ship *);
struct ship *closestenemy (struct ship *, int, int);
int angle (int, int);
int gunsbear (struct ship *, struct ship *);
int portside (struct ship *, struct ship *, int);
int colours (struct ship *);
void logger (struct ship *);
/* parties.c */
int meleeing __P((struct ship *, struct ship *));
int boarding __P((struct ship *, int));
void unboard __P((struct ship *, struct ship *, int));
int meleeing (struct ship *, struct ship *);
int boarding (struct ship *, int);
void unboard (struct ship *, struct ship *, int);
/* pl_1.c */
void leave __P((int)) __attribute__((__noreturn__));
void choke __P((int)) __attribute__((__noreturn__));
void child __P((int));
void leave (int) __attribute__((__noreturn__));
void choke (int) __attribute__((__noreturn__));
void child (int);
/* pl_2.c */
void play __P((void)) __attribute__((__noreturn__));
void play (void) __attribute__((__noreturn__));
/* pl_3.c */
void acceptcombat __P((void));
void grapungrap __P((void));
void unfoulplayer __P((void));
void acceptcombat (void);
void grapungrap (void);
void unfoulplayer (void);
/* pl_4.c */
void changesail __P((void));
void acceptsignal __P((void));
void lookout __P((void));
const char *saywhat __P((struct ship *, int));
void eyeball __P((struct ship *));
void changesail (void);
void acceptsignal (void);
void lookout (void);
const char *saywhat (struct ship *, int);
void eyeball (struct ship *);
/* pl_5.c */
void acceptmove __P((void));
void acceptboard __P((void));
void parties __P((int[3], struct ship *, int, int));
void acceptmove (void);
void acceptboard (void);
void parties (int[3], struct ship *, int, int);
/* pl_6.c */
void repair __P((void));
int turned __P((void));
void loadplayer __P((void));
void repair (void);
int turned (void);
void loadplayer (void);
/* pl_7.c */
void initscreen __P((void));
void cleanupscreen __P((void));
void newturn __P((int));
void Signal __P((const char *, struct ship *, ...))
void initscreen (void);
void cleanupscreen (void);
void newturn (int);
void Signal (const char *, struct ship *, ...)
__attribute__((__format__(__printf__,1,3)));
void Msg __P((const char *, ...))
void Msg (const char *, ...)
__attribute__((__format__(__printf__,1,2)));
void Scroll __P((void));
void prompt __P((const char *, struct ship *));
void endprompt __P((int));
int sgetch __P((const char *, struct ship *, int));
void sgetstr __P((const char *, char *, int));
void draw_screen __P((void));
void draw_view __P((void));
void draw_turn __P((void));
void draw_stat __P((void));
void draw_slot __P((void));
void draw_board __P((void));
void centerview __P((void));
void upview __P((void));
void downview __P((void));
void leftview __P((void));
void rightview __P((void));
void adjustview __P((void));
void Scroll (void);
void prompt (const char *, struct ship *);
void endprompt (int);
int sgetch (const char *, struct ship *, int);
void sgetstr (const char *, char *, int);
void draw_screen (void);
void draw_view (void);
void draw_turn (void);
void draw_stat (void);
void draw_slot (void);
void draw_board (void);
void centerview (void);
void upview (void);
void downview (void);
void leftview (void);
void rightview (void);
void adjustview (void);
/* pl_main.c */
int pl_main __P((void));
void initialize __P((void));
int pl_main (void);
void initialize (void);
/* sync.c */
void fmtship __P((char *, size_t, const char *, struct ship *));
void makesignal __P((struct ship *, const char *, struct ship *, ...))
void fmtship (char *, size_t, const char *, struct ship *);
void makesignal (struct ship *, const char *, struct ship *, ...)
__attribute__((__format__(__printf__,2,4)));
void makemsg __P((struct ship *, const char *, ...))
void makemsg (struct ship *, const char *, ...)
__attribute__((__format__(__printf__,2,3)));
int sync_exists __P((int));
int sync_open __P((void));
void sync_close __P((int));
void Write __P((int, struct ship *, long, long, long, long));
void Writestr __P((int, struct ship *, const char *));
int Sync __P((void));
int sync_update __P((int, struct ship *, const char *, long, long, long, long));
int sync_exists (int);
int sync_open (void);
void sync_close (int);
void Write (int, struct ship *, long, long, long, long);
void Writestr (int, struct ship *, const char *);
int Sync (void);
int sync_update (int, struct ship *, const char *, long, long, long, long);