Mdoc nits -- unneeded ".

This commit is contained in:
wiz 2002-09-26 16:33:53 +00:00
parent 875690e96c
commit 904b6b9402
4 changed files with 30 additions and 30 deletions

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@ -1,4 +1,4 @@
.\" $NetBSD: atc.6,v 1.13 2002/09/26 16:12:39 wiz Exp $
.\" $NetBSD: atc.6,v 1.14 2002/09/26 16:33:53 wiz Exp $
.\"
.\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved.
@ -117,7 +117,7 @@ Suspending a game is not permitted.
If you get a talk message, tough.
When was the last time an Air Traffic Controller got called away to
the phone?
.Sh "THE DISPLAY"
.Sh THE DISPLAY
.Pp
Depending on the terminal you run
.Nm
@ -167,7 +167,7 @@ For a plane to successfully depart through an entry/exit point,
it must be flying at 9000 feet.
It is not necessary for the planes to be flying in any particular
direction when they leave the arena (yet).
.Ss "INFORMATION AREA"
.Ss INFORMATION AREA
The second area of the display is the information area, which lists
the time (number of updates since start), and the number of planes you
have directed safely out of the arena.
@ -192,11 +192,11 @@ The next command it expects to do is circle when it reaches Beacon #1.
The second example shows a jet named `g' at 7000 feet, destined for
Exit #4.
It is just now executing a turn to 225 degrees (South-West).
.Ss "INPUT AREA"
.Ss INPUT AREA
The third area of the display is the input area.
It is here that your input is reflected.
See the INPUT heading of this manual for more details.
.Ss "AUTHOR AREA"
.Ss AUTHOR AREA
This area is used simply to give credit where credit is due. :-)
.Sh INPUT
A command completion interface is built into the game.
@ -237,7 +237,7 @@ All commands start with a plane letter.
This indicates the recipient
of the command.
Case is ignored.
.Ss "IMMEDIATE ONLY COMMANDS"
.Ss IMMEDIATE ONLY COMMANDS
.Bl -tag -width "aaaa"
.It "a [ cd+- ]" Em number
Altitude: Change a plane's altitude, possibly requesting takeoff.
@ -265,7 +265,7 @@ This is useful if you want
to forget about a plane during part, but not all, of its
journey.
.El
.Ss "DELAYABLE COMMANDS"
.Ss DELAYABLE COMMANDS
.Bl -tag -width "aaaa"
.It "c [ lr ]"
Circle: Have the plane circle.
@ -329,7 +329,7 @@ beacon.
The `b' for ``beacon'' is redundant to allow for expansion.
`@' can be used instead of `a'.
.El
.Ss "MARKING, UNMARKING AND IGNORING"
.Ss MARKING, UNMARKING AND IGNORING
Planes are
.Em marked
by default when they enter the arena.
@ -375,7 +375,7 @@ Plane S: turn to 315
.It xi
Plane X: ignore
.El
.Sh "OTHER INFORMATION"
.Sh OTHER INFORMATION
.Bl -bullet
.It
Jets move every update; prop planes move every other update.
@ -388,7 +388,7 @@ Planes flying at an altitude of 0 crash if they are not over an airport.
.It
Planes waiting at airports can only be told to take off (climb in altitude).
.El
.Sh "NEW GAMES"
.Sh NEW GAMES
The
.Pa Game_List
file lists the currently available play fields.
@ -456,7 +456,7 @@ Line endpoints may be anywhere within the field, so long as
the lines are horizontal, vertical or
.Em exactly
diagonal.
.Ss "FIELD FILE EXAMPLE"
.Ss FIELD FILE EXAMPLE
.Bd -literal -unfilled
# This is the default game.

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@ -1,4 +1,4 @@
.\" $NetBSD: phantasia.6,v 1.7 2002/09/26 16:29:26 wiz Exp $
.\" $NetBSD: phantasia.6,v 1.8 2002/09/26 16:33:53 wiz Exp $
.\"
.Dd April 1, 2001
.Dt PHANTASIA 6
@ -58,7 +58,7 @@ Characters are only placed on the scoreboard when they die.
.Sh AUTHOR
Edward Estes, AT\*[Am]T Information Systems, Skokie, IL
.Sh PARTICULARS
.Ss "Normal Play"
.Ss Normal Play
A number of the player's more important statistics are almost always
displayed on the screen, with maximums (where applicable) in
parentheses.
@ -134,7 +134,7 @@ These are described elsewhere.
In general, a control-L will force the redrawing of the screen.
.Pp
Other things which may happen are more or less self-explanatory.
.Ss "Fighting Monsters"
.Ss Fighting Monsters
A player has several options while fighting monsters.
They are as follows:
.Bl -tag -width skirmish -offset indent
@ -177,7 +177,7 @@ Otherwise, nothing happens, and the chance to
.Ic luckout
is lost.
.El
.Ss "Character Statistics"
.Ss Character Statistics
.Bl -tag -width quickness -offset indent
.It Em strength
determines how much damage a character can inflict.
@ -215,7 +215,7 @@ As
.Em age
increases, many personal statistics degenerate.
.El
.Ss "Character Types"
.Ss Character Types
Character statistics are rolled randomly from the above list, according
to character type.
The types are as follows:
@ -316,7 +316,7 @@ carry, how long until
can overcome the player, and how much
.Em poison
the player can withstand.
.Ss "Spells"
.Ss Spells
During the course of the game, the player may exercise his/her
magic powers.
These cases are described below.
@ -490,7 +490,7 @@ or
.Em council of the wise .
Allows the player to pick which monster to fight.
.El
.Ss "Monsters"
.Ss Monsters
Monsters get bigger as one moves farther from the origin (0,0).
Rings of distance 125 from the origin determine the size.
A monster's
@ -633,7 +633,7 @@ while in battle.
.It Em Wraith
may make a player blind.
.El
.Ss "Treasures"
.Ss Treasures
The various treasure types are as follows:
.Bl -tag -width "type twelve/thirteen"
.It Type zero
@ -831,7 +831,7 @@ A cursed treasure knocks
.Em energy level
very low, and adds 0.25
.Em poison .
.Ss "Rings"
.Ss Rings
.Em Rings
are only carried by
.Em nazguls
@ -880,7 +880,7 @@ It is usually not a good idea to pick one up.
The only way to get rid of a
.Em ring
is to have a monster steal it.
.Ss "King"
.Ss King
A player may become
.Em king
by finding a
@ -953,7 +953,7 @@ The
may also
.Ic teleport
anywhere for free by using the origin as a starting place.
.Ss "Council of the Wise, Valar"
.Ss Council of the Wise, Valar
A player automatically becomes a member of the
.Em council of the wise
upon reaching level 3000.
@ -1029,7 +1029,7 @@ encounters are based upon his/her size.
Only one valar may exist at a time.
The current valar is replaced when another player finds the grail.
The valar is then bumped back to the council of the wise.
.Ss "Wizard"
.Ss Wizard
The
.Em wizard
is usually the owner of the game, and the one who maintains
@ -1071,7 +1071,7 @@ A
character's statistics also progress at the maximum possible rate, selected
from the other character types.
.El
.Ss "Special Places"
.Ss Special Places
Certain regions of the playing grid have different names.
In general, this is only to give the player some idea of
his/her present location.
@ -1103,7 +1103,7 @@ This place is where the
resides.
It is associated with no particular coordinate on the playing grid.
.El
.Ss "Miscellaneous"
.Ss Miscellaneous
Once a player reaches
.Em level
5, the game will start to time out waiting for input.
@ -1159,7 +1159,7 @@ goes away in random time.
Players with
.Em crowns
are identified with a '*' before their character type.
.Ss "Inter-terminal Battle"
.Ss Inter-terminal Battle
When two player's coordinates correspond, they may engage in battle.
In general, the player with the highest
.Em quickness

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@ -1,4 +1,4 @@
.\" $NetBSD: quiz.6,v 1.7 2001/07/11 16:11:36 wiz Exp $
.\" $NetBSD: quiz.6,v 1.8 2002/09/26 16:33:54 wiz Exp $
.\"
.\" Copyright (c) 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@ -83,7 +83,7 @@ If you get the answer wrong,
.Nm
lets you try again.
To see the right answer, enter a blank line.
.Sh "Index and Data File Syntax"
.Ss Index and Data File Syntax
The index and data files have a similar syntax.
Lines in them consist of several categories separated by colons.
The categories are regular expressions formed using the following

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@ -1,4 +1,4 @@
.\" $NetBSD: sail.6,v 1.10 2002/09/26 16:29:26 wiz Exp $
.\" $NetBSD: sail.6,v 1.11 2002/09/26 16:33:54 wiz Exp $
.\"
.\" Copyright (c) 1988, 1993
.\" The Regents of the University of California. All rights reserved.
@ -960,7 +960,7 @@ Captain Happy
Horatio Nelson
and many valiant others...
.fi
.SH "REFERENCES"
.SH REFERENCES
.nf
Wooden Ships \*[Am] Iron Men, by Avalon Hill
Captain Horatio Hornblower Novels, (13 of them) by C.S. Forester