GCC_NO_FORMAT_TRUNCATION -Wno-format-truncation (GCC 7/8)
GCC_NO_STRINGOP_TRUNCATION -Wno-stringop-truncation (GCC 8)
GCC_NO_STRINGOP_OVERFLOW -Wno-stringop-overflow (GCC 8)
GCC_NO_CAST_FUNCTION_TYPE -Wno-cast-function-type (GCC 8)
use these to turn off warnings for most GCC-8 complaints. many
of these are false positives, most of the real bugs are already
commited, or are yet to come.
we plan to introduce versions of (some?) of these that use the
"-Wno-error=" form, which still displays the warnings but does
not make it an error, and all of the above will be re-considered
as either being "fix me" (warning still displayed) or "warning
is wrong."
this on either a local or internet socket (including via inetd on
either) and it will, or is supposed to, DTRT.
Does not really support ipv6 yet, but in a number of places will no
longer vomit or exhibit UB if it encounters an ipv6 address.
of external data and function declarations between the two programs.
Common constants and defines now go in hunt_common.h. Stuff that belongs
only to hunt is in hunt/hunt_private.h. Stuff that belongs only to huntd
is in huntd/hunt.h.
Copy some declarations that are used in both programs under the same
names (but are not actually the same objects) from huntd/hunt.h to
hunt/hunt_private.h. Move others that are only used in hunt. Remove
some entirely unused material, and tidy up standard includes.
hunt-players mailing list.
In this day and age it doesn't even begin to work: even if you were to
have such a mailing list locally, sendmail wouldn't expand it for you,
the addresses you got back wouldn't be talk-requestable addresses,
talk requests don't cross NAT or firewalls safely, talk doesn't
support ipv6, and nobody runs talkd anyway.
It doesn't make sense to try to replace it with some other kind of
notify scheme either; there might still be a multiuser machine
somewhere with enough simultaneous users that broadcasting something
akin to talk requests locally might make sense, and where a nontrivial
number of the users actually play hunt, but probably not, and if so
those users are likely to be better off using wall(1) anyway. Nowadays
games will be set up by looking for people in chat or by emailing or
texting friends.
Theoretically someone could set up an internet hunt metaserver for
finding hunt games, but that would be something entirely different
anyway and I doubt there's demand.