Group function declarations by which source file they come from, and

delete several that don't actually exist.
This commit is contained in:
dholland 2014-03-29 21:43:46 +00:00
parent e195993756
commit 506bf125f4

View File

@ -1,4 +1,4 @@
/* $NetBSD: hunt.h,v 1.24 2014/03/29 21:33:41 dholland Exp $ */
/* $NetBSD: hunt.h,v 1.25 2014/03/29 21:43:46 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
@ -167,41 +167,49 @@ extern PLAYER Monitor[MAXMON], *End_monitor;
* function types
*/
void add_shot(int, int, int, char, int, PLAYER *, int, char);
/* in answer.c */
int answer(void);
void ce(PLAYER *);
void cgoto(PLAYER *, int, int);
int rand_dir(void);
/* in draw.c */
void drawmaze(PLAYER *);
void look(PLAYER *);
void check(PLAYER *, int, int);
void showstat(PLAYER *);
void drawplayer(PLAYER *, bool);
void message(PLAYER *, const char *);
/* in driver.c */
void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
void clearwalls(void);
void clear_eol(void);
void clrscr(PLAYER *);
int rand_num(int);
__dead void cleanup(int);
/* in execute.c */
void mon_execute(PLAYER *); /* ifdef MONITOR only */
void execute(PLAYER *);
void add_shot(int, int, int, char, int, PLAYER *, int, char);
BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
IDENT *, int, char);
void drawmaze(PLAYER *);
void drawplayer(PLAYER *, bool);
void execute(PLAYER *);
void faketalk(void);
void fixshots(int, int, char);
void get_local_name(const char *);
int get_remote_name(char *);
BULLET *is_bullet(int, int);
void look(PLAYER *);
/* in expl.c */
void showexpl(int, int, char);
void rollexpl(void);
void clearwalls(void);
/* in makemaze.c */
void makemaze(void);
void message(PLAYER *, const char *);
void mon_execute(PLAYER *);
/* in shots.c */
void moveshots(void);
void open_ctl(void);
PLAYER *play_at(int, int);
bool opposite(int, char);
BULLET *is_bullet(int, int);
void fixshots(int, int, char);
/* in terminal.c */
void cgoto(PLAYER *, int, int);
void outch(PLAYER *, int);
void outstr(PLAYER *, const char *, int);
PLAYER *play_at(int, int);
void put_ch(char);
void put_str(char *);
int rand_dir(void);
int rand_num(int);
void rollexpl(void);
void clrscr(PLAYER *);
void ce(PLAYER *);
void sendcom(PLAYER *, int, ...);
void showexpl(int, int, char);
void showstat(PLAYER *);
void cleanup(int) __dead;