Group function declarations by which source file they come from, and
delete several that don't actually exist.
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@ -1,4 +1,4 @@
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/* $NetBSD: hunt.h,v 1.24 2014/03/29 21:33:41 dholland Exp $ */
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/* $NetBSD: hunt.h,v 1.25 2014/03/29 21:43:46 dholland Exp $ */
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/*
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* Copyright (c) 1983-2003, Regents of the University of California.
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@ -167,41 +167,49 @@ extern PLAYER Monitor[MAXMON], *End_monitor;
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* function types
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*/
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void add_shot(int, int, int, char, int, PLAYER *, int, char);
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/* in answer.c */
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int answer(void);
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void ce(PLAYER *);
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void cgoto(PLAYER *, int, int);
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int rand_dir(void);
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/* in draw.c */
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void drawmaze(PLAYER *);
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void look(PLAYER *);
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void check(PLAYER *, int, int);
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void showstat(PLAYER *);
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void drawplayer(PLAYER *, bool);
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void message(PLAYER *, const char *);
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/* in driver.c */
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void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
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void clearwalls(void);
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void clear_eol(void);
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void clrscr(PLAYER *);
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int rand_num(int);
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__dead void cleanup(int);
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/* in execute.c */
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void mon_execute(PLAYER *); /* ifdef MONITOR only */
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void execute(PLAYER *);
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void add_shot(int, int, int, char, int, PLAYER *, int, char);
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BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
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IDENT *, int, char);
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void drawmaze(PLAYER *);
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void drawplayer(PLAYER *, bool);
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void execute(PLAYER *);
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void faketalk(void);
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void fixshots(int, int, char);
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void get_local_name(const char *);
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int get_remote_name(char *);
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BULLET *is_bullet(int, int);
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void look(PLAYER *);
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/* in expl.c */
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void showexpl(int, int, char);
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void rollexpl(void);
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void clearwalls(void);
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/* in makemaze.c */
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void makemaze(void);
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void message(PLAYER *, const char *);
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void mon_execute(PLAYER *);
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/* in shots.c */
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void moveshots(void);
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void open_ctl(void);
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PLAYER *play_at(int, int);
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bool opposite(int, char);
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BULLET *is_bullet(int, int);
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void fixshots(int, int, char);
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/* in terminal.c */
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void cgoto(PLAYER *, int, int);
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void outch(PLAYER *, int);
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void outstr(PLAYER *, const char *, int);
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PLAYER *play_at(int, int);
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void put_ch(char);
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void put_str(char *);
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int rand_dir(void);
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int rand_num(int);
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void rollexpl(void);
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void clrscr(PLAYER *);
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void ce(PLAYER *);
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void sendcom(PLAYER *, int, ...);
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void showexpl(int, int, char);
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void showstat(PLAYER *);
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void cleanup(int) __dead;
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