be consistent about whether functions are static

This commit is contained in:
dholland 2014-03-29 22:15:13 +00:00
parent 98db4e3267
commit 80f7486c03

View File

@ -1,4 +1,4 @@
/* $NetBSD: hunt.c,v 1.46 2014/03/29 22:11:19 dholland Exp $ */
/* $NetBSD: hunt.c,v 1.47 2014/03/29 22:15:13 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
@ -32,7 +32,7 @@
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hunt.c,v 1.46 2014/03/29 22:11:19 dholland Exp $");
__RCSID("$NetBSD: hunt.c,v 1.47 2014/03/29 22:15:13 dholland Exp $");
#endif /* not lint */
#include <sys/param.h>
@ -380,7 +380,7 @@ broadcast_vec(int s /*socket*/, struct sockaddr_in **vector)
return vec_cnt;
}
SOCKET *
static SOCKET *
list_drivers(void)
{
int option;
@ -772,7 +772,7 @@ fincurs(void)
* Leave the game somewhat gracefully, restoring all current
* tty stats, and print errno.
*/
void
static void
leave(int eval, const char *mesg)
{
int serrno = errno;
@ -786,7 +786,7 @@ leave(int eval, const char *mesg)
* Leave the game somewhat gracefully, restoring all current
* tty stats.
*/
void
static void
leavex(int eval, const char *mesg)
{
fincurs();