there, they will copied to MSR as needed (when FP is enabled). They will be
cleared from the MSR when the lwp loses the FPU. Hence they need to be stored
someplace else.
clear PSL_FP bit (to force a FPU Unavailable exception) but clear
PSL_FE0 and PSL_FE1 so that the FP execption mode is changes to ignore.
This will prevent spurious FP exceptions being made when the running lwp
doesn't own the FPU.
process context ('reaper').
From within the exiting process context:
* deactivate pmap and free vmspace while we can still block
* introduce MD cpu_lwp_free() - this cleans all MD-specific context (such
as FPU state), and is the last potentially blocking operation;
all of cpu_wait(), and most of cpu_exit(), is now folded into cpu_lwp_free()
* process is now immediatelly marked as zombie and made available for pickup
by parent; the remaining last lwp continues the exit as fully detached
* MI (rather than MD) code bumps uvmexp.swtch, cpu_exit() is now same
for both 'process' and 'lwp' exit
uvm_lwp_exit() is modified to never block; the u-area memory is now
always just linked to the list of available u-areas. Introduce (blocking)
uvm_uarea_drain(), which is called to release the excessive u-area memory;
this is called by parent within wait4(), or by pagedaemon on memory shortage.
uvm_uarea_free() is now private function within uvm_glue.c.
MD process/lwp exit code now always calls lwp_exit2() immediatelly after
switching away from the exiting lwp.
g/c now unneeded routines and variables, including the reaper kernel thread
While we are here, try to tag machine dependent functions in header files.
also transformed darwin_ppc_*_state into mach_ppc_*_state, as this is
what they really are (COMPAT_DARWIN is on the top of COMPAT_MACH, not the
other way around)
containing signal posting, kernel-exit handling and sa_upcall processing.
XXX the pc532, sparc, sparc64 and vax ports should have their
XXX userret() code rearranged to use this.
Use <powerpc/oea/bat.h> exclusively and remove <machine/bat.h> and
<powerpc/bat.h>. Remove unneeded <machine/cpufunc.h>. To insure
1:1 correspondence of <powerpc/FOO.h> to <machine/FOO.h> include
"../../powerpc/include/Makefile" in "arch/FOO/include/Makefile".
Incororpate <byte_swap.h> into <bswap.h> and then byte_swap.h
* _UC_MACHINE_PC() - access the program counter
* _UC_MACHINE_INTRV() - access the integer return value register
* _UC_MACHINE_SET_PC() - set the program counter (this requires
special handling on some platforms).
and make the stack and heap non-executable by default. the changes
fall into two basic catagories:
- pmap and trap-handler changes. these are all MD:
= alpha: we already track per-page execute permission with the (software)
PG_EXEC bit, so just have the trap handler pay attention to it.
= i386: use a new GDT segment for %cs for processes that have no
executable mappings above a certain threshold (currently the
bottom of the stack). track per-page execute permission with
the last unused PTE bit.
= powerpc/ibm4xx: just use the hardware exec bit.
= powerpc/oea: we already track per-page exec bits, but the hardware only
implements non-exec mappings at the segment level. so track the
number of executable mappings in each segment and turn on the no-exec
segment bit iff the count is 0. adjust the trap handler to deal.
= sparc (sun4m): fix our use of the hardware protection bits.
fix the trap handler to recognize text faults.
= sparc64: split the existing unified TSB into data and instruction TSBs,
and only load TTEs into the appropriate TSB(s) for the permissions.
fix the trap handler to check for execute permission.
= not yet implemented: amd64, hppa, sh5
- changes in all the emulations that put a signal trampoline on the stack.
instead, we now put the trampoline into a uvm_aobj and map that into
the process separately.
originally from openbsd, adapted for netbsd by me.
since it was write-only. When setting up a process, make sure the fake
callframes are properly linked together.
Only lower SPL when in Idle loop. Raise spl to previous level (which would
be IPL_SCHED) when exiting Idle loop. Never lower SPL anyplace else.