wmii/frame.c
2007-02-09 01:01:54 -05:00

224 lines
4.7 KiB
C

/* (C)opyright MMIV-MMVI Anselm R. Garbe <garbeam at gmail dot com>
* See LICENSE file for license details.
*/
#include "wmii.h"
#include <stdlib.h>
#include <string.h>
Frame *
create_frame(Client *c, View *v) {
static unsigned short id = 1;
Frame *f = ixp_emallocz(sizeof(Frame));
f->id = id++;
f->client = c;
f->view = v;
if(c->sel) {
f->revert = c->sel->revert;
f->rect = c->sel->rect;
}
else{
f->revert = f->rect = c->rect;
f->revert.width = f->rect.width += 2 * def.border;
f->revert.height = f->rect.height += def.border + labelh(&def.font);
}
f->collapsed = False;
f->tile.blitz = &blz;
f->tile.drawable = pmap;
f->tile.gc = c->gc;
f->tile.font = &def.font;
f->tile.color = def.normcolor;
f->tile.border = False;
f->grabbox = f->titlebar = f->tile;
f->titlebar.align = WEST;
return f;
}
void
remove_frame(Frame *f) {
Area *a;
Frame **ft;
a = f->area;
for(ft = &a->frame; *ft; ft=&(*ft)->anext)
if(*ft == f) break;
*ft = f->anext;
if(a->floating) {
for(ft = &a->stack; *ft; ft=&(*ft)->snext)
if(*ft == f) break;
*ft = f->snext;
}
}
void
insert_frame(Frame *pos, Frame *f, Bool before) {
Frame *ft, **p;
Area *a = f->area;
if(before) {
for(ft=a->frame; ft; ft=ft->anext)
if(ft->anext == pos) break;
pos=ft;
}
p = &a->frame;
if(pos)
p = &pos->anext;
f->anext = *p;
*p = f;
if(a->floating) {
f->snext = a->stack;
a->stack = f;
}
}
void
resize_frame(Frame *f, XRectangle *r) {
BlitzAlign stickycorner = 0;
Client *c;
c = f->client;
if(f->rect.x != r->x && (f->rect.x + f->rect.width) == (r->x + r->width))
stickycorner |= EAST;
else
stickycorner |= WEST;
if(f->rect.y != r->y && (f->rect.y + f->rect.height) == (r->y + r->height))
stickycorner |= SOUTH;
else
stickycorner |= NORTH;
f->rect = *r;
if((f->area->mode != Colstack) || (f->area->sel == f))
match_sizehints(c, &f->rect, f->area->floating, stickycorner);
}
Bool
frame_to_top(Frame *f) {
Frame **tf;
Area *a;
a = f->area;
if(!a->floating || f == a->stack)
return False;
for(tf=&a->stack; *tf; tf=&(*tf)->snext)
if(*tf == f) break;
*tf = f->snext;
f->snext = a->stack;
a->stack = f;
return True;
}
void
swap_frames(Frame *fa, Frame *fb) {
XRectangle trect;
Area *a;
Frame **fp_a, **fp_b, *ft;
if(fa == fb) return;
a = fa->area;
for(fp_a = &a->frame; *fp_a; fp_a = &(*fp_a)->anext)
if(*fp_a == fa) break;
a = fb->area;
for(fp_b = &a->frame; *fp_b; fp_b = &(*fp_b)->anext)
if(*fp_b == fb) break;
if(fa->anext == fb) {
*fp_a = fb;
fa->anext = fb->anext;
fb->anext = fa;
} else if(fb->anext == fa) {
*fp_b = fa;
fb->anext = fa->anext;
fa->anext = fb;
} else {
*fp_a = fb;
*fp_b = fa;
ft = fb->anext;
fb->anext = fa->anext;
fa->anext = ft;
}
if(fb->area->sel == fb)
fb->area->sel = fa;
if(fa->area->sel == fa)
fa->area->sel = fb;
fb->area = fa->area;
fa->area = a;
trect = fa->rect;
fa->rect = fb->rect;
fb->rect = trect;
}
void
update_frame_widget_colors(Frame *f) {
if(f->area->sel == f) {
if(sel_screen && (f->client == sel_client()))
f->grabbox.color = f->tile.color = f->titlebar.color = def.focuscolor;
else
f->grabbox.color = f->tile.color = f->titlebar.color = def.selcolor;
}
else
f->grabbox.color = f->tile.color = f->titlebar.color = def.normcolor;
}
void
draw_frame(Frame *f) {
if(def.border) {
f->tile.border = def.border;
f->tile.rect = f->rect;
f->tile.rect.x = f->tile.rect.y = 0;
}
f->grabbox.rect = f->tile.rect;
f->grabbox.rect.height = labelh(&def.font);
f->grabbox.rect.width = def.font.height;
f->titlebar.rect = f->grabbox.rect;
f->titlebar.rect.x = f->grabbox.rect.x + f->grabbox.rect.width;
f->titlebar.rect.width = f->rect.width - f->titlebar.rect.x;
draw_tile(&f->tile);
draw_tile(&f->grabbox);
draw_label(&f->titlebar, f->client->name);
draw_border(&f->tile);
XCopyArea(blz.dpy, pmap, f->client->framewin, f->client->gc,
0, 0, f->rect.width, f->rect.height, 0, 0);
XSync(blz.dpy, False);
}
void
draw_frames() {
Client *c;
for(c=client; c; c=c->next)
if(c->sel && c->sel->view == screen->sel) {
update_frame_widget_colors(c->sel);
draw_frame(c->sel);
}
}
void
check_frame_constraints(XRectangle *rect) {
int max_height;
int barheight;
barheight = screen->brect.height;
max_height = screen->rect.height - barheight;
if(rect->height > max_height)
rect->height = max_height;
if(rect->width > screen->rect.width)
rect->width = screen->rect.width;
if(rect->x + barheight > screen->rect.width)
rect->x = screen->rect.width - barheight;
if(rect->y + barheight > max_height)
rect->y = max_height - barheight;
if(rect->x + rect->width < barheight)
rect->x = barheight - rect->width;
if(rect->y + rect->height < barheight)
rect->y = barheight - rect->height;
}