/* (C)opyright MMIV-MMVI Anselm R. Garbe * See LICENSE file for license details. */ #include "wmii.h" #include #include Frame * create_frame(Client *c, View *v) { static unsigned short id = 1; Frame *f = ixp_emallocz(sizeof(Frame)); f->id = id++; f->client = c; f->view = v; if(c->sel) { f->revert = c->sel->revert; f->rect = c->sel->rect; } else{ f->revert = f->rect = c->rect; f->revert.width = f->rect.width += 2 * def.border; f->revert.height = f->rect.height += def.border + labelh(&def.font); } f->collapsed = False; f->tile.blitz = &blz; f->tile.drawable = pmap; f->tile.gc = c->gc; f->tile.font = &def.font; f->tile.color = def.normcolor; f->tile.border = False; f->grabbox = f->titlebar = f->tile; f->titlebar.align = WEST; return f; } void remove_frame(Frame *f) { Area *a; Frame **ft; a = f->area; for(ft = &a->frame; *ft; ft=&(*ft)->anext) if(*ft == f) break; *ft = f->anext; if(a->floating) { for(ft = &a->stack; *ft; ft=&(*ft)->snext) if(*ft == f) break; *ft = f->snext; } } void insert_frame(Frame *pos, Frame *f, Bool before) { Frame *ft, **p; Area *a = f->area; if(before) { for(ft=a->frame; ft; ft=ft->anext) if(ft->anext == pos) break; pos=ft; } p = &a->frame; if(pos) p = &pos->anext; f->anext = *p; *p = f; if(a->floating) { f->snext = a->stack; a->stack = f; } } void resize_frame(Frame *f, XRectangle *r) { BlitzAlign stickycorner = 0; Client *c; c = f->client; if(f->rect.x != r->x && (f->rect.x + f->rect.width) == (r->x + r->width)) stickycorner |= EAST; else stickycorner |= WEST; if(f->rect.y != r->y && (f->rect.y + f->rect.height) == (r->y + r->height)) stickycorner |= SOUTH; else stickycorner |= NORTH; f->rect = *r; if((f->area->mode != Colstack) || (f->area->sel == f)) match_sizehints(c, &f->rect, f->area->floating, stickycorner); } Bool frame_to_top(Frame *f) { Frame **tf; Area *a; a = f->area; if(!a->floating || f == a->stack) return False; for(tf=&a->stack; *tf; tf=&(*tf)->snext) if(*tf == f) break; *tf = f->snext; f->snext = a->stack; a->stack = f; return True; } void swap_frames(Frame *fa, Frame *fb) { XRectangle trect; Area *a; Frame **fp_a, **fp_b, *ft; if(fa == fb) return; a = fa->area; for(fp_a = &a->frame; *fp_a; fp_a = &(*fp_a)->anext) if(*fp_a == fa) break; a = fb->area; for(fp_b = &a->frame; *fp_b; fp_b = &(*fp_b)->anext) if(*fp_b == fb) break; if(fa->anext == fb) { *fp_a = fb; fa->anext = fb->anext; fb->anext = fa; } else if(fb->anext == fa) { *fp_b = fa; fb->anext = fa->anext; fa->anext = fb; } else { *fp_a = fb; *fp_b = fa; ft = fb->anext; fb->anext = fa->anext; fa->anext = ft; } if(fb->area->sel == fb) fb->area->sel = fa; if(fa->area->sel == fa) fa->area->sel = fb; fb->area = fa->area; fa->area = a; trect = fa->rect; fa->rect = fb->rect; fb->rect = trect; } void update_frame_widget_colors(Frame *f) { if(f->area->sel == f) { if(sel_screen && (f->client == sel_client())) f->grabbox.color = f->tile.color = f->titlebar.color = def.focuscolor; else f->grabbox.color = f->tile.color = f->titlebar.color = def.selcolor; } else f->grabbox.color = f->tile.color = f->titlebar.color = def.normcolor; } void draw_frame(Frame *f) { if(def.border) { f->tile.border = def.border; f->tile.rect = f->rect; f->tile.rect.x = f->tile.rect.y = 0; } f->grabbox.rect = f->tile.rect; f->grabbox.rect.height = labelh(&def.font); f->grabbox.rect.width = def.font.height; f->titlebar.rect = f->grabbox.rect; f->titlebar.rect.x = f->grabbox.rect.x + f->grabbox.rect.width; f->titlebar.rect.width = f->rect.width - f->titlebar.rect.x; draw_tile(&f->tile); draw_tile(&f->grabbox); draw_label(&f->titlebar, f->client->name); draw_border(&f->tile); XCopyArea(blz.dpy, pmap, f->client->framewin, f->client->gc, 0, 0, f->rect.width, f->rect.height, 0, 0); XSync(blz.dpy, False); } void draw_frames() { Client *c; for(c=client; c; c=c->next) if(c->sel && c->sel->view == screen->sel) { update_frame_widget_colors(c->sel); draw_frame(c->sel); } } void check_frame_constraints(XRectangle *rect) { int max_height; int barheight; barheight = screen->brect.height; max_height = screen->rect.height - barheight; if(rect->height > max_height) rect->height = max_height; if(rect->width > screen->rect.width) rect->width = screen->rect.width; if(rect->x + barheight > screen->rect.width) rect->x = screen->rect.width - barheight; if(rect->y + barheight > max_height) rect->y = max_height - barheight; if(rect->x + rect->width < barheight) rect->x = barheight - rect->width; if(rect->y + rect->height < barheight) rect->y = barheight - rect->height; }